mirror of
https://git.sr.ht/~eliasnaur/gio
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ui: switch to (more) explicit layout
The layout package switched from interfaces to functions for composing layouts. The switch made sure that no garbage is generated for transient layouts such as Align, Inset, Stack, Flex. Unfortunately, that left the stateful widgets and layouts: as soon as their layout methods are embedded in a transient layout, a closure is generated that escapes to the heap. To avoid garbage for both transient as well as stateful widgets, replace the functional approach with explicit begin/end methods. A begin method generally starts an op block and returns the adjusted constraints. An end method takes computed dimensions, ends its op block and returns adjusted dimensions. Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
+43
-25
@@ -10,13 +10,14 @@ import (
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)
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type Flex struct {
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Constraints Constraints
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Axis Axis
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MainAxisAlignment MainAxisAlignment
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CrossAxisAlignment CrossAxisAlignment
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MainAxisSize MainAxisSize
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constrained bool
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cs Constraints
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begun bool
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taken int
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maxCross int
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maxBaseline int
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@@ -56,29 +57,42 @@ const (
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Stretch
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)
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func (f *Flex) Rigid(ops *ui.Ops, w Widget) FlexChild {
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mainc := axisMainConstraint(f.Axis, f.Constraints)
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func (f *Flex) Init(cs Constraints) {
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if f.constrained {
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panic("Constrain must be called exactly once")
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}
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f.constrained = true
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f.cs = cs
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f.taken = 0
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f.maxCross = 0
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f.maxBaseline = 0
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}
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func (f *Flex) begin(ops *ui.Ops) {
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if !f.constrained {
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panic("must Constrain before adding a child")
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}
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if f.begun {
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panic("must End before adding a child")
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}
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f.begun = true
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ops.Begin()
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ui.OpLayer{}.Add(ops)
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}
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func (f *Flex) Rigid(ops *ui.Ops) Constraints {
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f.begin(ops)
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mainc := axisMainConstraint(f.Axis, f.cs)
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mainMax := mainc.Max
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if mainc.Max != ui.Inf {
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mainMax -= f.taken
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}
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cs := axisConstraints(f.Axis, Constraint{Max: mainMax}, f.crossConstraintChild(f.Constraints))
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ops.Begin()
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ui.OpLayer{}.Add(ops)
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dims := w(ops, cs)
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block := ops.End()
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f.taken += axisMain(f.Axis, dims.Size)
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if c := axisCross(f.Axis, dims.Size); c > f.maxCross {
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f.maxCross = c
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}
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if b := dims.Baseline; b > f.maxBaseline {
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f.maxBaseline = b
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}
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return FlexChild{block, dims}
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return axisConstraints(f.Axis, Constraint{Max: mainMax}, f.crossConstraintChild(f.cs))
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}
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func (f *Flex) Flexible(ops *ui.Ops, flex float32, mode FlexMode, w Widget) FlexChild {
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mainc := axisMainConstraint(f.Axis, f.Constraints)
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func (f *Flex) Flexible(ops *ui.Ops, flex float32, mode FlexMode) Constraints {
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f.begin(ops)
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mainc := axisMainConstraint(f.Axis, f.cs)
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var flexSize int
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if mainc.Max != ui.Inf && mainc.Max > f.taken {
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flexSize = mainc.Max - f.taken
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@@ -87,10 +101,14 @@ func (f *Flex) Flexible(ops *ui.Ops, flex float32, mode FlexMode, w Widget) Flex
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if mode == Fit {
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submainc.Min = submainc.Max
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}
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cs := axisConstraints(f.Axis, submainc, f.crossConstraintChild(f.Constraints))
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ops.Begin()
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ui.OpLayer{}.Add(ops)
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dims := w(ops, cs)
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return axisConstraints(f.Axis, submainc, f.crossConstraintChild(f.cs))
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}
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func (f *Flex) End(ops *ui.Ops, dims Dimens) FlexChild {
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if !f.begun {
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panic("End called without an active child")
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}
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f.begun = false
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block := ops.End()
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f.taken += axisMain(f.Axis, dims.Size)
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if c := axisCross(f.Axis, dims.Size); c > f.maxCross {
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@@ -103,8 +121,8 @@ func (f *Flex) Flexible(ops *ui.Ops, flex float32, mode FlexMode, w Widget) Flex
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}
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func (f *Flex) Layout(ops *ui.Ops, children ...FlexChild) Dimens {
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mainc := axisMainConstraint(f.Axis, f.Constraints)
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crossSize := axisCrossConstraint(f.Axis, f.Constraints).Constrain(f.maxCross)
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mainc := axisMainConstraint(f.Axis, f.cs)
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crossSize := axisCrossConstraint(f.Axis, f.cs).Constrain(f.maxCross)
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var space int
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if mainc.Max != ui.Inf && f.MainAxisSize == Max {
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if mainc.Max > f.taken {
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+25
-19
@@ -9,8 +9,6 @@ import (
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"gioui.org/ui"
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)
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type Widget func(ops *ui.Ops, cs Constraints) Dimens
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type Constraints struct {
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Width Constraint
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Height Constraint
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@@ -70,12 +68,13 @@ func ExactConstraints(size image.Point) Constraints {
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}
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type Insets struct {
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C Widget
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Top, Right, Bottom, Left float32
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cs Constraints
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}
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func (in Insets) W(ops *ui.Ops, cs Constraints) Dimens {
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func (in *Insets) Begin(ops *ui.Ops, cs Constraints) Constraints {
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in.cs = cs
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mcs := cs
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t, r, b, l := int(math.Round(float64(in.Top))), int(math.Round(float64(in.Right))), int(math.Round(float64(in.Bottom))), int(math.Round(float64(in.Left)))
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if mcs.Width.Max != ui.Inf {
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@@ -100,16 +99,20 @@ func (in Insets) W(ops *ui.Ops, cs Constraints) Dimens {
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}
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ops.Begin()
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ui.OpTransform{Transform: ui.Offset(toPointF(image.Point{X: l, Y: t}))}.Add(ops)
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dims := in.C(ops, mcs)
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return mcs
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}
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func (in *Insets) End(ops *ui.Ops, dims Dimens) Dimens {
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ops.End().Add(ops)
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t, r, b, l := int(math.Round(float64(in.Top))), int(math.Round(float64(in.Right))), int(math.Round(float64(in.Bottom))), int(math.Round(float64(in.Left)))
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return Dimens{
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Size: cs.Constrain(dims.Size.Add(image.Point{X: r + l, Y: t + b})),
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Size: in.cs.Constrain(dims.Size.Add(image.Point{X: r + l, Y: t + b})),
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Baseline: dims.Baseline + t,
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}
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}
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func EqualInsets(v float32, w Widget) Insets {
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return Insets{C: w, Top: v, Right: v, Bottom: v, Left: v}
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func EqualInsets(v float32) Insets {
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return Insets{Top: v, Right: v, Bottom: v, Left: v}
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}
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func isInf(v ui.Value) bool {
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@@ -117,11 +120,10 @@ func isInf(v ui.Value) bool {
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}
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type Sized struct {
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C Widget
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Width, Height float32
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}
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func (s Sized) W(ops *ui.Ops, cs Constraints) Dimens {
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func (s Sized) Constrain(cs Constraints) Constraints {
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if h := int(s.Height + 0.5); h != 0 {
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if cs.Height.Min < h {
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cs.Height.Min = h
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@@ -138,24 +140,28 @@ func (s Sized) W(ops *ui.Ops, cs Constraints) Dimens {
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cs.Width.Max = w
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}
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}
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return s.C(ops, cs)
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return cs
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}
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type Align struct {
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C Widget
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Alignment Direction
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cs Constraints
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}
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func (a Align) W(ops *ui.Ops, cs Constraints) Dimens {
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func (a *Align) Begin(ops *ui.Ops, cs Constraints) Constraints {
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a.cs = cs
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ops.Begin()
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dims := a.C(ops, cs.Loose())
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return cs.Loose()
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}
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func (a *Align) End(ops *ui.Ops, dims Dimens) Dimens {
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block := ops.End()
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sz := dims.Size
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if cs.Width.Max != ui.Inf {
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sz.X = cs.Width.Max
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if a.cs.Width.Max != ui.Inf {
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sz.X = a.cs.Width.Max
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}
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if cs.Height.Max != ui.Inf {
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sz.Y = cs.Height.Max
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if a.cs.Height.Max != ui.Inf {
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sz.Y = a.cs.Height.Max
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}
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var p image.Point
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switch a.Alignment {
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+47
-45
@@ -31,31 +31,31 @@ type List struct {
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offset int
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first int
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ops *ui.Ops
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cs Constraints
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len int
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maxSize int
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children []scrollChild
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elemForward bool
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size image.Point
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maxSize int
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children []scrollChild
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dir iterationDir
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}
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func (l *List) Init(ops *ui.Ops, cs Constraints, len int) (int, bool) {
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type iterationDir uint8
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const (
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iterateNone iterationDir = iota
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iterateForward
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iterateBackward
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)
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func (l *List) Init(cs Constraints, len int) {
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l.dir = iterateNone
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l.maxSize = 0
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l.children = l.children[:0]
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l.ops = ops
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l.cs = cs
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l.len = len
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if l.first > len {
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l.first = len
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}
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if len == 0 {
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return 0, false
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}
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l.scroll.Op(ops, &l.area)
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return l.Index()
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}
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func (l *List) Dragging() bool {
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@@ -70,24 +70,28 @@ func (l *List) Scroll(c *ui.Config, q pointer.Events) {
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l.offset += d
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}
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func (l *List) Index() (int, bool) {
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i, ok := l.next()
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if !ok {
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l.draw()
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func (l *List) Next(ops *ui.Ops) (int, Constraints, bool) {
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if l.dir != iterateNone {
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panic("a previous Next was not finished with Elem")
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}
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return i, ok
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}
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func (l *List) Layout() Dimens {
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l.area.Size = l.size
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return Dimens{Size: l.size}
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i, ok := l.next()
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var cs Constraints
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if ok {
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if len(l.children) == 0 {
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l.scroll.Op(ops, &l.area)
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}
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cs = axisConstraints(l.Axis, Constraint{Max: ui.Inf}, l.crossConstraintChild(l.cs))
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ops.Begin()
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ui.OpLayer{}.Add(ops)
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}
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return i, cs, ok
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}
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func (l *List) next() (int, bool) {
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mainc := axisMainConstraint(l.Axis, l.cs)
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if l.offset <= 0 {
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if l.first > 0 {
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l.elemForward = false
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l.dir = iterateBackward
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return l.first - 1, true
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}
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l.offset = 0
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@@ -95,7 +99,7 @@ func (l *List) next() (int, bool) {
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if l.maxSize-l.offset < mainc.Max {
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i := l.first + len(l.children)
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if i < l.len {
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l.elemForward = true
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l.dir = iterateForward
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return i, true
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}
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missing := mainc.Max - (l.maxSize - l.offset)
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@@ -107,31 +111,27 @@ func (l *List) next() (int, bool) {
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return 0, false
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}
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func (l *List) Elem(w Widget) {
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child := l.add(w)
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if l.elemForward {
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func (l *List) End(ops *ui.Ops, dims Dimens) {
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block := ops.End()
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child := scrollChild{dims.Size, block}
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switch l.dir {
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case iterateForward:
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mainSize := axisMain(l.Axis, child.size)
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l.maxSize += mainSize
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l.children = append(l.children, child)
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} else {
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case iterateBackward:
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l.first--
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mainSize := axisMain(l.Axis, child.size)
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l.offset += mainSize
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l.maxSize += mainSize
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l.children = append([]scrollChild{child}, l.children...)
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default:
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panic("call Next before End")
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}
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l.dir = iterateNone
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}
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func (l *List) add(w Widget) scrollChild {
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subcs := axisConstraints(l.Axis, Constraint{Max: ui.Inf}, l.crossConstraintChild(l.cs))
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l.ops.Begin()
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ui.OpLayer{}.Add(l.ops)
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dims := w(l.ops, subcs)
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block := l.ops.End()
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return scrollChild{dims.Size, block}
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}
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func (l *List) draw() {
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func (l *List) Layout(ops *ui.Ops) Dimens {
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mainc := axisMainConstraint(l.Axis, l.cs)
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for len(l.children) > 0 {
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sz := l.children[0].size
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@@ -178,13 +178,13 @@ func (l *List) draw() {
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Min: axisPoint(l.Axis, min, -ui.Inf),
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Max: axisPoint(l.Axis, max, ui.Inf),
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}
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l.ops.Begin()
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draw.OpClip{Path: draw.RectPath(r)}.Add(l.ops)
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ops.Begin()
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draw.OpClip{Path: draw.RectPath(r)}.Add(ops)
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ui.OpTransform{
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Transform: ui.Offset(toPointF(axisPoint(l.Axis, pos, cross))),
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}.Add(l.ops)
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child.block.Add(l.ops)
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l.ops.End().Add(l.ops)
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}.Add(ops)
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child.block.Add(ops)
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ops.End().Add(ops)
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pos += axisMain(l.Axis, sz)
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}
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atStart := l.first == 0 && l.offset <= 0
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@@ -192,7 +192,9 @@ func (l *List) draw() {
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if atStart && l.scrollDir < 0 || atEnd && l.scrollDir > 0 {
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l.scroll.Stop()
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}
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l.size = axisPoint(l.Axis, mainc.Constrain(pos), maxCross)
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dims := axisPoint(l.Axis, mainc.Constrain(pos), maxCross)
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l.area.Size = dims
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return Dimens{Size: dims}
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}
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func (l *List) crossConstraintChild(cs Constraints) Constraint {
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+41
-24
@@ -9,11 +9,13 @@ import (
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)
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type Stack struct {
|
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Alignment Direction
|
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Constraints Constraints
|
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Alignment Direction
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|
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maxSZ image.Point
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baseline int
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constrained bool
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cs Constraints
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begun bool
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maxSZ image.Point
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baseline int
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}
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type StackChild struct {
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@@ -34,10 +36,42 @@ const (
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W
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)
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|
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func (s *Stack) Rigid(ops *ui.Ops, w Widget) StackChild {
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func (s *Stack) Init(cs Constraints) {
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s.cs = cs
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s.constrained = true
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s.maxSZ = image.Point{}
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s.baseline = 0
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}
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|
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func (s *Stack) begin(ops *ui.Ops) {
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if !s.constrained {
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panic("must Constrain before adding a child")
|
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}
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if s.begun {
|
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panic("must End before adding a child")
|
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}
|
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s.begun = true
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ops.Begin()
|
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ui.OpLayer{}.Add(ops)
|
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dims := w(ops, s.Constraints)
|
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}
|
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|
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func (s *Stack) Rigid(ops *ui.Ops) Constraints {
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ops.Begin()
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ui.OpLayer{}.Add(ops)
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return s.cs
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}
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|
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func (s *Stack) Expand(ops *ui.Ops) Constraints {
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cs := Constraints{
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Width: Constraint{Min: s.maxSZ.X, Max: s.maxSZ.X},
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Height: Constraint{Min: s.maxSZ.Y, Max: s.maxSZ.Y},
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}
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ops.Begin()
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ui.OpLayer{}.Add(ops)
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return cs
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}
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|
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func (s *Stack) End(ops *ui.Ops, dims Dimens) StackChild {
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b := ops.End()
|
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if w := dims.Size.X; w > s.maxSZ.X {
|
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s.maxSZ.X = w
|
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@@ -45,29 +79,12 @@ func (s *Stack) Rigid(ops *ui.Ops, w Widget) StackChild {
|
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if h := dims.Size.Y; h > s.maxSZ.Y {
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s.maxSZ.Y = h
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}
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s.addjustBaseline(dims)
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return StackChild{b, dims}
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}
|
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|
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func (s *Stack) Expand(ops *ui.Ops, w Widget) StackChild {
|
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cs := Constraints{
|
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Width: Constraint{Min: s.maxSZ.X, Max: s.maxSZ.X},
|
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Height: Constraint{Min: s.maxSZ.Y, Max: s.maxSZ.Y},
|
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}
|
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ops.Begin()
|
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ui.OpLayer{}.Add(ops)
|
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dims := w(ops, cs)
|
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b := ops.End()
|
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s.addjustBaseline(dims)
|
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return StackChild{b, dims}
|
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}
|
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|
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func (s *Stack) addjustBaseline(dims Dimens) {
|
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if s.baseline == 0 {
|
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if b := dims.Baseline; b != dims.Size.Y {
|
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s.baseline = b
|
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}
|
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}
|
||||
return StackChild{b, dims}
|
||||
}
|
||||
|
||||
func (s *Stack) Layout(ops *ui.Ops, children ...StackChild) Dimens {
|
||||
|
||||
+1
-1
@@ -128,7 +128,7 @@ func (e *Editor) caretWidth() fixed.Int26_6 {
|
||||
return fixed.Int26_6(oneDp * 64)
|
||||
}
|
||||
|
||||
func (e *Editor) W(ops *ui.Ops, cs layout.Constraints) layout.Dimens {
|
||||
func (e *Editor) Layout(ops *ui.Ops, cs layout.Constraints) layout.Dimens {
|
||||
twoDp := int(e.cfg.Val(ui.Dp(2)) + 0.5)
|
||||
e.padLeft, e.padRight = twoDp, twoDp
|
||||
maxWidth := cs.Width.Max
|
||||
|
||||
+1
-1
@@ -80,7 +80,7 @@ func (l *lineIterator) Next() (String, f32.Point, bool) {
|
||||
return String{}, f32.Point{}, false
|
||||
}
|
||||
|
||||
func (l Label) W(ops *ui.Ops, cs layout.Constraints) layout.Dimens {
|
||||
func (l Label) Layout(ops *ui.Ops, cs layout.Constraints) layout.Dimens {
|
||||
textLayout := l.Face.Layout(l.Text, false, cs.Width.Max)
|
||||
lines := textLayout.Lines
|
||||
dims := linesDimens(lines)
|
||||
|
||||
+1
-1
@@ -16,7 +16,7 @@ type Image struct {
|
||||
Rect image.Rectangle
|
||||
}
|
||||
|
||||
func (im Image) W(ops *ui.Ops, cs layout.Constraints) layout.Dimens {
|
||||
func (im Image) Layout(ops *ui.Ops, cs layout.Constraints) layout.Dimens {
|
||||
d := image.Point{X: cs.Width.Max, Y: cs.Height.Max}
|
||||
if d.X == ui.Inf {
|
||||
d.X = cs.Width.Min
|
||||
|
||||
Reference in New Issue
Block a user