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gesture,widget: add hovered property
Signed-off-by: Egon Elbre <egonelbre@gmail.com>
This commit is contained in:
@@ -125,6 +125,16 @@ func (c *Click) Add(ops *op.Ops) {
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op.Add(ops)
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}
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// Hovered returns whether a pointer is inside the area.
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func (c *Click) Hovered() bool {
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return c.entered
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}
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// Pressed returns whether a pointer is pressing.
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func (c *Click) Pressed() bool {
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return c.pressed
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}
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// Events returns the next click event, if any.
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func (c *Click) Events(q event.Queue) []ClickEvent {
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var events []ClickEvent
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@@ -20,6 +20,16 @@ func (b *Bool) Changed() bool {
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return changed
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}
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// Hovered returns whether pointer is over the element.
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func (b *Bool) Hovered() bool {
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return b.clk.Hovered()
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}
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// Pressed returns whether pointer is pressing the element.
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func (b *Bool) Pressed() bool {
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return b.clk.Pressed()
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}
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func (b *Bool) History() []Press {
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return b.clk.History()
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}
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@@ -58,6 +58,16 @@ func (b *Clickable) Clicked() bool {
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return true
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}
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// Hovered returns whether pointer is over the element.
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func (b *Clickable) Hovered() bool {
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return b.click.Hovered()
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}
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// Pressed returns whether pointer is pressing the element.
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func (b *Clickable) Pressed() bool {
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return b.click.Pressed()
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}
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// Clicks returns and clear the clicks since the last call to Clicks.
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func (b *Clickable) Clicks() []Click {
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clicks := b.clicks
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