ui/widget: introduce Image.Scale

And use a constant 72 DPI for the default scale, to ensure consistent
image sizes across display densities.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2019-07-09 16:00:02 +02:00
parent ca24026ffd
commit b1af8aa75e
+15 -12
View File
@@ -12,23 +12,26 @@ import (
)
type Image struct {
Src image.Image
// Src is the image to display.
Src image.Image
// Rect is the source rectangle.
Rect image.Rectangle
// Scale is the ratio of image pixels to
// device pixels. If zero, a scale that
// makes the image appear at approximately
// 72 DPI is used.
Scale float32
}
func (im Image) Layout(ops *ui.Ops, cs layout.Constraints) layout.Dimens {
func (im Image) Layout(c *ui.Config, ops *ui.Ops, cs layout.Constraints) layout.Dimens {
size := im.Src.Bounds()
w, h := size.Dx(), size.Dy()
if w == 0 || h == 0 {
return layout.Dimens{}
}
d := image.Point{X: cs.Width.Max, Y: cs.Height.Max}
if d.X == ui.Inf {
d.X = cs.Width.Min
}
if d.Y == ui.Inf {
d.Y = cs.Height.Min
scale := im.Scale
if scale == 0 {
const dpPrPx = 160 / 72
scale = c.Val(ui.Dp(dpPrPx))
}
w, h := int(float32(size.Dx())*scale+.5), int(float32(size.Dy())*scale+.5)
d := image.Point{X: cs.Width.Constrain(w), Y: cs.Height.Constrain(h)}
aspect := float32(w) / float32(h)
dw, dh := float32(d.X), float32(d.Y)
dAspect := dw / dh