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https://git.sr.ht/~eliasnaur/gio
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ui/key: don't drop handlers that haven't had their events read
Similar to the previous change for pointers, only determine the activeness of a handler from its presence in the ops list. Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
+54
-32
@@ -9,11 +9,15 @@ import (
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type Queue struct {
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focus Key
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events []Event
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handlers map[Key]bool
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handlers map[Key]*handler
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reader ui.OpsReader
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}
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type handler struct {
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active bool
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events []Event
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}
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type listenerPriority uint8
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const (
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@@ -24,18 +28,37 @@ const (
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)
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func (q *Queue) Frame(root *ui.Ops) TextInputState {
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q.events = q.events[:0]
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if q.handlers == nil {
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q.handlers = make(map[Key]*handler)
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}
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for _, h := range q.handlers {
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h.active = false
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h.events = h.events[:0]
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}
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q.reader.Reset(root)
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f, pri, hide := resolveFocus(&q.reader, q.focus)
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changed := f != nil && f != q.focus
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for k, active := range q.handlers {
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if !active || changed {
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focus, pri, hide := q.resolveFocus()
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for k, h := range q.handlers {
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if !h.active {
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delete(q.handlers, k)
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} else {
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q.handlers[k] = false
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if q.focus == k {
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q.focus = nil
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}
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}
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}
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changed := focus != nil && focus != q.focus
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if focus != q.focus {
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if q.focus != nil {
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if h, ok := q.handlers[q.focus]; ok {
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h.events = append(h.events, Focus{Focus: false})
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}
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}
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q.focus = focus
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if q.focus != nil {
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// A new focus always exists in the handler map.
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h := q.handlers[q.focus]
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h.events = append(h.events, Focus{Focus: true})
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}
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}
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q.focus = f
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switch {
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case pri == priNewFocus:
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return TextInputOpen
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@@ -49,38 +72,28 @@ func (q *Queue) Frame(root *ui.Ops) TextInputState {
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}
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func (q *Queue) Push(e Event) {
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q.events = append(q.events, e)
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if q.focus == nil {
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return
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}
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h := q.handlers[q.focus]
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h.events = append(h.events, e)
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}
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func (q *Queue) For(k Key) []Event {
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if q.handlers == nil {
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q.handlers = make(map[Key]bool)
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}
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_, exists := q.handlers[k]
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q.handlers[k] = true
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if !exists {
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if k == q.focus {
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// Prepend focus event.
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q.events = append(q.events, nil)
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copy(q.events[1:], q.events)
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q.events[0] = Focus{Focus: true}
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} else {
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return []Event{Focus{Focus: false}}
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}
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}
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if k != q.focus {
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h := q.handlers[k]
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if h == nil {
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return nil
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}
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return q.events
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return h.events
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}
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func resolveFocus(r *ui.OpsReader, focus Key) (Key, listenerPriority, bool) {
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func (q *Queue) resolveFocus() (Key, listenerPriority, bool) {
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var k Key
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var pri listenerPriority
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var hide bool
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loop:
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for {
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encOp, ok := r.Decode()
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encOp, ok := q.reader.Decode()
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if !ok {
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break
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}
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@@ -92,7 +105,7 @@ loop:
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switch {
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case op.Focus:
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newPri = priNewFocus
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case op.Key == focus:
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case op.Key == q.focus:
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newPri = priCurrentFocus
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default:
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newPri = priDefault
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@@ -100,10 +113,19 @@ loop:
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if newPri >= pri {
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k, pri = op.Key, newPri
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}
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h, ok := q.handlers[op.Key]
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if !ok {
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h = &handler{
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// Reset the handler on (each) first appearance.
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events: []Event{Focus{Focus: false}},
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}
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q.handlers[op.Key] = h
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}
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h.active = true
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case ops.TypeHideInput:
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hide = true
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case ops.TypePush:
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newK, newPri, h := resolveFocus(r, focus)
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newK, newPri, h := q.resolveFocus()
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hide = hide || h
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if newPri >= pri {
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k, pri = newK, newPri
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