widget: add Fit and Position to Image for image placement

Signed-off-by: Egon Elbre <egonelbre@gmail.com>
This commit is contained in:
Egon Elbre
2021-03-01 12:26:36 +02:00
parent 2c5daf10a2
commit 9793fcfcd0
+15 -7
View File
@@ -8,7 +8,6 @@ import (
"gioui.org/f32"
"gioui.org/layout"
"gioui.org/op"
"gioui.org/op/clip"
"gioui.org/op/paint"
"gioui.org/unit"
)
@@ -17,6 +16,12 @@ import (
type Image struct {
// Src is the image to display.
Src paint.ImageOp
// Fit specifies how to scale the image to the constraints.
// By default it does not do any scaling.
Fit Fit
// Position specifies where to position the image within
// the constraints.
Position layout.Direction
// Scale is the ratio of image pixels to
// dps. If Scale is zero Image falls back to
// a scale that match a standard 72 DPI.
@@ -26,21 +31,24 @@ type Image struct {
const defaultScale = float32(160.0 / 72.0)
func (im Image) Layout(gtx layout.Context) layout.Dimensions {
defer op.Save(gtx.Ops).Load()
scale := im.Scale
if scale == 0 {
scale = defaultScale
}
size := im.Src.Size()
wf, hf := float32(size.X), float32(size.Y)
w, h := gtx.Px(unit.Dp(wf*scale)), gtx.Px(unit.Dp(hf*scale))
cs := gtx.Constraints
d := cs.Constrain(image.Pt(w, h))
stack := op.Save(gtx.Ops)
dims := im.Fit.scale(gtx, im.Position, layout.Dimensions{Size: image.Pt(w, h)})
pixelScale := scale * gtx.Metric.PxPerDp
op.Affine(f32.Affine2D{}.Scale(f32.Point{}, f32.Pt(pixelScale, pixelScale))).Add(gtx.Ops)
clip.Rect(image.Rectangle{Max: d}).Add(gtx.Ops)
im.Src.Add(gtx.Ops)
paint.PaintOp{}.Add(gtx.Ops)
stack.Load()
return layout.Dimensions{Size: d}
return dims
}