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widget: [API] re-implement Editor.Focus in terms of commands
Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
+1
-1
@@ -31,10 +31,10 @@ func FuzzIME(f *testing.F) {
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f.Fuzz(func(t *testing.T, cmds []byte) {
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cache := text.NewShaper(text.WithCollection(gofont.Collection()))
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e := new(widget.Editor)
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e.Focus()
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var r input.Router
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gtx := layout.Context{Ops: new(op.Ops), Source: r.Source()}
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e.Focus(gtx)
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// Layout once to register focus.
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e.Layout(gtx, cache, font.Font{}, unit.Sp(10), op.CallOp{}, op.CallOp{})
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r.Frame(gtx.Ops)
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+8
-13
@@ -69,11 +69,10 @@ type Editor struct {
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buffer *editBuffer
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// scratch is a byte buffer that is reused to efficiently read portions of text
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// from the textView.
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scratch []byte
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eventKey int
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blinkStart time.Time
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focused bool
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requestFocus bool
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scratch []byte
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eventKey int
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blinkStart time.Time
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focused bool
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// ime tracks the state relevant to input methods.
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ime struct {
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@@ -246,7 +245,7 @@ func (e *Editor) processPointer(gtx layout.Context) {
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X: int(math.Round(float64(evt.Position.X))),
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Y: int(math.Round(float64(evt.Position.Y))),
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})
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e.requestFocus = true
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e.Focus(gtx)
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if e.scroller.State() != gesture.StateFlinging {
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e.scrollCaret = true
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}
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@@ -492,8 +491,9 @@ func (e *Editor) command(gtx layout.Context, k key.Event) {
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}
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// Focus requests the input focus for the Editor.
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func (e *Editor) Focus() {
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e.requestFocus = true
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func (e *Editor) Focus(gtx layout.Context) {
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gtx.Queue(key.FocusCmd{Tag: &e.eventKey})
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gtx.Queue(key.SoftKeyboardCmd{Show: true})
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}
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// Focused returns whether the editor is focused or not.
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@@ -644,11 +644,6 @@ func (e *Editor) layout(gtx layout.Context, textMaterial, selectMaterial op.Call
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}
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}
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key.InputOp{Tag: &e.eventKey, Hint: e.InputHint, Keys: keys}.Add(gtx.Ops)
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if e.requestFocus {
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gtx.Queue(key.FocusCmd{Tag: &e.eventKey})
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gtx.Queue(key.SoftKeyboardCmd{Show: true})
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}
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e.requestFocus = false
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var scrollRange image.Rectangle
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if e.SingleLine {
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@@ -115,7 +115,7 @@ func TestEditorReadOnly(t *testing.T) {
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if cStart != cEnd {
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t.Errorf("unexpected initial caret positions")
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}
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e.Focus()
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e.Focus(gtx)
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layoutEditor := func() layout.Dimensions {
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return e.Layout(gtx, cache, font, fontSize, op.CallOp{}, op.CallOp{})
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}
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@@ -511,7 +511,7 @@ func TestEditorDimensions(t *testing.T) {
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cache := text.NewShaper(text.NoSystemFonts(), text.WithCollection(gofont.Collection()))
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fontSize := unit.Sp(10)
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font := font.Font{}
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e.Focus()
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e.Focus(gtx)
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e.Layout(gtx, cache, font, fontSize, op.CallOp{}, op.CallOp{})
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r.Frame(gtx.Ops)
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r.Queue(key.EditEvent{Text: "A"})
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@@ -904,7 +904,7 @@ g 2 4 6 8 g
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e.Layout(gtx, cache, font, fontSize, op.CallOp{}, op.CallOp{})
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e.Events() // throw away any events from this layout
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e.Focus()
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e.Focus(gtx)
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r.Frame(gtx.Ops)
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gtx.Source = r.Source()
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// Build the selection events
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@@ -998,7 +998,7 @@ func TestSelectMove(t *testing.T) {
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fontSize := unit.Sp(10)
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// Layout once to populate e.lines and get focus.
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e.Focus()
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e.Focus(gtx)
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e.Layout(gtx, cache, font, fontSize, op.CallOp{}, op.CallOp{})
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r.Frame(gtx.Ops)
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// Set up selecton so the Editor key handler filters for all 4 directional keys.
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@@ -1085,7 +1085,7 @@ func TestEditor_MaxLen(t *testing.T) {
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cache := text.NewShaper(text.NoSystemFonts(), text.WithCollection(gofont.Collection()))
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fontSize := unit.Sp(10)
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font := font.Font{}
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e.Focus()
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e.Focus(gtx)
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e.Layout(gtx, cache, font, fontSize, op.CallOp{}, op.CallOp{})
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r.Frame(gtx.Ops)
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r.Queue(
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@@ -1121,7 +1121,7 @@ func TestEditor_Filter(t *testing.T) {
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cache := text.NewShaper(text.NoSystemFonts(), text.WithCollection(gofont.Collection()))
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fontSize := unit.Sp(10)
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font := font.Font{}
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e.Focus()
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e.Focus(gtx)
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e.Layout(gtx, cache, font, fontSize, op.CallOp{}, op.CallOp{})
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r.Frame(gtx.Ops)
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r.Queue(
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@@ -1151,7 +1151,7 @@ func TestEditor_Submit(t *testing.T) {
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cache := text.NewShaper(text.NoSystemFonts(), text.WithCollection(gofont.Collection()))
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fontSize := unit.Sp(10)
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font := font.Font{}
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e.Focus()
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e.Focus(gtx)
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e.Layout(gtx, cache, font, fontSize, op.CallOp{}, op.CallOp{})
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r.Frame(gtx.Ops)
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r.Queue(
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