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widget{,/material}: [API] split interactive and non-interactive text widgets
This commit separates the types for interactive and non-interactive text within package widget. widget.Selectable is used for all interactive text. widget.Label is used for all non-interactive text. There is no longer a field on widget.Label to provide it with a Selectable. If you want selectable text and are not relying upon the material pacakge API, you need to create widget.Selectables instead of widget.Labels. The material package's LabelStyle API is unchanged. Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
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@@ -14,6 +14,9 @@ import (
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"gioui.org/widget"
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)
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// LabelStyle configures the presentation of text. If the State field is set, the
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// label will be laid out as interactive (able to be selected and copied). Otherwise,
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// the label will be non-interactive.
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type LabelStyle struct {
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// Face defines the text style.
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Font text.Font
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@@ -109,6 +112,12 @@ func (l LabelStyle) Layout(gtx layout.Context) layout.Dimensions {
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paint.ColorOp{Color: l.SelectionColor}.Add(gtx.Ops)
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selectColor := selectColorMacro.Stop()
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tl := widget.Label{Alignment: l.Alignment, MaxLines: l.MaxLines, Selectable: l.State}
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return tl.Layout(gtx, l.shaper, l.Font, l.TextSize, l.Text, textColor, selectColor)
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if l.State != nil {
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if l.State.Text() != l.Text {
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l.State.SetText(l.Text)
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}
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return l.State.Layout(gtx, l.shaper, l.Font, l.TextSize, textColor, selectColor)
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}
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tl := widget.Label{Alignment: l.Alignment, MaxLines: l.MaxLines}
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return tl.Layout(gtx, l.shaper, l.Font, l.TextSize, l.Text, textColor)
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}
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