app/internal/egl,app/internal/window: move Lock/Unlock methods

EGL contexts don't need locking, so their Lock and Unlock methods
are empty. Remove them and add them where necessary instead.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2019-11-29 21:29:11 +01:00
parent 15a1261cfc
commit 9b4176c475
5 changed files with 16 additions and 4 deletions
-4
View File
@@ -107,10 +107,6 @@ func (c *Context) Functions() *gl.Functions {
return c.c
}
func (c *Context) Lock() {}
func (c *Context) Unlock() {}
func (c *Context) ReleaseSurface() {
if c.eglSurf == nilEGLSurface {
return
+4
View File
@@ -48,3 +48,7 @@ func (c *context) MakeCurrent() error {
}
return nil
}
func (c *context) Lock() {}
func (c *context) Unlock() {}
+4
View File
@@ -67,3 +67,7 @@ func (c *context) MakeCurrent() error {
}
return c.Context.MakeCurrent()
}
func (c *context) Lock() {}
func (c *context) Unlock() {}
+4
View File
@@ -42,3 +42,7 @@ func (c *context) MakeCurrent() error {
c.Context.EnableVSync(true)
return nil
}
func (c *context) Lock() {}
func (c *context) Unlock() {}
+4
View File
@@ -44,3 +44,7 @@ func (c *x11Context) MakeCurrent() error {
c.Context.EnableVSync(true)
return nil
}
func (c *x11Context) Lock() {}
func (c *x11Context) Unlock() {}