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ui/app: remove redundant redraw check
Now that the input router triggers a redraw when a focus event is added, it is no longer necessary to check for that condition in Window. Signed-off-by: Elias Naur <mail@eliasnaur.com>
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@@ -107,10 +107,6 @@ func (w *Window) setTextInput(s key.TextInputState) {
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if s != w.inputState && (s == key.TextInputClose || s == key.TextInputOpen) {
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w.driver.setTextInput(s)
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}
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if s == key.TextInputFocus {
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w.setNextFrame(time.Time{})
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w.updateAnimation()
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}
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w.inputState = s
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}
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