ui/app/internal/input: add tracking up updates to handlerEvents

In preparation for only redrawing when new events are available.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2019-07-12 14:34:24 +02:00
parent c7fda6d37d
commit ba18817400
3 changed files with 58 additions and 31 deletions
+8 -9
View File
@@ -35,7 +35,7 @@ func (q *keyQueue) InputState() key.TextInputState {
return q.state
}
func (q *keyQueue) Frame(root *ui.Ops, events handlerEvents) {
func (q *keyQueue) Frame(root *ui.Ops, events *handlerEvents) {
if q.handlers == nil {
q.handlers = make(map[input.Key]*keyHandler)
}
@@ -56,11 +56,11 @@ func (q *keyQueue) Frame(root *ui.Ops, events handlerEvents) {
changed := focus != nil && focus != q.focus
if focus != q.focus {
if q.focus != nil {
events[q.focus] = append(events[q.focus], key.FocusEvent{Focus: false})
events.Add(q.focus, key.FocusEvent{Focus: false})
}
q.focus = focus
if q.focus != nil {
events[q.focus] = append(events[q.focus], key.FocusEvent{Focus: true})
events.Add(q.focus, key.FocusEvent{Focus: true})
} else {
hide = true
}
@@ -77,14 +77,13 @@ func (q *keyQueue) Frame(root *ui.Ops, events handlerEvents) {
}
}
func (q *keyQueue) Push(e input.Event, events handlerEvents) {
if q.focus == nil {
return
func (q *keyQueue) Push(e input.Event, events *handlerEvents) {
if q.focus != nil {
events.Add(q.focus, e)
}
events[q.focus] = append(events[q.focus], e)
}
func (q *keyQueue) resolveFocus(events handlerEvents) (input.Key, listenerPriority, bool) {
func (q *keyQueue) resolveFocus(events *handlerEvents) (input.Key, listenerPriority, bool) {
var k input.Key
var pri listenerPriority
var hide bool
@@ -112,7 +111,7 @@ loop:
h = new(keyHandler)
q.handlers[op.Key] = h
// Reset the handler on (each) first appearance.
events[op.Key] = []input.Event{key.FocusEvent{Focus: false}}
events.Set(op.Key, []input.Event{key.FocusEvent{Focus: false}})
}
h.active = true
case ops.TypeHideInput:
+5 -5
View File
@@ -63,7 +63,7 @@ const (
areaEllipse
)
func (q *pointerQueue) collectHandlers(r *ui.OpsReader, events handlerEvents, t ui.Transform, area, node int, pass bool) {
func (q *pointerQueue) collectHandlers(r *ui.OpsReader, events *handlerEvents, t ui.Transform, area, node int, pass bool) {
for encOp, ok := r.Decode(); ok; encOp, ok = r.Decode() {
switch ops.OpType(encOp.Data[0]) {
case ops.TypePush:
@@ -103,7 +103,7 @@ func (q *pointerQueue) collectHandlers(r *ui.OpsReader, events handlerEvents, t
if !ok {
h = new(pointerHandler)
q.handlers[op.Key] = h
events[op.Key] = []input.Event{pointer.Event{Type: pointer.Cancel}}
events.Set(op.Key, []input.Event{pointer.Event{Type: pointer.Cancel}})
}
h.active = true
h.area = area
@@ -160,7 +160,7 @@ func (q *pointerQueue) init() {
}
}
func (q *pointerQueue) Frame(root *ui.Ops, events handlerEvents) {
func (q *pointerQueue) Frame(root *ui.Ops, events *handlerEvents) {
q.init()
for _, h := range q.handlers {
// Reset handler.
@@ -189,7 +189,7 @@ func (q *pointerQueue) dropHandler(k input.Key) {
}
}
func (q *pointerQueue) Push(e pointer.Event, events handlerEvents) {
func (q *pointerQueue) Push(e pointer.Event, events *handlerEvents) {
q.init()
if e.Type == pointer.Cancel {
q.pointers = q.pointers[:0]
@@ -257,7 +257,7 @@ func (q *pointerQueue) Push(e pointer.Event, events handlerEvents) {
}
e.Hit = q.hit(h.area, e.Position)
e.Position = h.transform.InvTransform(e.Position)
events[k] = append(events[k], e)
events.Add(k, e)
if e.Type == pointer.Release {
// Release grab when the number of grabs reaches zero.
grabs := 0
+45 -17
View File
@@ -18,39 +18,67 @@ type Router struct {
handlers handlerEvents
}
type handlerEvents map[input.Key][]input.Event
type handlerEvents struct {
handlers map[input.Key][]input.Event
updated bool
}
func (q *Router) Events(k input.Key) []input.Event {
events := q.handlers[k]
delete(q.handlers, k)
return events
return q.handlers.For(k)
}
func (q *Router) Frame(ops *ui.Ops) {
q.init()
for k := range q.handlers {
delete(q.handlers, k)
}
q.pqueue.Frame(ops, q.handlers)
q.kqueue.Frame(ops, q.handlers)
q.handlers.Clear()
q.pqueue.Frame(ops, &q.handlers)
q.kqueue.Frame(ops, &q.handlers)
}
func (q *Router) Add(e input.Event) {
q.init()
func (q *Router) Add(e input.Event) bool {
switch e := e.(type) {
case pointer.Event:
q.pqueue.Push(e, q.handlers)
q.pqueue.Push(e, &q.handlers)
case key.EditEvent, key.ChordEvent, key.FocusEvent:
q.kqueue.Push(e, q.handlers)
q.kqueue.Push(e, &q.handlers)
}
return q.handlers.Updated()
}
func (q *Router) InputState() key.TextInputState {
return q.kqueue.InputState()
}
func (q *Router) init() {
if q.handlers == nil {
q.handlers = make(handlerEvents)
func (h *handlerEvents) init() {
if h.handlers == nil {
h.handlers = make(map[input.Key][]input.Event)
}
}
func (h *handlerEvents) Set(k input.Key, evts []input.Event) {
h.init()
h.handlers[k] = evts
h.updated = true
}
func (h *handlerEvents) Add(k input.Key, e input.Event) {
h.init()
h.handlers[k] = append(h.handlers[k], e)
h.updated = true
}
func (h *handlerEvents) Updated() bool {
u := h.updated
h.updated = false
return u
}
func (h *handlerEvents) For(k input.Key) []input.Event {
events := h.handlers[k]
delete(h.handlers, k)
return events
}
func (h *handlerEvents) Clear() {
for k := range h.handlers {
delete(h.handlers, k)
}
}