app/internal/window: [Wayland] make notifications wakeup-only

Before, notifying the event loop implied a redraw. Derive the need
for redrawing expliticly and use the notification pipe for wakeups
only.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2020-05-16 11:56:27 +02:00
parent f2fee00bab
commit b99151c211
+14 -25
View File
@@ -857,22 +857,20 @@ func gio_onFrameDone(data unsafe.Pointer, callback *C.struct_wl_callback, t C.ui
func (w *window) loop() error {
var p poller
for {
notified, err := w.disp.dispatch(&p)
if err != nil {
if err := w.disp.dispatch(&p); err != nil {
return err
}
if w.dead {
w.w.Event(system.DestroyEvent{})
break
}
if notified {
w.draw(false)
}
// pass false to skip unnecessary drawing.
w.draw(false)
}
return nil
}
func (d *wlDisplay) dispatch(p *poller) (bool, error) {
func (d *wlDisplay) dispatch(p *poller) error {
dispfd := C.wl_display_get_fd(d.disp)
// Poll for events and notifications.
pollfds := append(p.pollfds[:0],
@@ -882,16 +880,15 @@ func (d *wlDisplay) dispatch(p *poller) (bool, error) {
dispFd := &pollfds[0]
if ret, err := C.wl_display_flush(d.disp); ret < 0 {
if err != syscall.EAGAIN {
return false, fmt.Errorf("wayland: wl_display_flush failed: %v", err)
return fmt.Errorf("wayland: wl_display_flush failed: %v", err)
}
// EAGAIN means the output buffer was full. Poll for
// POLLOUT to know when we can write again.
dispFd.Events |= syscall.POLLOUT
}
if _, err := syscall.Poll(pollfds, -1); err != nil && err != syscall.EINTR {
return false, fmt.Errorf("wayland: poll failed: %v", err)
return fmt.Errorf("wayland: poll failed: %v", err)
}
notified := false
// Clear notifications.
for {
_, err := syscall.Read(d.notify.read, p.buf[:])
@@ -899,31 +896,27 @@ func (d *wlDisplay) dispatch(p *poller) (bool, error) {
break
}
if err != nil {
return false, fmt.Errorf("wayland: read from notify pipe failed: %v", err)
return fmt.Errorf("wayland: read from notify pipe failed: %v", err)
}
notified = true
}
// Handle events
switch {
case dispFd.Revents&syscall.POLLIN != 0:
if ret, err := C.wl_display_dispatch(d.disp); ret < 0 {
return false, fmt.Errorf("wayland: wl_display_dispatch failed: %v", err)
return fmt.Errorf("wayland: wl_display_dispatch failed: %v", err)
}
case dispFd.Revents&(syscall.POLLERR|syscall.POLLHUP) != 0:
return false, errors.New("wayland: display file descriptor gone")
return errors.New("wayland: display file descriptor gone")
}
d.repeat.Repeat(d)
return notified, nil
return nil
}
func (w *window) SetAnimating(anim bool) {
w.mu.Lock()
w.animating = anim
animating := w.isAnimating()
w.mu.Unlock()
if animating {
w.disp.wakeup()
}
w.disp.wakeup()
}
// Wakeup wakes up the event loop through the notification pipe.
@@ -1093,24 +1086,20 @@ func (w *window) config() (int, int, config) {
}
}
func (w *window) isAnimating() bool {
return w.animating || w.fling.anim.Active()
}
func (w *window) draw(sync bool) {
w.flushScroll()
w.mu.Lock()
animating := w.isAnimating()
anim := w.animating || w.fling.anim.Active()
dead := w.dead
w.mu.Unlock()
if dead || (!animating && !sync) {
if dead || (!anim && !sync) {
return
}
width, height, cfg := w.config()
if cfg == (config{}) {
return
}
if animating && w.lastFrameCallback == nil {
if anim && w.lastFrameCallback == nil {
w.lastFrameCallback = C.wl_surface_frame(w.surf)
// Use the surface as listener data for gio_onFrameDone.
C.gio_wl_callback_add_listener(w.lastFrameCallback, unsafe.Pointer(w.surf))