ui: switch to (more) explicit layout

The layout package switched from interfaces to functions for
composing layouts. The switch made sure that no garbage is
generated for transient layouts such as Align, Inset, Stack, Flex.

Unfortunately, that left the stateful widgets and layouts: as soon
as their layout methods are embedded in a transient layout, a
closure is generated that escapes to the heap.

To avoid garbage for both transient as well as stateful widgets,
replace the functional approach with explicit begin/end methods.

A begin method generally starts an op block and returns the adjusted
constraints. An end method takes computed dimensions, ends its op
block and returns adjusted dimensions.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2019-05-30 21:39:00 +02:00
parent 5cc9906eb8
commit 9b3429d6da
7 changed files with 159 additions and 116 deletions
+43 -25
View File
@@ -10,13 +10,14 @@ import (
)
type Flex struct {
Constraints Constraints
Axis Axis
MainAxisAlignment MainAxisAlignment
CrossAxisAlignment CrossAxisAlignment
MainAxisSize MainAxisSize
constrained bool
cs Constraints
begun bool
taken int
maxCross int
maxBaseline int
@@ -56,29 +57,42 @@ const (
Stretch
)
func (f *Flex) Rigid(ops *ui.Ops, w Widget) FlexChild {
mainc := axisMainConstraint(f.Axis, f.Constraints)
func (f *Flex) Init(cs Constraints) {
if f.constrained {
panic("Constrain must be called exactly once")
}
f.constrained = true
f.cs = cs
f.taken = 0
f.maxCross = 0
f.maxBaseline = 0
}
func (f *Flex) begin(ops *ui.Ops) {
if !f.constrained {
panic("must Constrain before adding a child")
}
if f.begun {
panic("must End before adding a child")
}
f.begun = true
ops.Begin()
ui.OpLayer{}.Add(ops)
}
func (f *Flex) Rigid(ops *ui.Ops) Constraints {
f.begin(ops)
mainc := axisMainConstraint(f.Axis, f.cs)
mainMax := mainc.Max
if mainc.Max != ui.Inf {
mainMax -= f.taken
}
cs := axisConstraints(f.Axis, Constraint{Max: mainMax}, f.crossConstraintChild(f.Constraints))
ops.Begin()
ui.OpLayer{}.Add(ops)
dims := w(ops, cs)
block := ops.End()
f.taken += axisMain(f.Axis, dims.Size)
if c := axisCross(f.Axis, dims.Size); c > f.maxCross {
f.maxCross = c
}
if b := dims.Baseline; b > f.maxBaseline {
f.maxBaseline = b
}
return FlexChild{block, dims}
return axisConstraints(f.Axis, Constraint{Max: mainMax}, f.crossConstraintChild(f.cs))
}
func (f *Flex) Flexible(ops *ui.Ops, flex float32, mode FlexMode, w Widget) FlexChild {
mainc := axisMainConstraint(f.Axis, f.Constraints)
func (f *Flex) Flexible(ops *ui.Ops, flex float32, mode FlexMode) Constraints {
f.begin(ops)
mainc := axisMainConstraint(f.Axis, f.cs)
var flexSize int
if mainc.Max != ui.Inf && mainc.Max > f.taken {
flexSize = mainc.Max - f.taken
@@ -87,10 +101,14 @@ func (f *Flex) Flexible(ops *ui.Ops, flex float32, mode FlexMode, w Widget) Flex
if mode == Fit {
submainc.Min = submainc.Max
}
cs := axisConstraints(f.Axis, submainc, f.crossConstraintChild(f.Constraints))
ops.Begin()
ui.OpLayer{}.Add(ops)
dims := w(ops, cs)
return axisConstraints(f.Axis, submainc, f.crossConstraintChild(f.cs))
}
func (f *Flex) End(ops *ui.Ops, dims Dimens) FlexChild {
if !f.begun {
panic("End called without an active child")
}
f.begun = false
block := ops.End()
f.taken += axisMain(f.Axis, dims.Size)
if c := axisCross(f.Axis, dims.Size); c > f.maxCross {
@@ -103,8 +121,8 @@ func (f *Flex) Flexible(ops *ui.Ops, flex float32, mode FlexMode, w Widget) Flex
}
func (f *Flex) Layout(ops *ui.Ops, children ...FlexChild) Dimens {
mainc := axisMainConstraint(f.Axis, f.Constraints)
crossSize := axisCrossConstraint(f.Axis, f.Constraints).Constrain(f.maxCross)
mainc := axisMainConstraint(f.Axis, f.cs)
crossSize := axisCrossConstraint(f.Axis, f.cs).Constrain(f.maxCross)
var space int
if mainc.Max != ui.Inf && f.MainAxisSize == Max {
if mainc.Max > f.taken {
+25 -19
View File
@@ -9,8 +9,6 @@ import (
"gioui.org/ui"
)
type Widget func(ops *ui.Ops, cs Constraints) Dimens
type Constraints struct {
Width Constraint
Height Constraint
@@ -70,12 +68,13 @@ func ExactConstraints(size image.Point) Constraints {
}
type Insets struct {
C Widget
Top, Right, Bottom, Left float32
cs Constraints
}
func (in Insets) W(ops *ui.Ops, cs Constraints) Dimens {
func (in *Insets) Begin(ops *ui.Ops, cs Constraints) Constraints {
in.cs = cs
mcs := cs
t, r, b, l := int(math.Round(float64(in.Top))), int(math.Round(float64(in.Right))), int(math.Round(float64(in.Bottom))), int(math.Round(float64(in.Left)))
if mcs.Width.Max != ui.Inf {
@@ -100,16 +99,20 @@ func (in Insets) W(ops *ui.Ops, cs Constraints) Dimens {
}
ops.Begin()
ui.OpTransform{Transform: ui.Offset(toPointF(image.Point{X: l, Y: t}))}.Add(ops)
dims := in.C(ops, mcs)
return mcs
}
func (in *Insets) End(ops *ui.Ops, dims Dimens) Dimens {
ops.End().Add(ops)
t, r, b, l := int(math.Round(float64(in.Top))), int(math.Round(float64(in.Right))), int(math.Round(float64(in.Bottom))), int(math.Round(float64(in.Left)))
return Dimens{
Size: cs.Constrain(dims.Size.Add(image.Point{X: r + l, Y: t + b})),
Size: in.cs.Constrain(dims.Size.Add(image.Point{X: r + l, Y: t + b})),
Baseline: dims.Baseline + t,
}
}
func EqualInsets(v float32, w Widget) Insets {
return Insets{C: w, Top: v, Right: v, Bottom: v, Left: v}
func EqualInsets(v float32) Insets {
return Insets{Top: v, Right: v, Bottom: v, Left: v}
}
func isInf(v ui.Value) bool {
@@ -117,11 +120,10 @@ func isInf(v ui.Value) bool {
}
type Sized struct {
C Widget
Width, Height float32
}
func (s Sized) W(ops *ui.Ops, cs Constraints) Dimens {
func (s Sized) Constrain(cs Constraints) Constraints {
if h := int(s.Height + 0.5); h != 0 {
if cs.Height.Min < h {
cs.Height.Min = h
@@ -138,24 +140,28 @@ func (s Sized) W(ops *ui.Ops, cs Constraints) Dimens {
cs.Width.Max = w
}
}
return s.C(ops, cs)
return cs
}
type Align struct {
C Widget
Alignment Direction
cs Constraints
}
func (a Align) W(ops *ui.Ops, cs Constraints) Dimens {
func (a *Align) Begin(ops *ui.Ops, cs Constraints) Constraints {
a.cs = cs
ops.Begin()
dims := a.C(ops, cs.Loose())
return cs.Loose()
}
func (a *Align) End(ops *ui.Ops, dims Dimens) Dimens {
block := ops.End()
sz := dims.Size
if cs.Width.Max != ui.Inf {
sz.X = cs.Width.Max
if a.cs.Width.Max != ui.Inf {
sz.X = a.cs.Width.Max
}
if cs.Height.Max != ui.Inf {
sz.Y = cs.Height.Max
if a.cs.Height.Max != ui.Inf {
sz.Y = a.cs.Height.Max
}
var p image.Point
switch a.Alignment {
+47 -45
View File
@@ -31,31 +31,31 @@ type List struct {
offset int
first int
ops *ui.Ops
cs Constraints
len int
maxSize int
children []scrollChild
elemForward bool
size image.Point
maxSize int
children []scrollChild
dir iterationDir
}
func (l *List) Init(ops *ui.Ops, cs Constraints, len int) (int, bool) {
type iterationDir uint8
const (
iterateNone iterationDir = iota
iterateForward
iterateBackward
)
func (l *List) Init(cs Constraints, len int) {
l.dir = iterateNone
l.maxSize = 0
l.children = l.children[:0]
l.ops = ops
l.cs = cs
l.len = len
if l.first > len {
l.first = len
}
if len == 0 {
return 0, false
}
l.scroll.Op(ops, &l.area)
return l.Index()
}
func (l *List) Dragging() bool {
@@ -70,24 +70,28 @@ func (l *List) Scroll(c *ui.Config, q pointer.Events) {
l.offset += d
}
func (l *List) Index() (int, bool) {
i, ok := l.next()
if !ok {
l.draw()
func (l *List) Next(ops *ui.Ops) (int, Constraints, bool) {
if l.dir != iterateNone {
panic("a previous Next was not finished with Elem")
}
return i, ok
}
func (l *List) Layout() Dimens {
l.area.Size = l.size
return Dimens{Size: l.size}
i, ok := l.next()
var cs Constraints
if ok {
if len(l.children) == 0 {
l.scroll.Op(ops, &l.area)
}
cs = axisConstraints(l.Axis, Constraint{Max: ui.Inf}, l.crossConstraintChild(l.cs))
ops.Begin()
ui.OpLayer{}.Add(ops)
}
return i, cs, ok
}
func (l *List) next() (int, bool) {
mainc := axisMainConstraint(l.Axis, l.cs)
if l.offset <= 0 {
if l.first > 0 {
l.elemForward = false
l.dir = iterateBackward
return l.first - 1, true
}
l.offset = 0
@@ -95,7 +99,7 @@ func (l *List) next() (int, bool) {
if l.maxSize-l.offset < mainc.Max {
i := l.first + len(l.children)
if i < l.len {
l.elemForward = true
l.dir = iterateForward
return i, true
}
missing := mainc.Max - (l.maxSize - l.offset)
@@ -107,31 +111,27 @@ func (l *List) next() (int, bool) {
return 0, false
}
func (l *List) Elem(w Widget) {
child := l.add(w)
if l.elemForward {
func (l *List) End(ops *ui.Ops, dims Dimens) {
block := ops.End()
child := scrollChild{dims.Size, block}
switch l.dir {
case iterateForward:
mainSize := axisMain(l.Axis, child.size)
l.maxSize += mainSize
l.children = append(l.children, child)
} else {
case iterateBackward:
l.first--
mainSize := axisMain(l.Axis, child.size)
l.offset += mainSize
l.maxSize += mainSize
l.children = append([]scrollChild{child}, l.children...)
default:
panic("call Next before End")
}
l.dir = iterateNone
}
func (l *List) add(w Widget) scrollChild {
subcs := axisConstraints(l.Axis, Constraint{Max: ui.Inf}, l.crossConstraintChild(l.cs))
l.ops.Begin()
ui.OpLayer{}.Add(l.ops)
dims := w(l.ops, subcs)
block := l.ops.End()
return scrollChild{dims.Size, block}
}
func (l *List) draw() {
func (l *List) Layout(ops *ui.Ops) Dimens {
mainc := axisMainConstraint(l.Axis, l.cs)
for len(l.children) > 0 {
sz := l.children[0].size
@@ -178,13 +178,13 @@ func (l *List) draw() {
Min: axisPoint(l.Axis, min, -ui.Inf),
Max: axisPoint(l.Axis, max, ui.Inf),
}
l.ops.Begin()
draw.OpClip{Path: draw.RectPath(r)}.Add(l.ops)
ops.Begin()
draw.OpClip{Path: draw.RectPath(r)}.Add(ops)
ui.OpTransform{
Transform: ui.Offset(toPointF(axisPoint(l.Axis, pos, cross))),
}.Add(l.ops)
child.block.Add(l.ops)
l.ops.End().Add(l.ops)
}.Add(ops)
child.block.Add(ops)
ops.End().Add(ops)
pos += axisMain(l.Axis, sz)
}
atStart := l.first == 0 && l.offset <= 0
@@ -192,7 +192,9 @@ func (l *List) draw() {
if atStart && l.scrollDir < 0 || atEnd && l.scrollDir > 0 {
l.scroll.Stop()
}
l.size = axisPoint(l.Axis, mainc.Constrain(pos), maxCross)
dims := axisPoint(l.Axis, mainc.Constrain(pos), maxCross)
l.area.Size = dims
return Dimens{Size: dims}
}
func (l *List) crossConstraintChild(cs Constraints) Constraint {
+41 -24
View File
@@ -9,11 +9,13 @@ import (
)
type Stack struct {
Alignment Direction
Constraints Constraints
Alignment Direction
maxSZ image.Point
baseline int
constrained bool
cs Constraints
begun bool
maxSZ image.Point
baseline int
}
type StackChild struct {
@@ -34,10 +36,42 @@ const (
W
)
func (s *Stack) Rigid(ops *ui.Ops, w Widget) StackChild {
func (s *Stack) Init(cs Constraints) {
s.cs = cs
s.constrained = true
s.maxSZ = image.Point{}
s.baseline = 0
}
func (s *Stack) begin(ops *ui.Ops) {
if !s.constrained {
panic("must Constrain before adding a child")
}
if s.begun {
panic("must End before adding a child")
}
s.begun = true
ops.Begin()
ui.OpLayer{}.Add(ops)
dims := w(ops, s.Constraints)
}
func (s *Stack) Rigid(ops *ui.Ops) Constraints {
ops.Begin()
ui.OpLayer{}.Add(ops)
return s.cs
}
func (s *Stack) Expand(ops *ui.Ops) Constraints {
cs := Constraints{
Width: Constraint{Min: s.maxSZ.X, Max: s.maxSZ.X},
Height: Constraint{Min: s.maxSZ.Y, Max: s.maxSZ.Y},
}
ops.Begin()
ui.OpLayer{}.Add(ops)
return cs
}
func (s *Stack) End(ops *ui.Ops, dims Dimens) StackChild {
b := ops.End()
if w := dims.Size.X; w > s.maxSZ.X {
s.maxSZ.X = w
@@ -45,29 +79,12 @@ func (s *Stack) Rigid(ops *ui.Ops, w Widget) StackChild {
if h := dims.Size.Y; h > s.maxSZ.Y {
s.maxSZ.Y = h
}
s.addjustBaseline(dims)
return StackChild{b, dims}
}
func (s *Stack) Expand(ops *ui.Ops, w Widget) StackChild {
cs := Constraints{
Width: Constraint{Min: s.maxSZ.X, Max: s.maxSZ.X},
Height: Constraint{Min: s.maxSZ.Y, Max: s.maxSZ.Y},
}
ops.Begin()
ui.OpLayer{}.Add(ops)
dims := w(ops, cs)
b := ops.End()
s.addjustBaseline(dims)
return StackChild{b, dims}
}
func (s *Stack) addjustBaseline(dims Dimens) {
if s.baseline == 0 {
if b := dims.Baseline; b != dims.Size.Y {
s.baseline = b
}
}
return StackChild{b, dims}
}
func (s *Stack) Layout(ops *ui.Ops, children ...StackChild) Dimens {
+1 -1
View File
@@ -128,7 +128,7 @@ func (e *Editor) caretWidth() fixed.Int26_6 {
return fixed.Int26_6(oneDp * 64)
}
func (e *Editor) W(ops *ui.Ops, cs layout.Constraints) layout.Dimens {
func (e *Editor) Layout(ops *ui.Ops, cs layout.Constraints) layout.Dimens {
twoDp := int(e.cfg.Val(ui.Dp(2)) + 0.5)
e.padLeft, e.padRight = twoDp, twoDp
maxWidth := cs.Width.Max
+1 -1
View File
@@ -80,7 +80,7 @@ func (l *lineIterator) Next() (String, f32.Point, bool) {
return String{}, f32.Point{}, false
}
func (l Label) W(ops *ui.Ops, cs layout.Constraints) layout.Dimens {
func (l Label) Layout(ops *ui.Ops, cs layout.Constraints) layout.Dimens {
textLayout := l.Face.Layout(l.Text, false, cs.Width.Max)
lines := textLayout.Lines
dims := linesDimens(lines)
+1 -1
View File
@@ -16,7 +16,7 @@ type Image struct {
Rect image.Rectangle
}
func (im Image) W(ops *ui.Ops, cs layout.Constraints) layout.Dimens {
func (im Image) Layout(ops *ui.Ops, cs layout.Constraints) layout.Dimens {
d := image.Point{X: cs.Width.Max, Y: cs.Height.Max}
if d.X == ui.Inf {
d.X = cs.Width.Min