mirror of
https://git.sr.ht/~eliasnaur/gio
synced 2026-07-01 07:35:40 +00:00
all: remove redundant op.TransformOp.Offset
Use op.Offset instead, or create and manipulate a f32.Affine2D.
API change. Update your code with a gofmt rule:
gofmt -r 'op.TransformOp{}.Offset -> op.Offset'
Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
@@ -87,7 +87,7 @@ func BenchmarkDrawUI(b *testing.B) {
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p := op.Push(gtx.Ops)
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off := float32(math.Mod(float64(i)/10, 10))
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op.TransformOp{}.Offset(f32.Pt(off, off)).Add(gtx.Ops)
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op.Offset(f32.Pt(off, off)).Add(gtx.Ops)
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drawCore(gtx, th)
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@@ -157,14 +157,14 @@ func draw1000Circles(gtx layout.Context) {
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ops := gtx.Ops
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for x := 0; x < 100; x++ {
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p := op.Push(ops)
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op.TransformOp{}.Offset(f32.Pt(float32(x*10), 0)).Add(ops)
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op.Offset(f32.Pt(float32(x*10), 0)).Add(ops)
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for y := 0; y < 10; y++ {
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pi := op.Push(ops)
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paint.ColorOp{Color: color.RGBA{R: 100 + uint8(x), G: 100 + uint8(y), B: 100, A: 120}}.Add(ops)
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clip.Rect{Rect: f32.Rect(0, 0, 10, 10), NE: 5, SE: 5, SW: 5, NW: 5}.Add(ops)
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paint.PaintOp{Rect: f32.Rect(0, 0, 10, 10)}.Add(ops)
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pi.Pop()
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op.TransformOp{}.Offset(f32.Pt(0, float32(100))).Add(ops)
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op.Offset(f32.Pt(0, float32(100))).Add(ops)
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}
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p.Pop()
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}
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@@ -180,13 +180,13 @@ func draw1000CirclesInstanced(gtx layout.Context) {
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for x := 0; x < 100; x++ {
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p := op.Push(ops)
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op.TransformOp{}.Offset(f32.Pt(float32(x*10), 0)).Add(ops)
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op.Offset(f32.Pt(float32(x*10), 0)).Add(ops)
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for y := 0; y < 10; y++ {
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pi := op.Push(ops)
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paint.ColorOp{Color: color.RGBA{R: 100 + uint8(x), G: 100 + uint8(y), B: 100, A: 120}}.Add(ops)
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c.Add(ops)
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pi.Pop()
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op.TransformOp{}.Offset(f32.Pt(0, float32(100))).Add(ops)
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op.Offset(f32.Pt(0, float32(100))).Add(ops)
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}
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p.Pop()
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}
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@@ -209,14 +209,14 @@ func drawIndividualShapes(gtx layout.Context, th *material.Theme) chan op.CallOp
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c := op.Record(ops)
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for x := 0; x < 9; x++ {
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p := op.Push(ops)
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op.TransformOp{}.Offset(f32.Pt(float32(x*50), 0)).Add(ops)
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op.Offset(f32.Pt(float32(x*50), 0)).Add(ops)
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for y := 0; y < 9; y++ {
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pi := op.Push(ops)
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paint.ColorOp{Color: color.RGBA{R: 100 + uint8(x), G: 100 + uint8(y), B: 100, A: 120}}.Add(ops)
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clip.Rect{Rect: f32.Rect(0, 0, 25, 25), NE: 10, SE: 10, SW: 10, NW: 10}.Add(ops)
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paint.PaintOp{Rect: f32.Rect(0, 0, 25, 25)}.Add(ops)
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pi.Pop()
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op.TransformOp{}.Offset(f32.Pt(0, float32(50))).Add(ops)
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op.Offset(f32.Pt(0, float32(50))).Add(ops)
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}
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p.Pop()
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}
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@@ -241,7 +241,7 @@ func drawShapeInstances(gtx layout.Context, th *material.Theme) chan op.CallOp {
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for x := 0; x < 20; x++ {
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for y := 0; y < 20; y++ {
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p := op.Push(ops)
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op.TransformOp{}.Offset(f32.Pt(float32(x*50+25), float32(y*50+25))).Add(ops)
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op.Offset(f32.Pt(float32(x*50+25), float32(y*50+25))).Add(ops)
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c.Add(ops)
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p.Pop()
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rad += math.Pi * 2 / 400
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@@ -262,7 +262,7 @@ func drawText(gtx layout.Context, th *material.Theme) chan op.CallOp {
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for x := 0; x < 40; x++ {
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txt.Text = textRows[x]
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p := op.Push(ops)
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op.TransformOp{}.Offset(f32.Pt(float32(0), float32(24*x))).Add(ops)
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op.Offset(f32.Pt(float32(0), float32(24*x))).Add(ops)
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gtx.Ops = ops
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txt.Layout(gtx)
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p.Pop()
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@@ -31,7 +31,7 @@ func TestTransformMacro(t *testing.T) {
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paint.ColorOp{Color: colornames.Red}.Add(o)
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// Simulate a draw text call
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stack := op.Push(o)
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op.TransformOp{}.Offset(f32.Pt(0, 10)).Add(o)
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op.Offset(f32.Pt(0, 10)).Add(o)
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// Actually create the text clip-path
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c.Add(o)
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@@ -43,11 +43,11 @@ func TestTransformMacro(t *testing.T) {
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// Call each of them in a transform
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s1 := op.Push(o)
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op.TransformOp{}.Offset(f32.Pt(0, 0)).Add(o)
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op.Offset(f32.Pt(0, 0)).Add(o)
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c1.Add(o)
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s1.Pop()
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s2 := op.Push(o)
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op.TransformOp{}.Offset(f32.Pt(0, 0)).Add(o)
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op.Offset(f32.Pt(0, 0)).Add(o)
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c2.Add(o)
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s2.Pop()
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}, func(r result) {
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@@ -142,7 +142,7 @@ func TestReuseStencil(t *testing.T) {
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stack1.Pop()
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stack2 := op.Push(ops)
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op.TransformOp{}.Offset(f32.Pt(0, 50)).Add(ops)
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op.Offset(f32.Pt(0, 50)).Add(ops)
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c2.Add(ops)
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stack2.Pop()
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}, func(r result) {
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@@ -159,7 +159,7 @@ func TestBuildOffscreen(t *testing.T) {
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txt := constSqCirc()
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draw := func(off float32, o *op.Ops) {
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s := op.Push(o)
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op.TransformOp{}.Offset(f32.Pt(0, off)).Add(o)
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op.Offset(f32.Pt(0, off)).Add(o)
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txt.Add(o)
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paint.PaintOp{Rect: f32.Rect(0, 0, 40, 40)}.Add(o)
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s.Pop()
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+1
-1
@@ -182,7 +182,7 @@ func (f Flex) Layout(gtx Context, children ...FlexChild) Dimensions {
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}
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}
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stack := op.Push(gtx.Ops)
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op.TransformOp{}.Offset(FPt(axisPoint(f.Axis, mainSize, cross))).Add(gtx.Ops)
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op.Offset(FPt(axisPoint(f.Axis, mainSize, cross))).Add(gtx.Ops)
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child.call.Add(gtx.Ops)
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stack.Pop()
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mainSize += axisMain(f.Axis, dims.Size)
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+2
-2
@@ -136,7 +136,7 @@ func (in Inset) Layout(gtx Context, w Widget) Dimensions {
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mcs.Min.Y = mcs.Max.Y
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}
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stack := op.Push(gtx.Ops)
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op.TransformOp{}.Offset(FPt(image.Point{X: left, Y: top})).Add(gtx.Ops)
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op.Offset(FPt(image.Point{X: left, Y: top})).Add(gtx.Ops)
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gtx.Constraints = mcs
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dims := w(gtx)
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stack.Pop()
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@@ -180,7 +180,7 @@ func (a Direction) Layout(gtx Context, w Widget) Dimensions {
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p.Y = sz.Y - dims.Size.Y
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}
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stack := op.Push(gtx.Ops)
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op.TransformOp{}.Offset(FPt(p)).Add(gtx.Ops)
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op.Offset(FPt(p)).Add(gtx.Ops)
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call.Add(gtx.Ops)
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stack.Pop()
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return Dimensions{
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+1
-1
@@ -259,7 +259,7 @@ func (l *List) layout() Dimensions {
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}
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stack := op.Push(ops)
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clip.Rect{Rect: FRect(r)}.Op(ops).Add(ops)
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op.TransformOp{}.Offset(FPt(axisPoint(l.Axis, pos, cross))).Add(ops)
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op.Offset(FPt(axisPoint(l.Axis, pos, cross))).Add(ops)
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child.call.Add(ops)
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stack.Pop()
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pos += childSize
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+1
-1
@@ -108,7 +108,7 @@ func (s Stack) Layout(gtx Context, children ...StackChild) Dimensions {
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p.Y = maxSZ.Y - sz.Y
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}
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stack := op.Push(gtx.Ops)
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op.TransformOp{}.Offset(FPt(p)).Add(gtx.Ops)
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op.Offset(FPt(p)).Add(gtx.Ops)
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ch.call.Add(gtx.Ops)
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stack.Pop()
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if baseline == 0 {
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@@ -39,7 +39,7 @@ The StackOp saves the current state to the state stack and restores it later:
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// Save the current state, in particular the transform.
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stack := op.Push(ops)
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// Apply a transform to subsequent operations.
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op.TransformOp{}.Offset(...).Add(ops)
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op.Offset(...).Add(ops)
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...
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// Restore the previous transform.
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stack.Pop()
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@@ -274,12 +274,6 @@ func Affine(a f32.Affine2D) TransformOp {
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return TransformOp{t: a}
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}
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// Offset the transfomraiton.
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func (t TransformOp) Offset(o f32.Point) TransformOp {
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t.t = t.t.Offset(o)
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return t
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}
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func (t TransformOp) Add(o *Ops) {
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data := o.Write(opconst.TypeTransformLen)
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data[0] = byte(opconst.TypeTransform)
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+1
-1
@@ -405,7 +405,7 @@ func (e *Editor) PaintText(gtx layout.Context) {
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clip.Max = clip.Max.Add(e.viewSize)
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for _, shape := range e.shapes {
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stack := op.Push(gtx.Ops)
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op.TransformOp{}.Offset(shape.offset).Add(gtx.Ops)
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op.Offset(shape.offset).Add(gtx.Ops)
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shape.clip.Add(gtx.Ops)
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paint.PaintOp{Rect: layout.FRect(clip).Sub(shape.offset)}.Add(gtx.Ops)
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stack.Pop()
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+1
-1
@@ -108,7 +108,7 @@ func (l Label) Layout(gtx layout.Context, s text.Shaper, font text.Font, size un
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}
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lclip := layout.FRect(clip).Sub(off)
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stack := op.Push(gtx.Ops)
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op.TransformOp{}.Offset(off).Add(gtx.Ops)
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op.Offset(off).Add(gtx.Ops)
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str := txt[start:end]
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s.ShapeString(font, textSize, str, l).Add(gtx.Ops)
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paint.PaintOp{Rect: lclip}.Add(gtx.Ops)
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@@ -281,10 +281,10 @@ func drawInk(gtx layout.Context, c widget.Press) {
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ink := paint.ColorOp{Color: color.RGBA{A: ba, R: bc, G: bc, B: bc}}
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ink.Add(gtx.Ops)
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rr := size * .5
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op.TransformOp{}.Offset(c.Position).Offset(f32.Point{
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op.Offset(c.Position.Add(f32.Point{
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X: -rr,
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Y: -rr,
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}).Add(gtx.Ops)
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})).Add(gtx.Ops)
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clip.Rect{
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Rect: f32.Rectangle{Max: f32.Point{
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X: float32(size),
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@@ -55,7 +55,7 @@ func (s SwitchStyle) Layout(gtx layout.Context) layout.Dimensions {
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col = mulAlpha(col, 150)
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}
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trackColor := mulAlpha(col, 150)
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op.TransformOp{}.Offset(f32.Point{Y: trackOff}).Add(gtx.Ops)
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op.Offset(f32.Point{Y: trackOff}).Add(gtx.Ops)
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clip.Rect{
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Rect: trackRect,
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NE: trackCorner, NW: trackCorner, SE: trackCorner, SW: trackCorner,
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@@ -72,7 +72,7 @@ func (s SwitchStyle) Layout(gtx layout.Context) layout.Dimensions {
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X: float32(trackWidth)*.5 - rr,
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Y: -rr + float32(trackHeight)*.5 + trackOff,
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}
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op.TransformOp{}.Offset(inkOff).Add(gtx.Ops)
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op.Offset(inkOff).Add(gtx.Ops)
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gtx.Constraints.Min = image.Pt(inkSize, inkSize)
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clip.Rect{
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Rect: f32.Rectangle{
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@@ -89,7 +89,7 @@ func (s SwitchStyle) Layout(gtx layout.Context) layout.Dimensions {
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stack = op.Push(gtx.Ops)
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if s.Switch.Value {
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off := trackWidth - thumbSize
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op.TransformOp{}.Offset(f32.Point{X: float32(off)}).Add(gtx.Ops)
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op.Offset(f32.Point{X: float32(off)}).Add(gtx.Ops)
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}
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// Draw thumb shadow, a translucent disc slightly larger than the
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@@ -97,7 +97,7 @@ func (s SwitchStyle) Layout(gtx layout.Context) layout.Dimensions {
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shadowStack := op.Push(gtx.Ops)
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shadowSize := float32(2)
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// Center shadow horizontally and slightly adjust its Y.
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op.TransformOp{}.Offset(f32.Point{X: -shadowSize / 2, Y: -.75}).Add(gtx.Ops)
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op.Offset(f32.Point{X: -shadowSize / 2, Y: -.75}).Add(gtx.Ops)
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drawDisc(gtx.Ops, float32(thumbSize)+shadowSize, argb(0x55000000))
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shadowStack.Pop()
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@@ -112,7 +112,7 @@ func (s SwitchStyle) Layout(gtx layout.Context) layout.Dimensions {
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X: (float32(trackWidth) - float32(clickSize)) * .5,
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Y: (float32(trackHeight)-float32(clickSize))*.5 + trackOff,
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}
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op.TransformOp{}.Offset(clickOff).Add(gtx.Ops)
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op.Offset(clickOff).Add(gtx.Ops)
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sz := image.Pt(clickSize, clickSize)
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pointer.Ellipse(image.Rectangle{Max: sz}).Add(gtx.Ops)
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gtx.Constraints.Min = sz
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