gpu,widget,op/paint,gpu: remove support for ImageOp.Rect

This is effectively a revert of commit gioui.org/commit/69dfd2e3a5541.

ImageOp.Rect is the wrong abstraction; it implies a clipping operation that is
better handled by package clip.

API change. Uses of ImageOp.Rect should apply a clip.Rect before the PaintOp,
or use image.RGBA.SubImage (or similar).

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2020-11-03 16:19:54 +01:00
parent 6d98eccad0
commit 852958f4b5
4 changed files with 8 additions and 25 deletions
+6 -13
View File
@@ -130,7 +130,6 @@ type clipOp struct {
// imageOpData is the shadow of paint.ImageOp.
type imageOpData struct {
rect image.Rectangle
src *image.RGBA
handle interface{}
}
@@ -170,18 +169,7 @@ func decodeImageOp(data []byte, refs []interface{}) imageOpData {
if handle == nil {
return imageOpData{}
}
bo := binary.LittleEndian
return imageOpData{
rect: image.Rectangle{
Min: image.Point{
X: int(int32(bo.Uint32(data[1:]))),
Y: int(int32(bo.Uint32(data[5:]))),
},
Max: image.Point{
X: int(int32(bo.Uint32(data[9:]))),
Y: int(int32(bo.Uint32(data[13:]))),
},
},
src: refs[0].(*image.RGBA),
handle: handle,
}
@@ -962,7 +950,12 @@ func (d *drawState) materialFor(cache *resourceCache, rect f32.Rectangle, off f3
m.material = materialTexture
dr := boundRectF(rect.Add(off))
sz := d.image.src.Bounds().Size()
sr := layout.FRect(d.image.rect)
sr := f32.Rectangle{
Max: f32.Point{
X: float32(sz.X),
Y: float32(sz.Y),
},
}
if dx := float32(dr.Dx()); dx != 0 {
// Don't clip 1 px width sources.
if sdx := sr.Dx(); sdx > 1 {
+1 -1
View File
@@ -35,7 +35,7 @@ const (
TypeTransformLen = 1 + 4*6
TypeLayerLen = 1
TypeRedrawLen = 1 + 8
TypeImageLen = 1 + 4*4
TypeImageLen = 1
TypePaintLen = 1 + 4*4
TypeColorLen = 1 + 4
TypeLinearGradientLen = 1 + 8*2 + 4*2
-10
View File
@@ -20,9 +20,6 @@ import (
// Note: the ImageOp may keep a reference to the backing image.
// See NewImageOp for details.
type ImageOp struct {
// Rect is the section if the backing image to use.
Rect image.Rectangle
uniform bool
color color.RGBA
src *image.RGBA
@@ -74,7 +71,6 @@ func NewImageOp(src image.Image) ImageOp {
bounds := src.Bounds()
if bounds.Min == (image.Point{}) && src.Stride == bounds.Dx()*4 {
return ImageOp{
Rect: src.Bounds(),
src: src,
handle: new(int),
}
@@ -88,7 +84,6 @@ func NewImageOp(src image.Image) ImageOp {
})
draw.Draw(dst, dst.Bounds(), src, src.Bounds().Min, draw.Src)
return ImageOp{
Rect: dst.Bounds(),
src: dst,
handle: new(int),
}
@@ -110,11 +105,6 @@ func (i ImageOp) Add(o *op.Ops) {
}
data := o.Write(opconst.TypeImageLen, i.src, i.handle)
data[0] = byte(opconst.TypeImage)
bo := binary.LittleEndian
bo.PutUint32(data[1:], uint32(i.Rect.Min.X))
bo.PutUint32(data[5:], uint32(i.Rect.Min.Y))
bo.PutUint32(data[9:], uint32(i.Rect.Max.X))
bo.PutUint32(data[13:], uint32(i.Rect.Max.Y))
}
func (c ColorOp) Add(o *op.Ops) {
+1 -1
View File
@@ -28,7 +28,7 @@ func (im Image) Layout(gtx layout.Context) layout.Dimensions {
if scale == 0 {
scale = 160.0 / 72.0
}
size := im.Src.Rect.Size()
size := im.Src.Size()
wf, hf := float32(size.X), float32(size.Y)
w, h := gtx.Px(unit.Dp(wf*scale)), gtx.Px(unit.Dp(hf*scale))
cs := gtx.Constraints