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https://git.sr.ht/~eliasnaur/gio
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widget: add Fit and Position to Image for image placement
Signed-off-by: Egon Elbre <egonelbre@gmail.com>
This commit is contained in:
+15
-7
@@ -8,7 +8,6 @@ import (
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"gioui.org/f32"
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"gioui.org/f32"
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"gioui.org/layout"
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"gioui.org/layout"
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"gioui.org/op"
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"gioui.org/op"
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"gioui.org/op/clip"
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"gioui.org/op/paint"
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"gioui.org/op/paint"
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"gioui.org/unit"
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"gioui.org/unit"
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)
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)
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@@ -17,6 +16,12 @@ import (
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type Image struct {
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type Image struct {
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// Src is the image to display.
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// Src is the image to display.
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Src paint.ImageOp
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Src paint.ImageOp
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// Fit specifies how to scale the image to the constraints.
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// By default it does not do any scaling.
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Fit Fit
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// Position specifies where to position the image within
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// the constraints.
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Position layout.Direction
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// Scale is the ratio of image pixels to
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// Scale is the ratio of image pixels to
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// dps. If Scale is zero Image falls back to
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// dps. If Scale is zero Image falls back to
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// a scale that match a standard 72 DPI.
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// a scale that match a standard 72 DPI.
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@@ -26,21 +31,24 @@ type Image struct {
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const defaultScale = float32(160.0 / 72.0)
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const defaultScale = float32(160.0 / 72.0)
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func (im Image) Layout(gtx layout.Context) layout.Dimensions {
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func (im Image) Layout(gtx layout.Context) layout.Dimensions {
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defer op.Save(gtx.Ops).Load()
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scale := im.Scale
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scale := im.Scale
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if scale == 0 {
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if scale == 0 {
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scale = defaultScale
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scale = defaultScale
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}
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}
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size := im.Src.Size()
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size := im.Src.Size()
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wf, hf := float32(size.X), float32(size.Y)
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wf, hf := float32(size.X), float32(size.Y)
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w, h := gtx.Px(unit.Dp(wf*scale)), gtx.Px(unit.Dp(hf*scale))
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w, h := gtx.Px(unit.Dp(wf*scale)), gtx.Px(unit.Dp(hf*scale))
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cs := gtx.Constraints
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d := cs.Constrain(image.Pt(w, h))
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dims := im.Fit.scale(gtx, im.Position, layout.Dimensions{Size: image.Pt(w, h)})
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stack := op.Save(gtx.Ops)
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pixelScale := scale * gtx.Metric.PxPerDp
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pixelScale := scale * gtx.Metric.PxPerDp
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op.Affine(f32.Affine2D{}.Scale(f32.Point{}, f32.Pt(pixelScale, pixelScale))).Add(gtx.Ops)
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op.Affine(f32.Affine2D{}.Scale(f32.Point{}, f32.Pt(pixelScale, pixelScale))).Add(gtx.Ops)
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clip.Rect(image.Rectangle{Max: d}).Add(gtx.Ops)
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im.Src.Add(gtx.Ops)
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im.Src.Add(gtx.Ops)
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paint.PaintOp{}.Add(gtx.Ops)
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paint.PaintOp{}.Add(gtx.Ops)
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stack.Load()
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return layout.Dimensions{Size: d}
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return dims
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}
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}
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