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app/internal/window: (X11) don't destroy window on EGL destroy
Signed-off-by: Elias Naur <mail@eliasnaur.com>
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@@ -11,7 +11,6 @@ func (w *x11Window) NewContext() (gl.Context, error) {
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}
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func (w *x11Window) eglDestroy() {
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w.destroy()
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}
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func (w *x11Window) eglDisplay() _EGLNativeDisplayType {
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