mirror of
https://git.sr.ht/~eliasnaur/gio
synced 2026-07-01 07:35:40 +00:00
app: [macOS] implement custom event dispatching
To get rid of app.Main, we need to control the main thread. The macOS [NSApp run] must be called on the main goroutine and never yields control. Implement the escape hatch which is calling [NSApp stop] to force [NSApp run] to return and allow us to fetch and dispatch events one at a time. This change is separate from the larger change removing app.Main to ease bisecting. Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
+7
-10
@@ -15,8 +15,8 @@ __attribute__ ((visibility ("hidden"))) void gio_hideCursor();
|
||||
__attribute__ ((visibility ("hidden"))) void gio_showCursor();
|
||||
__attribute__ ((visibility ("hidden"))) void gio_setCursor(NSUInteger curID);
|
||||
|
||||
static bool isMainThread() {
|
||||
return [NSThread isMainThread];
|
||||
static int isMainThread() {
|
||||
return [NSThread isMainThread] ? 1 : 0;
|
||||
}
|
||||
|
||||
static NSUInteger nsstringLength(CFTypeRef cstr) {
|
||||
@@ -77,7 +77,7 @@ var mainFuncs = make(chan func(), 1)
|
||||
|
||||
// runOnMain runs the function on the main thread.
|
||||
func runOnMain(f func()) {
|
||||
if C.isMainThread() {
|
||||
if isMainThread() {
|
||||
f()
|
||||
return
|
||||
}
|
||||
@@ -87,6 +87,10 @@ func runOnMain(f func()) {
|
||||
}()
|
||||
}
|
||||
|
||||
func isMainThread() bool {
|
||||
return C.isMainThread() != 0
|
||||
}
|
||||
|
||||
//export gio_dispatchMainFuncs
|
||||
func gio_dispatchMainFuncs() {
|
||||
for {
|
||||
@@ -259,10 +263,3 @@ func windowSetCursor(from, to pointer.Cursor) pointer.Cursor {
|
||||
C.gio_setCursor(C.NSUInteger(macosCursorID[to]))
|
||||
return to
|
||||
}
|
||||
|
||||
func (w *window) wakeup() {
|
||||
runOnMain(func() {
|
||||
w.loop.Wakeup()
|
||||
w.loop.FlushEvents()
|
||||
})
|
||||
}
|
||||
|
||||
@@ -1,11 +0,0 @@
|
||||
// SPDX-License-Identifier: Unlicense OR MIT
|
||||
|
||||
#import <Foundation/Foundation.h>
|
||||
|
||||
#include "_cgo_export.h"
|
||||
|
||||
void gio_wakeupMainThread(void) {
|
||||
dispatch_async(dispatch_get_main_queue(), ^{
|
||||
gio_dispatchMainFuncs();
|
||||
});
|
||||
}
|
||||
@@ -396,5 +396,12 @@ func gio_runMain() {
|
||||
runMain()
|
||||
}
|
||||
|
||||
func (w *window) wakeup() {
|
||||
runOnMain(func() {
|
||||
w.loop.Wakeup()
|
||||
w.loop.FlushEvents()
|
||||
})
|
||||
}
|
||||
|
||||
func (UIKitViewEvent) implementsViewEvent() {}
|
||||
func (UIKitViewEvent) ImplementsEvent() {}
|
||||
|
||||
@@ -276,3 +276,9 @@ void gio_viewSetHandle(CFTypeRef viewRef, uintptr_t handle) {
|
||||
GioView *v = (__bridge GioView *)viewRef;
|
||||
v.handle = handle;
|
||||
}
|
||||
|
||||
void gio_wakeupMainThread(void) {
|
||||
dispatch_async(dispatch_get_main_queue(), ^{
|
||||
gio_dispatchMainFuncs();
|
||||
});
|
||||
}
|
||||
|
||||
+80
-18
@@ -39,7 +39,7 @@ import (
|
||||
#define MOUSE_DOWN 3
|
||||
#define MOUSE_SCROLL 4
|
||||
|
||||
__attribute__ ((visibility ("hidden"))) void gio_main(void);
|
||||
__attribute__ ((visibility ("hidden"))) void gio_initApp(void);
|
||||
__attribute__ ((visibility ("hidden"))) CFTypeRef gio_createView(void);
|
||||
__attribute__ ((visibility ("hidden"))) CFTypeRef gio_createWindow(CFTypeRef viewRef, CGFloat width, CGFloat height, CGFloat minWidth, CGFloat minHeight, CGFloat maxWidth, CGFloat maxHeight);
|
||||
__attribute__ ((visibility ("hidden"))) void gio_viewSetHandle(CFTypeRef viewRef, uintptr_t handle);
|
||||
@@ -289,6 +289,16 @@ static void invalidateCharacterCoordinates(CFTypeRef viewRef) {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void dispatchEvent(void) {
|
||||
@autoreleasepool {
|
||||
NSEvent *event = [NSApp nextEventMatchingMask:NSEventMaskAny
|
||||
untilDate:[NSDate distantFuture]
|
||||
inMode:NSDefaultRunLoopMode
|
||||
dequeue:YES];
|
||||
[NSApp sendEvent:event];
|
||||
}
|
||||
}
|
||||
*/
|
||||
import "C"
|
||||
|
||||
@@ -323,13 +333,16 @@ type window struct {
|
||||
config Config
|
||||
}
|
||||
|
||||
// launched is closed when applicationDidFinishLaunching is called.
|
||||
// launched is closed after gio_initApp returns.
|
||||
var launched = make(chan struct{})
|
||||
|
||||
// nextTopLeft is the offset to use for the next window's call to
|
||||
// cascadeTopLeftFromPoint.
|
||||
var nextTopLeft C.NSPoint
|
||||
|
||||
// mainThreadWindow is the window currently in control of the main thread.
|
||||
var mainThreadWindow *window
|
||||
|
||||
func windowFor(h C.uintptr_t) *window {
|
||||
return cgo.Handle(h).Value().(*window)
|
||||
}
|
||||
@@ -822,23 +835,51 @@ func (w *window) draw() {
|
||||
|
||||
func (w *window) ProcessEvent(e event.Event) {
|
||||
w.w.ProcessEvent(e)
|
||||
w.loop.FlushEvents()
|
||||
// The main thread window deliver events in Event.
|
||||
if w != mainThreadWindow {
|
||||
w.loop.FlushEvents()
|
||||
}
|
||||
}
|
||||
|
||||
func (w *window) Event() event.Event {
|
||||
return w.loop.Event()
|
||||
if !isMainThread() {
|
||||
return w.loop.Event()
|
||||
}
|
||||
mainThreadWindow = w
|
||||
defer func() { mainThreadWindow = nil }()
|
||||
for {
|
||||
if evt, ok := w.loop.win.nextEvent(); ok {
|
||||
return evt
|
||||
}
|
||||
C.dispatchEvent()
|
||||
gio_dispatchMainFuncs()
|
||||
}
|
||||
}
|
||||
|
||||
func (w *window) Invalidate() {
|
||||
if isMainThread() {
|
||||
mainThreadWindow = w
|
||||
defer func() { mainThreadWindow = nil }()
|
||||
}
|
||||
w.loop.Invalidate()
|
||||
}
|
||||
|
||||
func (w *window) Run(f func()) {
|
||||
if isMainThread() {
|
||||
mainThreadWindow = w
|
||||
defer func() { mainThreadWindow = nil }()
|
||||
}
|
||||
w.loop.Run(f)
|
||||
}
|
||||
|
||||
func (w *window) Frame(frame *op.Ops) {
|
||||
w.loop.Frame(frame)
|
||||
if !isMainThread() {
|
||||
w.loop.Frame(frame)
|
||||
return
|
||||
}
|
||||
mainThreadWindow = w
|
||||
defer func() { mainThreadWindow = nil }()
|
||||
w.loop.win.ProcessFrame(frame, nil)
|
||||
}
|
||||
|
||||
func configFor(scale float32) unit.Metric {
|
||||
@@ -898,20 +939,27 @@ func gio_onWindowed(h C.uintptr_t) {
|
||||
w.ProcessEvent(ConfigEvent{Config: w.config})
|
||||
}
|
||||
|
||||
//export gio_onFinishLaunching
|
||||
func gio_onFinishLaunching() {
|
||||
close(launched)
|
||||
}
|
||||
|
||||
func newWindow(win *callbacks, options []Option) {
|
||||
<-launched
|
||||
res := make(chan struct{})
|
||||
runOnMain(func() {
|
||||
w := &window{
|
||||
redraw: make(chan struct{}, 1),
|
||||
w: win,
|
||||
w := &window{
|
||||
redraw: make(chan struct{}, 1),
|
||||
w: win,
|
||||
}
|
||||
w.loop = newEventLoop(w.w, w.wakeup)
|
||||
if isMainThread() {
|
||||
mainThreadWindow = w
|
||||
defer func() { mainThreadWindow = nil }()
|
||||
select {
|
||||
case <-launched:
|
||||
default:
|
||||
// If we're the main thread, initialize the GUI.
|
||||
C.gio_initApp()
|
||||
close(launched)
|
||||
}
|
||||
w.loop = newEventLoop(w.w, w.wakeup)
|
||||
} else {
|
||||
<-launched
|
||||
}
|
||||
res := make(chan struct{}, 1)
|
||||
runOnMain(func() {
|
||||
win.SetDriver(w)
|
||||
res <- struct{}{}
|
||||
if err := w.init(); err != nil {
|
||||
@@ -965,7 +1013,12 @@ func (w *window) init() error {
|
||||
}
|
||||
|
||||
func osMain() {
|
||||
C.gio_main()
|
||||
C.gio_initApp()
|
||||
close(launched)
|
||||
for {
|
||||
C.dispatchEvent()
|
||||
gio_dispatchMainFuncs()
|
||||
}
|
||||
}
|
||||
|
||||
func convertKey(k rune) (key.Name, bool) {
|
||||
@@ -1052,5 +1105,14 @@ func convertMods(mods C.NSUInteger) key.Modifiers {
|
||||
return kmods
|
||||
}
|
||||
|
||||
func (w *window) wakeup() {
|
||||
runOnMain(func() {
|
||||
w.loop.Wakeup()
|
||||
if w != mainThreadWindow {
|
||||
w.loop.FlushEvents()
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
func (AppKitViewEvent) implementsViewEvent() {}
|
||||
func (AppKitViewEvent) ImplementsEvent() {}
|
||||
|
||||
+29
-3
@@ -348,7 +348,6 @@ static BOOL isEqualNSCursor(NSCursor *c1, SEL name2) {
|
||||
// Don't pass commands up the responder chain.
|
||||
// They will end up in a beep.
|
||||
}
|
||||
|
||||
- (BOOL)hasMarkedText {
|
||||
int res = gio_hasMarkedText(self.handle);
|
||||
return res ? YES : NO;
|
||||
@@ -613,11 +612,22 @@ void gio_viewSetHandle(CFTypeRef viewRef, uintptr_t handle) {
|
||||
- (void)applicationDidFinishLaunching:(NSNotification *)aNotification {
|
||||
[NSApp setActivationPolicy:NSApplicationActivationPolicyRegular];
|
||||
[NSApp activateIgnoringOtherApps:YES];
|
||||
gio_onFinishLaunching();
|
||||
// Force the [NSApp run] call to return.
|
||||
[NSApp stop:nil];
|
||||
NSEvent *dummy = [NSEvent otherEventWithType:NSEventTypeApplicationDefined
|
||||
location:NSZeroPoint
|
||||
modifierFlags:0
|
||||
timestamp:0
|
||||
windowNumber:0
|
||||
context:nil
|
||||
subtype:0
|
||||
data1:0
|
||||
data2:0];
|
||||
[NSApp postEvent:dummy atStart:YES];
|
||||
}
|
||||
@end
|
||||
|
||||
void gio_main() {
|
||||
void gio_initApp() {
|
||||
@autoreleasepool {
|
||||
[GioApplication sharedApplication];
|
||||
GioAppDelegate *del = [[GioAppDelegate alloc] init];
|
||||
@@ -641,6 +651,22 @@ void gio_main() {
|
||||
|
||||
globalWindowDel = [[GioWindowDelegate alloc] init];
|
||||
|
||||
// Runs until stopped by applicationDidFinishLaunching.
|
||||
[NSApp run];
|
||||
}
|
||||
}
|
||||
|
||||
void gio_wakeupMainThread(void) {
|
||||
@autoreleasepool {
|
||||
NSEvent *dummy = [NSEvent otherEventWithType:NSEventTypeApplicationDefined
|
||||
location:NSZeroPoint
|
||||
modifierFlags:0
|
||||
timestamp:0
|
||||
windowNumber:0
|
||||
context:nil
|
||||
subtype:0
|
||||
data1:0
|
||||
data2:0];
|
||||
[NSApp postEvent:dummy atStart:YES];
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user