op/clip: remove complex stroke support
In a discussion with Raph Levien, the author of our compute renderer implementation, it became clear to me that it's not at all certain that complex strokes will ever be efficiently supported by a GPU renderer. At the same time, the machinery for converting a complex stroke to a GPU-friendly outline has a significant maintenance cost. Further, it is surprising to users that complex strokes are significantly slower and allocate memory. This change removes support for complex strokes, leaving only round-capped, round-joined strokes supported by the compute renderer. The default renderer still converts all strokes to outline, but it also caches the result. This is an API change. The complex stroke conversion code has been moved to the external gioui.org/x/stroke package, with a similar API. Updats gio#282 (Inkeliz brought up the allocation issue) Signed-off-by: Elias Naur <mail@eliasnaur.com>
@@ -28,7 +28,6 @@ import (
|
||||
"gioui.org/internal/scene"
|
||||
"gioui.org/layout"
|
||||
"gioui.org/op"
|
||||
"gioui.org/op/clip"
|
||||
"gioui.org/shader"
|
||||
"gioui.org/shader/gio"
|
||||
"gioui.org/shader/piet"
|
||||
@@ -236,10 +235,10 @@ type encoderState struct {
|
||||
// clipKey completely describes a clip operation (along with its path) and is appropriate
|
||||
// for hashing and equality checks.
|
||||
type clipKey struct {
|
||||
bounds f32.Rectangle
|
||||
stroke clip.StrokeStyle
|
||||
relTrans f32.Affine2D
|
||||
pathHash uint64
|
||||
bounds f32.Rectangle
|
||||
strokeWidth float32
|
||||
relTrans f32.Affine2D
|
||||
pathHash uint64
|
||||
}
|
||||
|
||||
// paintKey completely defines a paint operation. It is suitable for hashing and
|
||||
@@ -1683,7 +1682,7 @@ func (c *opsCollector) reset() {
|
||||
c.layers = c.layers[:0]
|
||||
}
|
||||
|
||||
func (c *collector) addClip(state *encoderState, viewport, bounds f32.Rectangle, path []byte, key ops.Key, hash uint64, stroke clip.StrokeStyle, push bool) {
|
||||
func (c *collector) addClip(state *encoderState, viewport, bounds f32.Rectangle, path []byte, key ops.Key, hash uint64, strokeWidth float32, push bool) {
|
||||
// Rectangle clip regions.
|
||||
if len(path) == 0 && !push {
|
||||
// If the rectangular clip region contains a previous path it can be discarded.
|
||||
@@ -1713,10 +1712,10 @@ func (c *collector) addClip(state *encoderState, viewport, bounds f32.Rectangle,
|
||||
intersect: intersect,
|
||||
push: push,
|
||||
clipKey: clipKey{
|
||||
bounds: bounds,
|
||||
relTrans: state.relTrans,
|
||||
stroke: stroke,
|
||||
pathHash: hash,
|
||||
bounds: bounds,
|
||||
relTrans: state.relTrans,
|
||||
strokeWidth: strokeWidth,
|
||||
pathHash: hash,
|
||||
},
|
||||
})
|
||||
state.clip = &c.clipStates[len(c.clipStates)-1]
|
||||
@@ -1742,9 +1741,9 @@ func (c *collector) collect(root *op.Ops, viewport image.Point, texOps *[]textur
|
||||
key ops.Key
|
||||
hash uint64
|
||||
}
|
||||
str clip.StrokeStyle
|
||||
strWidth float32
|
||||
)
|
||||
c.addClip(&state, fview, fview, nil, ops.Key{}, 0, clip.StrokeStyle{}, false)
|
||||
c.addClip(&state, fview, fview, nil, ops.Key{}, 0, 0, false)
|
||||
for encOp, ok := r.Decode(); ok; encOp, ok = r.Decode() {
|
||||
switch ops.OpType(encOp.Data[0]) {
|
||||
case ops.TypeProfile:
|
||||
@@ -1763,7 +1762,7 @@ func (c *collector) collect(root *op.Ops, viewport image.Point, texOps *[]textur
|
||||
state.t = st.t
|
||||
state.relTrans = st.relTrans
|
||||
case ops.TypeStroke:
|
||||
str = decodeStrokeOp(encOp.Data)
|
||||
strWidth = decodeStrokeOp(encOp.Data)
|
||||
case ops.TypePath:
|
||||
hash := bo.Uint64(encOp.Data[1:])
|
||||
encOp, ok = r.Decode()
|
||||
@@ -1776,9 +1775,9 @@ func (c *collector) collect(root *op.Ops, viewport image.Point, texOps *[]textur
|
||||
case ops.TypeClip:
|
||||
var op clipOp
|
||||
op.decode(encOp.Data)
|
||||
c.addClip(&state, fview, op.bounds, pathData.data, pathData.key, pathData.hash, str, op.push)
|
||||
c.addClip(&state, fview, op.bounds, pathData.data, pathData.key, pathData.hash, strWidth, op.push)
|
||||
pathData.data = nil
|
||||
str = clip.StrokeStyle{}
|
||||
strWidth = 0
|
||||
case ops.TypePopClip:
|
||||
for {
|
||||
push := state.clip.push
|
||||
@@ -1806,7 +1805,7 @@ func (c *collector) collect(root *op.Ops, viewport image.Point, texOps *[]textur
|
||||
if paintState.matType == materialTexture {
|
||||
// Clip to the bounds of the image, to hide other images in the atlas.
|
||||
bounds := paintState.image.src.Bounds()
|
||||
c.addClip(&paintState, fview, layout.FRect(bounds), nil, ops.Key{}, 0, clip.StrokeStyle{}, false)
|
||||
c.addClip(&paintState, fview, layout.FRect(bounds), nil, ops.Key{}, 0, 0, false)
|
||||
}
|
||||
intersect := paintState.clip.intersect
|
||||
if intersect.Empty() {
|
||||
@@ -2101,9 +2100,9 @@ func encodeOp(viewport image.Point, absOff image.Point, enc *encoder, texOps []t
|
||||
enc.transform(inv)
|
||||
for i := len(op.clipStack) - 1; i >= 0; i-- {
|
||||
cl := op.clipStack[i]
|
||||
if str := cl.state.stroke; str.Width > 0 {
|
||||
if w := cl.state.strokeWidth; w > 0 {
|
||||
enc.fillMode(scene.FillModeStroke)
|
||||
enc.lineWidth(str.Width)
|
||||
enc.lineWidth(w)
|
||||
fillMode = scene.FillModeStroke
|
||||
} else if fillMode != scene.FillModeNonzero {
|
||||
enc.fillMode(scene.FillModeNonzero)
|
||||
|
||||
@@ -27,7 +27,6 @@ import (
|
||||
"gioui.org/internal/stroke"
|
||||
"gioui.org/layout"
|
||||
"gioui.org/op"
|
||||
"gioui.org/op/clip"
|
||||
"gioui.org/shader"
|
||||
"gioui.org/shader/gio"
|
||||
|
||||
@@ -135,15 +134,13 @@ type imageOp struct {
|
||||
place placement
|
||||
}
|
||||
|
||||
func decodeStrokeOp(data []byte) clip.StrokeStyle {
|
||||
func decodeStrokeOp(data []byte) float32 {
|
||||
_ = data[4]
|
||||
if ops.OpType(data[0]) != ops.TypeStroke {
|
||||
panic("invalid op")
|
||||
}
|
||||
bo := binary.LittleEndian
|
||||
return clip.StrokeStyle{
|
||||
Width: math.Float32frombits(bo.Uint32(data[1:])),
|
||||
}
|
||||
return math.Float32frombits(bo.Uint32(data[1:]))
|
||||
}
|
||||
|
||||
type quadsOp struct {
|
||||
@@ -907,9 +904,9 @@ func (k opKey) SetTransform(t f32.Affine2D) opKey {
|
||||
|
||||
func (d *drawOps) collectOps(r *ops.Reader, viewport f32.Rectangle) {
|
||||
var (
|
||||
quads quadsOp
|
||||
str clip.StrokeStyle
|
||||
state drawState
|
||||
quads quadsOp
|
||||
strWidth float32
|
||||
state drawState
|
||||
)
|
||||
reset := func() {
|
||||
state = drawState{
|
||||
@@ -934,7 +931,7 @@ loop:
|
||||
d.transStack = d.transStack[:n-1]
|
||||
|
||||
case ops.TypeStroke:
|
||||
str = decodeStrokeOp(encOp.Data)
|
||||
strWidth = decodeStrokeOp(encOp.Data)
|
||||
|
||||
case ops.TypePath:
|
||||
encOp, ok = r.Decode()
|
||||
@@ -960,7 +957,7 @@ loop:
|
||||
op.bounds = v.bounds
|
||||
} else {
|
||||
pathData, bounds := d.buildVerts(
|
||||
quads.aux, trans, op.outline, str,
|
||||
quads.aux, trans, op.outline, strWidth,
|
||||
)
|
||||
op.bounds = bounds
|
||||
quads.aux = pathData
|
||||
@@ -974,7 +971,7 @@ loop:
|
||||
}
|
||||
d.addClipPath(&state, quads.aux, quads.key, op.bounds, off, op.push)
|
||||
quads = quadsOp{}
|
||||
str = clip.StrokeStyle{}
|
||||
strWidth = 0
|
||||
case ops.TypePopClip:
|
||||
for {
|
||||
push := state.cpath.push
|
||||
@@ -1343,7 +1340,7 @@ func (d *drawOps) writeVertCache(n int) []byte {
|
||||
}
|
||||
|
||||
// transform, split paths as needed, calculate maxY, bounds and create GPU vertices.
|
||||
func (d *drawOps) buildVerts(pathData []byte, tr f32.Affine2D, outline bool, str clip.StrokeStyle) (verts []byte, bounds f32.Rectangle) {
|
||||
func (d *drawOps) buildVerts(pathData []byte, tr f32.Affine2D, outline bool, strWidth float32) (verts []byte, bounds f32.Rectangle) {
|
||||
inf := float32(math.Inf(+1))
|
||||
d.qs.bounds = f32.Rectangle{
|
||||
Min: f32.Point{X: inf, Y: inf},
|
||||
@@ -1353,15 +1350,12 @@ func (d *drawOps) buildVerts(pathData []byte, tr f32.Affine2D, outline bool, str
|
||||
startLength := len(d.vertCache)
|
||||
|
||||
switch {
|
||||
case str.Width > 0:
|
||||
case strWidth > 0:
|
||||
// Stroke path.
|
||||
ss := stroke.StrokeStyle{
|
||||
Width: str.Width,
|
||||
Miter: str.Miter,
|
||||
Cap: stroke.StrokeCap(str.Cap),
|
||||
Join: stroke.StrokeJoin(str.Join),
|
||||
Width: strWidth,
|
||||
}
|
||||
quads := stroke.StrokePathCommands(ss, stroke.DashOp{}, pathData)
|
||||
quads := stroke.StrokePathCommands(ss, pathData)
|
||||
for _, quad := range quads {
|
||||
d.qs.contour = quad.Contour
|
||||
quad.Quad = quad.Quad.Transform(tr)
|
||||
|
||||
@@ -125,10 +125,8 @@ func TestTexturedStrokeClipped(t *testing.T) {
|
||||
smallSquares.Add(o)
|
||||
defer op.Offset(f32.Pt(50, 50)).Push(o).Pop()
|
||||
defer clip.Stroke{
|
||||
Path: clip.RRect{Rect: f32.Rect(0, 0, 30, 30)}.Path(o),
|
||||
Style: clip.StrokeStyle{
|
||||
Width: 10,
|
||||
},
|
||||
Path: clip.RRect{Rect: f32.Rect(0, 0, 30, 30)}.Path(o),
|
||||
Width: 10,
|
||||
}.Op().Push(o).Pop()
|
||||
defer clip.RRect{Rect: f32.Rect(-30, -30, 60, 60)}.Push(o).Pop()
|
||||
defer op.Offset(f32.Pt(-10, -10)).Push(o).Pop()
|
||||
@@ -142,10 +140,8 @@ func TestTexturedStroke(t *testing.T) {
|
||||
smallSquares.Add(o)
|
||||
defer op.Offset(f32.Pt(50, 50)).Push(o).Pop()
|
||||
defer clip.Stroke{
|
||||
Path: clip.RRect{Rect: f32.Rect(0, 0, 30, 30)}.Path(o),
|
||||
Style: clip.StrokeStyle{
|
||||
Width: 10,
|
||||
},
|
||||
Path: clip.RRect{Rect: f32.Rect(0, 0, 30, 30)}.Path(o),
|
||||
Width: 10,
|
||||
}.Op().Push(o).Pop()
|
||||
defer op.Offset(f32.Pt(-10, -10)).Push(o).Pop()
|
||||
paint.PaintOp{}.Add(o)
|
||||
@@ -165,175 +161,8 @@ func TestPaintClippedTexture(t *testing.T) {
|
||||
})
|
||||
}
|
||||
|
||||
func TestStrokedPathBevelFlat(t *testing.T) {
|
||||
run(t, func(o *op.Ops) {
|
||||
p := newStrokedPath(o)
|
||||
defer clip.Stroke{
|
||||
Path: p,
|
||||
Style: clip.StrokeStyle{
|
||||
Width: 2.5,
|
||||
Cap: clip.FlatCap,
|
||||
Join: clip.BevelJoin,
|
||||
},
|
||||
}.Op().Push(o).Pop()
|
||||
|
||||
paint.Fill(o, red)
|
||||
}, func(r result) {
|
||||
r.expect(0, 0, transparent)
|
||||
r.expect(10, 50, colornames.Red)
|
||||
})
|
||||
}
|
||||
|
||||
func TestStrokedPathBevelRound(t *testing.T) {
|
||||
run(t, func(o *op.Ops) {
|
||||
p := newStrokedPath(o)
|
||||
defer clip.Stroke{
|
||||
Path: p,
|
||||
Style: clip.StrokeStyle{
|
||||
Width: 2.5,
|
||||
Cap: clip.RoundCap,
|
||||
Join: clip.BevelJoin,
|
||||
},
|
||||
}.Op().Push(o).Pop()
|
||||
|
||||
paint.Fill(o, red)
|
||||
}, func(r result) {
|
||||
r.expect(0, 0, transparent)
|
||||
r.expect(10, 50, colornames.Red)
|
||||
})
|
||||
}
|
||||
|
||||
func TestStrokedPathBevelSquare(t *testing.T) {
|
||||
run(t, func(o *op.Ops) {
|
||||
p := newStrokedPath(o)
|
||||
defer clip.Stroke{
|
||||
Path: p,
|
||||
Style: clip.StrokeStyle{
|
||||
Width: 2.5,
|
||||
Cap: clip.SquareCap,
|
||||
Join: clip.BevelJoin,
|
||||
},
|
||||
}.Op().Push(o).Pop()
|
||||
|
||||
paint.Fill(o, red)
|
||||
}, func(r result) {
|
||||
r.expect(0, 0, transparent)
|
||||
r.expect(10, 50, colornames.Red)
|
||||
})
|
||||
}
|
||||
|
||||
func TestStrokedPathRoundRound(t *testing.T) {
|
||||
run(t, func(o *op.Ops) {
|
||||
p := newStrokedPath(o)
|
||||
defer clip.Stroke{
|
||||
Path: p,
|
||||
Style: clip.StrokeStyle{
|
||||
Width: 2.5,
|
||||
Cap: clip.RoundCap,
|
||||
Join: clip.RoundJoin,
|
||||
},
|
||||
}.Op().Push(o).Pop()
|
||||
|
||||
paint.Fill(o, red)
|
||||
}, func(r result) {
|
||||
r.expect(0, 0, transparent)
|
||||
r.expect(10, 50, colornames.Red)
|
||||
})
|
||||
}
|
||||
|
||||
func TestStrokedPathFlatMiter(t *testing.T) {
|
||||
run(t, func(o *op.Ops) {
|
||||
{
|
||||
p := newZigZagPath(o)
|
||||
cl := clip.Stroke{
|
||||
Path: p,
|
||||
Style: clip.StrokeStyle{
|
||||
Width: 10,
|
||||
Cap: clip.FlatCap,
|
||||
Join: clip.BevelJoin,
|
||||
Miter: 5,
|
||||
},
|
||||
}.Op().Push(o)
|
||||
paint.Fill(o, red)
|
||||
cl.Pop()
|
||||
}
|
||||
{
|
||||
p := newZigZagPath(o)
|
||||
cl := clip.Stroke{
|
||||
Path: p,
|
||||
Style: clip.StrokeStyle{
|
||||
Width: 2,
|
||||
Cap: clip.FlatCap,
|
||||
Join: clip.BevelJoin,
|
||||
},
|
||||
}.Op().Push(o)
|
||||
paint.Fill(o, black)
|
||||
cl.Pop()
|
||||
}
|
||||
|
||||
}, func(r result) {
|
||||
r.expect(0, 0, transparent)
|
||||
r.expect(40, 10, colornames.Black)
|
||||
r.expect(40, 12, colornames.Red)
|
||||
})
|
||||
}
|
||||
|
||||
func TestStrokedPathFlatMiterInf(t *testing.T) {
|
||||
run(t, func(o *op.Ops) {
|
||||
{
|
||||
p := newZigZagPath(o)
|
||||
cl := clip.Stroke{
|
||||
Path: p,
|
||||
Style: clip.StrokeStyle{
|
||||
Width: 10,
|
||||
Cap: clip.FlatCap,
|
||||
Join: clip.BevelJoin,
|
||||
Miter: float32(math.Inf(+1)),
|
||||
},
|
||||
}.Op().Push(o)
|
||||
paint.Fill(o, red)
|
||||
cl.Pop()
|
||||
}
|
||||
{
|
||||
p := newZigZagPath(o)
|
||||
cl := clip.Stroke{
|
||||
Path: p,
|
||||
Style: clip.StrokeStyle{
|
||||
Width: 2,
|
||||
Cap: clip.FlatCap,
|
||||
Join: clip.BevelJoin,
|
||||
},
|
||||
}.Op().Push(o)
|
||||
paint.Fill(o, black)
|
||||
cl.Pop()
|
||||
}
|
||||
}, func(r result) {
|
||||
r.expect(0, 0, transparent)
|
||||
r.expect(40, 10, colornames.Black)
|
||||
r.expect(40, 12, colornames.Red)
|
||||
})
|
||||
}
|
||||
|
||||
func TestStrokedPathZeroWidth(t *testing.T) {
|
||||
run(t, func(o *op.Ops) {
|
||||
{
|
||||
p := new(clip.Path)
|
||||
p.Begin(o)
|
||||
p.Move(f32.Pt(10, 50))
|
||||
p.Line(f32.Pt(50, 0))
|
||||
cl := clip.Stroke{
|
||||
Path: p.End(),
|
||||
Style: clip.StrokeStyle{
|
||||
Width: 2,
|
||||
Cap: clip.FlatCap,
|
||||
Join: clip.BevelJoin,
|
||||
},
|
||||
}.Op().Push(o)
|
||||
|
||||
paint.Fill(o, black)
|
||||
cl.Pop()
|
||||
}
|
||||
|
||||
{
|
||||
p := new(clip.Path)
|
||||
p.Begin(o)
|
||||
@@ -354,213 +183,3 @@ func TestStrokedPathZeroWidth(t *testing.T) {
|
||||
r.expect(65, 50, transparent)
|
||||
})
|
||||
}
|
||||
|
||||
func TestDashedPathFlatCapEllipse(t *testing.T) {
|
||||
run(t, func(o *op.Ops) {
|
||||
{
|
||||
p := newEllipsePath(o)
|
||||
|
||||
var dash clip.Dash
|
||||
dash.Begin(o)
|
||||
dash.Dash(5)
|
||||
dash.Dash(3)
|
||||
|
||||
cl := clip.Stroke{
|
||||
Path: p,
|
||||
Style: clip.StrokeStyle{
|
||||
Width: 10,
|
||||
Cap: clip.FlatCap,
|
||||
Join: clip.BevelJoin,
|
||||
Miter: float32(math.Inf(+1)),
|
||||
},
|
||||
Dashes: dash.End(),
|
||||
}.Op().Push(o)
|
||||
|
||||
paint.Fill(
|
||||
o,
|
||||
red,
|
||||
)
|
||||
cl.Pop()
|
||||
}
|
||||
{
|
||||
p := newEllipsePath(o)
|
||||
cl := clip.Stroke{
|
||||
Path: p,
|
||||
Style: clip.StrokeStyle{
|
||||
Width: 2,
|
||||
},
|
||||
}.Op().Push(o)
|
||||
|
||||
paint.Fill(
|
||||
o,
|
||||
black,
|
||||
)
|
||||
cl.Pop()
|
||||
}
|
||||
|
||||
}, func(r result) {
|
||||
r.expect(0, 0, transparent)
|
||||
r.expect(0, 62, colornames.Red)
|
||||
r.expect(0, 65, colornames.Black)
|
||||
})
|
||||
}
|
||||
|
||||
func TestDashedPathFlatCapZ(t *testing.T) {
|
||||
run(t, func(o *op.Ops) {
|
||||
{
|
||||
p := newZigZagPath(o)
|
||||
var dash clip.Dash
|
||||
dash.Begin(o)
|
||||
dash.Dash(5)
|
||||
dash.Dash(3)
|
||||
|
||||
cl := clip.Stroke{
|
||||
Path: p,
|
||||
Style: clip.StrokeStyle{
|
||||
Width: 10,
|
||||
Cap: clip.FlatCap,
|
||||
Join: clip.BevelJoin,
|
||||
Miter: float32(math.Inf(+1)),
|
||||
},
|
||||
Dashes: dash.End(),
|
||||
}.Op().Push(o)
|
||||
paint.Fill(o, red)
|
||||
cl.Pop()
|
||||
}
|
||||
|
||||
{
|
||||
p := newZigZagPath(o)
|
||||
cl := clip.Stroke{
|
||||
Path: p,
|
||||
Style: clip.StrokeStyle{
|
||||
Width: 2,
|
||||
Cap: clip.FlatCap,
|
||||
Join: clip.BevelJoin,
|
||||
},
|
||||
}.Op().Push(o)
|
||||
paint.Fill(o, black)
|
||||
cl.Pop()
|
||||
}
|
||||
}, func(r result) {
|
||||
r.expect(0, 0, transparent)
|
||||
r.expect(40, 10, colornames.Black)
|
||||
r.expect(40, 12, colornames.Red)
|
||||
r.expect(46, 12, transparent)
|
||||
})
|
||||
}
|
||||
|
||||
func TestDashedPathFlatCapZNoDash(t *testing.T) {
|
||||
run(t, func(o *op.Ops) {
|
||||
{
|
||||
p := newZigZagPath(o)
|
||||
var dash clip.Dash
|
||||
dash.Begin(o)
|
||||
dash.Phase(1)
|
||||
|
||||
cl := clip.Stroke{
|
||||
Path: p,
|
||||
Style: clip.StrokeStyle{
|
||||
Width: 10,
|
||||
Cap: clip.FlatCap,
|
||||
Join: clip.BevelJoin,
|
||||
Miter: float32(math.Inf(+1)),
|
||||
},
|
||||
Dashes: dash.End(),
|
||||
}.Op().Push(o)
|
||||
paint.Fill(o, red)
|
||||
cl.Pop()
|
||||
}
|
||||
{
|
||||
cl := clip.Stroke{
|
||||
Path: newZigZagPath(o),
|
||||
Style: clip.StrokeStyle{
|
||||
Width: 2,
|
||||
Cap: clip.FlatCap,
|
||||
Join: clip.BevelJoin,
|
||||
},
|
||||
}.Op().Push(o)
|
||||
paint.Fill(o, black)
|
||||
cl.Pop()
|
||||
}
|
||||
}, func(r result) {
|
||||
r.expect(0, 0, transparent)
|
||||
r.expect(40, 10, colornames.Black)
|
||||
r.expect(40, 12, colornames.Red)
|
||||
r.expect(46, 12, colornames.Red)
|
||||
})
|
||||
}
|
||||
|
||||
func TestDashedPathFlatCapZNoPath(t *testing.T) {
|
||||
run(t, func(o *op.Ops) {
|
||||
{
|
||||
var dash clip.Dash
|
||||
dash.Begin(o)
|
||||
dash.Dash(0)
|
||||
cl := clip.Stroke{
|
||||
Path: newZigZagPath(o),
|
||||
Style: clip.StrokeStyle{
|
||||
Width: 10,
|
||||
Cap: clip.FlatCap,
|
||||
Join: clip.BevelJoin,
|
||||
Miter: float32(math.Inf(+1)),
|
||||
},
|
||||
Dashes: dash.End(),
|
||||
}.Op().Push(o)
|
||||
paint.Fill(o, red)
|
||||
cl.Pop()
|
||||
}
|
||||
{
|
||||
p := newZigZagPath(o)
|
||||
cl := clip.Stroke{
|
||||
Path: p,
|
||||
Style: clip.StrokeStyle{
|
||||
Width: 2,
|
||||
Cap: clip.FlatCap,
|
||||
Join: clip.BevelJoin,
|
||||
},
|
||||
}.Op().Push(o)
|
||||
paint.Fill(o, black)
|
||||
cl.Pop()
|
||||
}
|
||||
}, func(r result) {
|
||||
r.expect(0, 0, transparent)
|
||||
r.expect(40, 10, colornames.Black)
|
||||
r.expect(40, 12, transparent)
|
||||
r.expect(46, 12, transparent)
|
||||
})
|
||||
}
|
||||
|
||||
func newStrokedPath(o *op.Ops) clip.PathSpec {
|
||||
p := new(clip.Path)
|
||||
p.Begin(o)
|
||||
p.Move(f32.Pt(10, 50))
|
||||
p.Line(f32.Pt(10, 0))
|
||||
p.Arc(f32.Pt(10, 0), f32.Pt(20, 0), math.Pi)
|
||||
p.Line(f32.Pt(10, 0))
|
||||
p.Line(f32.Pt(10, 10))
|
||||
p.Arc(f32.Pt(0, 30), f32.Pt(0, 30), 2*math.Pi)
|
||||
p.Line(f32.Pt(-20, 0))
|
||||
p.Quad(f32.Pt(-10, -10), f32.Pt(-30, 30))
|
||||
return p.End()
|
||||
}
|
||||
|
||||
func newZigZagPath(o *op.Ops) clip.PathSpec {
|
||||
p := new(clip.Path)
|
||||
p.Begin(o)
|
||||
p.Move(f32.Pt(40, 10))
|
||||
p.Line(f32.Pt(50, 0))
|
||||
p.Line(f32.Pt(-50, 50))
|
||||
p.Line(f32.Pt(50, 0))
|
||||
p.Quad(f32.Pt(-50, 20), f32.Pt(-50, 50))
|
||||
p.Line(f32.Pt(50, 0))
|
||||
return p.End()
|
||||
}
|
||||
|
||||
func newEllipsePath(o *op.Ops) clip.PathSpec {
|
||||
p := new(clip.Path)
|
||||
p.Begin(o)
|
||||
p.Move(f32.Pt(0, 65))
|
||||
p.Line(f32.Pt(20, 0))
|
||||
p.Arc(f32.Pt(20, 0), f32.Pt(70, 0), 2*math.Pi)
|
||||
return p.End()
|
||||
}
|
||||
|
||||
|
Before Width: | Height: | Size: 5.0 KiB |
|
Before Width: | Height: | Size: 2.8 KiB |
|
Before Width: | Height: | Size: 1.5 KiB |
|
Before Width: | Height: | Size: 765 B |
|
Before Width: | Height: | Size: 2.7 KiB |
|
Before Width: | Height: | Size: 2.7 KiB |
|
Before Width: | Height: | Size: 2.7 KiB |
|
Before Width: | Height: | Size: 1.5 KiB |
|
Before Width: | Height: | Size: 1.5 KiB |
|
Before Width: | Height: | Size: 2.7 KiB |
@@ -1,394 +0,0 @@
|
||||
// SPDX-License-Identifier: Unlicense OR MIT
|
||||
|
||||
// The algorithms to compute dashes have been extracted, adapted from
|
||||
// (and used as a reference implementation):
|
||||
// - github.com/tdewolff/canvas (Licensed under MIT)
|
||||
|
||||
package stroke
|
||||
|
||||
import (
|
||||
"math"
|
||||
"sort"
|
||||
|
||||
"gioui.org/f32"
|
||||
)
|
||||
|
||||
type DashOp struct {
|
||||
Phase float32
|
||||
Dashes []float32
|
||||
}
|
||||
|
||||
func IsSolidLine(sty DashOp) bool {
|
||||
return sty.Phase == 0 && len(sty.Dashes) == 0
|
||||
}
|
||||
|
||||
func (qs StrokeQuads) dash(sty DashOp) StrokeQuads {
|
||||
sty = dashCanonical(sty)
|
||||
|
||||
switch {
|
||||
case len(sty.Dashes) == 0:
|
||||
return qs
|
||||
case len(sty.Dashes) == 1 && sty.Dashes[0] == 0.0:
|
||||
return StrokeQuads{}
|
||||
}
|
||||
|
||||
if len(sty.Dashes)%2 == 1 {
|
||||
// If the dash pattern is of uneven length, dash and space lengths
|
||||
// alternate. The following duplicates the pattern so that uneven
|
||||
// indices are always spaces.
|
||||
sty.Dashes = append(sty.Dashes, sty.Dashes...)
|
||||
}
|
||||
|
||||
var (
|
||||
i0, pos0 = dashStart(sty)
|
||||
out StrokeQuads
|
||||
|
||||
contour uint32 = 1
|
||||
)
|
||||
|
||||
for _, ps := range qs.split() {
|
||||
var (
|
||||
i = i0
|
||||
pos = pos0
|
||||
t []float64
|
||||
length = ps.len()
|
||||
)
|
||||
for pos+sty.Dashes[i] < length {
|
||||
pos += sty.Dashes[i]
|
||||
if 0.0 < pos {
|
||||
t = append(t, float64(pos))
|
||||
}
|
||||
i++
|
||||
if i == len(sty.Dashes) {
|
||||
i = 0
|
||||
}
|
||||
}
|
||||
|
||||
j0 := 0
|
||||
endsInDash := i%2 == 0
|
||||
if len(t)%2 == 1 && endsInDash || len(t)%2 == 0 && !endsInDash {
|
||||
j0 = 1
|
||||
}
|
||||
|
||||
var (
|
||||
qd StrokeQuads
|
||||
pd = ps.splitAt(&contour, t...)
|
||||
)
|
||||
for j := j0; j < len(pd)-1; j += 2 {
|
||||
qd = qd.append(pd[j])
|
||||
}
|
||||
if endsInDash {
|
||||
if ps.closed() {
|
||||
qd = pd[len(pd)-1].append(qd)
|
||||
} else {
|
||||
qd = qd.append(pd[len(pd)-1])
|
||||
}
|
||||
}
|
||||
out = out.append(qd)
|
||||
contour++
|
||||
}
|
||||
return out
|
||||
}
|
||||
|
||||
func dashCanonical(sty DashOp) DashOp {
|
||||
var (
|
||||
o = sty
|
||||
ds = o.Dashes
|
||||
)
|
||||
|
||||
if len(sty.Dashes) == 0 {
|
||||
return sty
|
||||
}
|
||||
|
||||
// Remove zeros except first and last.
|
||||
for i := 1; i < len(ds)-1; i++ {
|
||||
if f32Eq(ds[i], 0.0) {
|
||||
ds[i-1] += ds[i+1]
|
||||
ds = append(ds[:i], ds[i+2:]...)
|
||||
i--
|
||||
}
|
||||
}
|
||||
|
||||
// Remove first zero, collapse with second and last.
|
||||
if f32Eq(ds[0], 0.0) {
|
||||
if len(ds) < 3 {
|
||||
return DashOp{
|
||||
Phase: 0.0,
|
||||
Dashes: []float32{0.0},
|
||||
}
|
||||
}
|
||||
o.Phase -= ds[1]
|
||||
ds[len(ds)-1] += ds[1]
|
||||
ds = ds[2:]
|
||||
}
|
||||
|
||||
// Remove last zero, collapse with fist and second to last.
|
||||
if f32Eq(ds[len(ds)-1], 0.0) {
|
||||
if len(ds) < 3 {
|
||||
return DashOp{}
|
||||
}
|
||||
o.Phase += ds[len(ds)-2]
|
||||
ds[0] += ds[len(ds)-2]
|
||||
ds = ds[:len(ds)-2]
|
||||
}
|
||||
|
||||
// If there are zeros or negatives, don't draw dashes.
|
||||
for i := 0; i < len(ds); i++ {
|
||||
if ds[i] < 0.0 || f32Eq(ds[i], 0.0) {
|
||||
return DashOp{
|
||||
Phase: 0.0,
|
||||
Dashes: []float32{0.0},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Remove repeated patterns.
|
||||
loop:
|
||||
for len(ds)%2 == 0 {
|
||||
mid := len(ds) / 2
|
||||
for i := 0; i < mid; i++ {
|
||||
if !f32Eq(ds[i], ds[mid+i]) {
|
||||
break loop
|
||||
}
|
||||
}
|
||||
ds = ds[:mid]
|
||||
}
|
||||
return o
|
||||
}
|
||||
|
||||
func dashStart(sty DashOp) (int, float32) {
|
||||
i0 := 0 // i0 is the index into dashes.
|
||||
for sty.Dashes[i0] <= sty.Phase {
|
||||
sty.Phase -= sty.Dashes[i0]
|
||||
i0++
|
||||
if i0 == len(sty.Dashes) {
|
||||
i0 = 0
|
||||
}
|
||||
}
|
||||
// pos0 may be negative if the offset lands halfway into dash.
|
||||
pos0 := -sty.Phase
|
||||
if sty.Phase < 0.0 {
|
||||
var sum float32
|
||||
for _, d := range sty.Dashes {
|
||||
sum += d
|
||||
}
|
||||
pos0 = -(sum + sty.Phase) // handle negative offsets
|
||||
}
|
||||
return i0, pos0
|
||||
}
|
||||
|
||||
func (qs StrokeQuads) len() float32 {
|
||||
var sum float32
|
||||
for i := range qs {
|
||||
q := qs[i].Quad
|
||||
sum += quadBezierLen(q.From, q.Ctrl, q.To)
|
||||
}
|
||||
return sum
|
||||
}
|
||||
|
||||
// splitAt splits the path into separate paths at the specified intervals
|
||||
// along the path.
|
||||
// splitAt updates the provided contour counter as it splits the segments.
|
||||
func (qs StrokeQuads) splitAt(contour *uint32, ts ...float64) []StrokeQuads {
|
||||
if len(ts) == 0 {
|
||||
qs.setContour(*contour)
|
||||
return []StrokeQuads{qs}
|
||||
}
|
||||
|
||||
sort.Float64s(ts)
|
||||
if ts[0] == 0 {
|
||||
ts = ts[1:]
|
||||
}
|
||||
|
||||
var (
|
||||
j int // index into ts
|
||||
t float64 // current position along curve
|
||||
)
|
||||
|
||||
var oo []StrokeQuads
|
||||
var oi StrokeQuads
|
||||
push := func() {
|
||||
oo = append(oo, oi)
|
||||
oi = nil
|
||||
}
|
||||
|
||||
for _, ps := range qs.split() {
|
||||
for _, q := range ps {
|
||||
if j == len(ts) {
|
||||
oi = append(oi, q)
|
||||
continue
|
||||
}
|
||||
speed := func(t float64) float64 {
|
||||
return float64(lenPt(quadBezierD1(q.Quad.From, q.Quad.Ctrl, q.Quad.To, float32(t))))
|
||||
}
|
||||
invL, dt := invSpeedPolynomialChebyshevApprox(20, gaussLegendre7, speed, 0, 1)
|
||||
|
||||
var (
|
||||
t0 float64
|
||||
r0 = q.Quad.From
|
||||
r1 = q.Quad.Ctrl
|
||||
r2 = q.Quad.To
|
||||
|
||||
// from keeps track of the start of the 'running' segment.
|
||||
from = r0
|
||||
)
|
||||
for j < len(ts) && t < ts[j] && ts[j] <= t+dt {
|
||||
tj := invL(ts[j] - t)
|
||||
tsub := (tj - t0) / (1.0 - t0)
|
||||
t0 = tj
|
||||
|
||||
var q1 f32.Point
|
||||
_, q1, _, r0, r1, r2 = quadBezierSplit(r0, r1, r2, float32(tsub))
|
||||
|
||||
oi = append(oi, StrokeQuad{
|
||||
Contour: *contour,
|
||||
Quad: QuadSegment{
|
||||
From: from,
|
||||
Ctrl: q1,
|
||||
To: r0,
|
||||
},
|
||||
})
|
||||
push()
|
||||
(*contour)++
|
||||
|
||||
from = r0
|
||||
j++
|
||||
}
|
||||
if !f64Eq(t0, 1) {
|
||||
if len(oi) > 0 {
|
||||
r0 = oi.pen()
|
||||
}
|
||||
oi = append(oi, StrokeQuad{
|
||||
Contour: *contour,
|
||||
Quad: QuadSegment{
|
||||
From: r0,
|
||||
Ctrl: r1,
|
||||
To: r2,
|
||||
},
|
||||
})
|
||||
}
|
||||
t += dt
|
||||
}
|
||||
}
|
||||
if len(oi) > 0 {
|
||||
push()
|
||||
(*contour)++
|
||||
}
|
||||
|
||||
return oo
|
||||
}
|
||||
|
||||
func f32Eq(a, b float32) bool {
|
||||
const epsilon = 1e-10
|
||||
return math.Abs(float64(a-b)) < epsilon
|
||||
}
|
||||
|
||||
func f64Eq(a, b float64) bool {
|
||||
const epsilon = 1e-10
|
||||
return math.Abs(a-b) < epsilon
|
||||
}
|
||||
|
||||
func invSpeedPolynomialChebyshevApprox(N int, gaussLegendre gaussLegendreFunc, fp func(float64) float64, tmin, tmax float64) (func(float64) float64, float64) {
|
||||
// The TODOs below are copied verbatim from tdewolff/canvas:
|
||||
//
|
||||
// TODO: find better way to determine N. For Arc 10 seems fine, for some
|
||||
// Quads 10 is too low, for Cube depending on inflection points is
|
||||
// maybe not the best indicator
|
||||
//
|
||||
// TODO: track efficiency, how many times is fp called?
|
||||
// Does a look-up table make more sense?
|
||||
fLength := func(t float64) float64 {
|
||||
return math.Abs(gaussLegendre(fp, tmin, t))
|
||||
}
|
||||
totalLength := fLength(tmax)
|
||||
t := func(L float64) float64 {
|
||||
return bisectionMethod(fLength, L, tmin, tmax)
|
||||
}
|
||||
return polynomialChebyshevApprox(N, t, 0.0, totalLength, tmin, tmax), totalLength
|
||||
}
|
||||
|
||||
func polynomialChebyshevApprox(N int, f func(float64) float64, xmin, xmax, ymin, ymax float64) func(float64) float64 {
|
||||
var (
|
||||
invN = 1.0 / float64(N)
|
||||
fs = make([]float64, N)
|
||||
)
|
||||
for k := 0; k < N; k++ {
|
||||
u := math.Cos(math.Pi * (float64(k+1) - 0.5) * invN)
|
||||
fs[k] = f(xmin + 0.5*(xmax-xmin)*(u+1))
|
||||
}
|
||||
|
||||
c := make([]float64, N)
|
||||
for j := 0; j < N; j++ {
|
||||
var a float64
|
||||
for k := 0; k < N; k++ {
|
||||
a += fs[k] * math.Cos(float64(j)*math.Pi*(float64(k+1)-0.5)/float64(N))
|
||||
}
|
||||
c[j] = 2 * invN * a
|
||||
}
|
||||
|
||||
if ymax < ymin {
|
||||
ymin, ymax = ymax, ymin
|
||||
}
|
||||
return func(x float64) float64 {
|
||||
x = math.Min(xmax, math.Max(xmin, x))
|
||||
u := (x-xmin)/(xmax-xmin)*2 - 1
|
||||
var a float64
|
||||
for j := 0; j < N; j++ {
|
||||
a += c[j] * math.Cos(float64(j)*math.Acos(u))
|
||||
}
|
||||
y := -0.5*c[0] + a
|
||||
if !math.IsNaN(ymin) && !math.IsNaN(ymax) {
|
||||
y = math.Min(ymax, math.Max(ymin, y))
|
||||
}
|
||||
return y
|
||||
}
|
||||
}
|
||||
|
||||
// bisectionMethod finds the value x for which f(x) = y in the interval x
|
||||
// in [xmin, xmax] using the bisection method.
|
||||
func bisectionMethod(f func(float64) float64, y, xmin, xmax float64) float64 {
|
||||
const (
|
||||
maxIter = 100
|
||||
tolerance = 0.001 // 0.1%
|
||||
)
|
||||
|
||||
var (
|
||||
n = 0
|
||||
x float64
|
||||
tolX = math.Abs(xmax-xmin) * tolerance
|
||||
tolY = math.Abs(f(xmax)-f(xmin)) * tolerance
|
||||
)
|
||||
for {
|
||||
x = 0.5 * (xmin + xmax)
|
||||
if n >= maxIter {
|
||||
return x
|
||||
}
|
||||
|
||||
dy := f(x) - y
|
||||
switch {
|
||||
case math.Abs(dy) < tolY, math.Abs(0.5*(xmax-xmin)) < tolX:
|
||||
return x
|
||||
case dy > 0:
|
||||
xmax = x
|
||||
default:
|
||||
xmin = x
|
||||
}
|
||||
n++
|
||||
}
|
||||
}
|
||||
|
||||
type gaussLegendreFunc func(func(float64) float64, float64, float64) float64
|
||||
|
||||
// Gauss-Legendre quadrature integration from a to b with n=7
|
||||
func gaussLegendre7(f func(float64) float64, a, b float64) float64 {
|
||||
c := 0.5 * (b - a)
|
||||
d := 0.5 * (a + b)
|
||||
Qd1 := f(-0.949108*c + d)
|
||||
Qd2 := f(-0.741531*c + d)
|
||||
Qd3 := f(-0.405845*c + d)
|
||||
Qd4 := f(d)
|
||||
Qd5 := f(0.405845*c + d)
|
||||
Qd6 := f(0.741531*c + d)
|
||||
Qd7 := f(0.949108*c + d)
|
||||
return c * (0.129485*(Qd1+Qd7) + 0.279705*(Qd2+Qd6) + 0.381830*(Qd3+Qd5) + 0.417959*Qd4)
|
||||
}
|
||||
@@ -40,26 +40,8 @@ import (
|
||||
// op/clip, eliminating the duplicate types.
|
||||
type StrokeStyle struct {
|
||||
Width float32
|
||||
Miter float32
|
||||
Cap StrokeCap
|
||||
Join StrokeJoin
|
||||
}
|
||||
|
||||
type StrokeCap uint8
|
||||
|
||||
const (
|
||||
RoundCap StrokeCap = iota
|
||||
FlatCap
|
||||
SquareCap
|
||||
)
|
||||
|
||||
type StrokeJoin uint8
|
||||
|
||||
const (
|
||||
RoundJoin StrokeJoin = iota
|
||||
BevelJoin
|
||||
)
|
||||
|
||||
// strokeTolerance is used to reconcile rounding errors arising
|
||||
// when splitting quads into smaller and smaller segments to approximate
|
||||
// them into straight lines, and when joining back segments.
|
||||
@@ -97,12 +79,6 @@ func (qs *StrokeQuads) pen() f32.Point {
|
||||
return (*qs)[len(*qs)-1].Quad.To
|
||||
}
|
||||
|
||||
func (qs *StrokeQuads) closed() bool {
|
||||
beg := (*qs)[0].Quad.From
|
||||
end := (*qs)[len(*qs)-1].Quad.To
|
||||
return f32Eq(beg.X, end.X) && f32Eq(beg.Y, end.Y)
|
||||
}
|
||||
|
||||
func (qs *StrokeQuads) lineTo(pt f32.Point) {
|
||||
end := qs.pen()
|
||||
*qs = append(*qs, StrokeQuad{
|
||||
@@ -155,11 +131,7 @@ func (qs StrokeQuads) split() []StrokeQuads {
|
||||
return o
|
||||
}
|
||||
|
||||
func (qs StrokeQuads) stroke(stroke StrokeStyle, dashes DashOp) StrokeQuads {
|
||||
if !IsSolidLine(dashes) {
|
||||
qs = qs.dash(dashes)
|
||||
}
|
||||
|
||||
func (qs StrokeQuads) stroke(stroke StrokeStyle) StrokeQuads {
|
||||
var (
|
||||
o StrokeQuads
|
||||
hw = 0.5 * stroke.Width
|
||||
@@ -441,29 +413,6 @@ func quadBezierD2(p0, p1, p2 f32.Point, t float32) f32.Point {
|
||||
return p.Mul(2)
|
||||
}
|
||||
|
||||
// quadBezierLen returns the length of the Bézier curve.
|
||||
// See:
|
||||
// https://malczak.linuxpl.com/blog/quadratic-bezier-curve-length/
|
||||
func quadBezierLen(p0, p1, p2 f32.Point) float32 {
|
||||
a := p0.Sub(p1.Mul(2)).Add(p2)
|
||||
b := p1.Mul(2).Sub(p0.Mul(2))
|
||||
A := float64(4 * dotPt(a, a))
|
||||
B := float64(4 * dotPt(a, b))
|
||||
C := float64(dotPt(b, b))
|
||||
if f64Eq(A, 0.0) {
|
||||
// p1 is in the middle between p0 and p2,
|
||||
// so it is a straight line from p0 to p2.
|
||||
return lenPt(p2.Sub(p0))
|
||||
}
|
||||
|
||||
Sabc := 2 * math.Sqrt(A+B+C)
|
||||
A2 := math.Sqrt(A)
|
||||
A32 := 2 * A * A2
|
||||
C2 := 2 * math.Sqrt(C)
|
||||
BA := B / A2
|
||||
return float32((A32*Sabc + A2*B*(Sabc-C2) + (4*C*A-B*B)*math.Log((2*A2+BA+Sabc)/(BA+C2))) / (4 * A32))
|
||||
}
|
||||
|
||||
func strokeQuadBezier(state strokeState, d, flatness float32) StrokeQuads {
|
||||
// Gio strokes are only quadratic Bézier curves, w/o any inflection point.
|
||||
// So we just have to flatten them.
|
||||
@@ -549,27 +498,7 @@ func quadBezierSplit(p0, p1, p2 f32.Point, t float32) (f32.Point, f32.Point, f32
|
||||
// strokePathJoin joins the two paths rhs and lhs, according to the provided
|
||||
// stroke operation.
|
||||
func strokePathJoin(stroke StrokeStyle, rhs, lhs *StrokeQuads, hw float32, pivot, n0, n1 f32.Point, r0, r1 float32) {
|
||||
if stroke.Miter > 0 {
|
||||
strokePathMiterJoin(stroke, rhs, lhs, hw, pivot, n0, n1, r0, r1)
|
||||
return
|
||||
}
|
||||
switch stroke.Join {
|
||||
case BevelJoin:
|
||||
strokePathBevelJoin(rhs, lhs, hw, pivot, n0, n1, r0, r1)
|
||||
case RoundJoin:
|
||||
strokePathRoundJoin(rhs, lhs, hw, pivot, n0, n1, r0, r1)
|
||||
default:
|
||||
panic("impossible")
|
||||
}
|
||||
}
|
||||
|
||||
func strokePathBevelJoin(rhs, lhs *StrokeQuads, hw float32, pivot, n0, n1 f32.Point, r0, r1 float32) {
|
||||
|
||||
rp := pivot.Add(n1)
|
||||
lp := pivot.Sub(n1)
|
||||
|
||||
rhs.lineTo(rp)
|
||||
lhs.lineTo(lp)
|
||||
strokePathRoundJoin(rhs, lhs, hw, pivot, n0, n1, r0, r1)
|
||||
}
|
||||
|
||||
func strokePathRoundJoin(rhs, lhs *StrokeQuads, hw float32, pivot, n0, n1 f32.Point, r0, r1 float32) {
|
||||
@@ -594,79 +523,9 @@ func strokePathRoundJoin(rhs, lhs *StrokeQuads, hw float32, pivot, n0, n1 f32.Po
|
||||
}
|
||||
}
|
||||
|
||||
func strokePathMiterJoin(stroke StrokeStyle, rhs, lhs *StrokeQuads, hw float32, pivot, n0, n1 f32.Point, r0, r1 float32) {
|
||||
if n0 == n1.Mul(-1) {
|
||||
strokePathBevelJoin(rhs, lhs, hw, pivot, n0, n1, r0, r1)
|
||||
return
|
||||
}
|
||||
|
||||
// This is to handle nearly linear joints that would be clipped otherwise.
|
||||
limit := math.Max(float64(stroke.Miter), 1.001)
|
||||
|
||||
cw := dotPt(rot90CW(n0), n1) >= 0.0
|
||||
if cw {
|
||||
// hw is used to calculate |R|.
|
||||
// When running CW, n0 and n1 point the other way,
|
||||
// so the sign of r0 and r1 is negated.
|
||||
hw = -hw
|
||||
}
|
||||
hw64 := float64(hw)
|
||||
|
||||
cos := math.Sqrt(0.5 * (1 + float64(cosPt(n0, n1))))
|
||||
d := hw64 / cos
|
||||
if math.Abs(limit*hw64) < math.Abs(d) {
|
||||
stroke.Miter = 0 // Set miter to zero to disable the miter joint.
|
||||
strokePathJoin(stroke, rhs, lhs, hw, pivot, n0, n1, r0, r1)
|
||||
return
|
||||
}
|
||||
mid := pivot.Add(normPt(n0.Add(n1), float32(d)))
|
||||
|
||||
rp := pivot.Add(n1)
|
||||
lp := pivot.Sub(n1)
|
||||
switch {
|
||||
case cw:
|
||||
// Path bends to the right, ie. CW.
|
||||
lhs.lineTo(mid)
|
||||
default:
|
||||
// Path bends to the left, ie. CCW.
|
||||
rhs.lineTo(mid)
|
||||
}
|
||||
rhs.lineTo(rp)
|
||||
lhs.lineTo(lp)
|
||||
}
|
||||
|
||||
// strokePathCap caps the provided path qs, according to the provided stroke operation.
|
||||
func strokePathCap(stroke StrokeStyle, qs *StrokeQuads, hw float32, pivot, n0 f32.Point) {
|
||||
switch stroke.Cap {
|
||||
case FlatCap:
|
||||
strokePathFlatCap(qs, hw, pivot, n0)
|
||||
case SquareCap:
|
||||
strokePathSquareCap(qs, hw, pivot, n0)
|
||||
case RoundCap:
|
||||
strokePathRoundCap(qs, hw, pivot, n0)
|
||||
default:
|
||||
panic("impossible")
|
||||
}
|
||||
}
|
||||
|
||||
// strokePathFlatCap caps the start or end of a path with a flat cap.
|
||||
func strokePathFlatCap(qs *StrokeQuads, hw float32, pivot, n0 f32.Point) {
|
||||
end := pivot.Sub(n0)
|
||||
qs.lineTo(end)
|
||||
}
|
||||
|
||||
// strokePathSquareCap caps the start or end of a path with a square cap.
|
||||
func strokePathSquareCap(qs *StrokeQuads, hw float32, pivot, n0 f32.Point) {
|
||||
var (
|
||||
e = pivot.Add(rot90CCW(n0))
|
||||
corner1 = e.Add(n0)
|
||||
corner2 = e.Sub(n0)
|
||||
end = pivot.Sub(n0)
|
||||
)
|
||||
|
||||
qs.lineTo(corner1)
|
||||
qs.lineTo(corner2)
|
||||
qs.lineTo(end)
|
||||
strokePathRoundCap(qs, hw, pivot, n0)
|
||||
}
|
||||
|
||||
// strokePathRoundCap caps the start or end of a path with a round cap.
|
||||
@@ -763,9 +622,9 @@ func dist(p1, p2 f32.Point) float64 {
|
||||
return math.Hypot(dx, dy)
|
||||
}
|
||||
|
||||
func StrokePathCommands(style StrokeStyle, dashes DashOp, scene []byte) StrokeQuads {
|
||||
func StrokePathCommands(style StrokeStyle, scene []byte) StrokeQuads {
|
||||
quads := decodeToStrokeQuads(scene)
|
||||
return quads.stroke(style, dashes)
|
||||
return quads.stroke(style)
|
||||
}
|
||||
|
||||
// decodeToStrokeQuads decodes scene commands to quads ready to stroke.
|
||||
|
||||
@@ -21,8 +21,7 @@ type Op struct {
|
||||
path PathSpec
|
||||
|
||||
outline bool
|
||||
stroke StrokeStyle
|
||||
dashes DashSpec
|
||||
width float32
|
||||
}
|
||||
|
||||
// Stack represents an Op pushed on the clip stack.
|
||||
@@ -54,17 +53,8 @@ func (p Op) Add(o *op.Ops) {
|
||||
}
|
||||
|
||||
func (p Op) add(o *op.Ops, push bool) {
|
||||
str := p.stroke
|
||||
path := p.path
|
||||
outline := p.outline
|
||||
approx := str.Width > 0 && !(p.dashes == DashSpec{} && str.Miter == 0 && str.Join == RoundJoin && str.Cap == RoundCap)
|
||||
if approx {
|
||||
// If the stroke is not natively supported by the compute renderer, construct a filled path
|
||||
// that approximates it.
|
||||
path = p.approximateStroke(o)
|
||||
str = StrokeStyle{}
|
||||
outline = true
|
||||
}
|
||||
|
||||
bo := binary.LittleEndian
|
||||
if path.hasSegments {
|
||||
@@ -75,9 +65,9 @@ func (p Op) add(o *op.Ops, push bool) {
|
||||
}
|
||||
|
||||
bounds := path.bounds
|
||||
if str.Width > 0 {
|
||||
if p.width > 0 {
|
||||
// Expand bounds to cover stroke.
|
||||
half := int(str.Width*.5 + .5)
|
||||
half := int(p.width*.5 + .5)
|
||||
bounds.Min.X -= half
|
||||
bounds.Min.Y -= half
|
||||
bounds.Max.X += half
|
||||
@@ -85,7 +75,7 @@ func (p Op) add(o *op.Ops, push bool) {
|
||||
data := o.Internal.Write(ops.TypeStrokeLen)
|
||||
data[0] = byte(ops.TypeStroke)
|
||||
bo := binary.LittleEndian
|
||||
bo.PutUint32(data[1:], math.Float32bits(str.Width))
|
||||
bo.PutUint32(data[1:], math.Float32bits(p.width))
|
||||
}
|
||||
|
||||
data := o.Internal.Write(ops.TypeClipLen)
|
||||
@@ -108,66 +98,6 @@ func (s Stack) Pop() {
|
||||
data[0] = byte(ops.TypePopClip)
|
||||
}
|
||||
|
||||
func (p Op) approximateStroke(o *op.Ops) PathSpec {
|
||||
if !p.path.hasSegments {
|
||||
return PathSpec{}
|
||||
}
|
||||
|
||||
var r ops.Reader
|
||||
// Add path op for us to decode. Use a macro to omit it from later decodes.
|
||||
ignore := op.Record(o)
|
||||
r.ResetAt(&o.Internal, o.Internal.PC())
|
||||
p.path.spec.Add(o)
|
||||
ignore.Stop()
|
||||
encOp, ok := r.Decode()
|
||||
if !ok || ops.OpType(encOp.Data[0]) != ops.TypeAux {
|
||||
panic("corrupt path data")
|
||||
}
|
||||
pathData := encOp.Data[ops.TypeAuxLen:]
|
||||
|
||||
// Decode dashes in a similar way.
|
||||
var dashes stroke.DashOp
|
||||
if p.dashes.phase != 0 || p.dashes.size > 0 {
|
||||
ignore := op.Record(o)
|
||||
r.ResetAt(&o.Internal, o.Internal.PC())
|
||||
p.dashes.spec.Add(o)
|
||||
ignore.Stop()
|
||||
encOp, ok := r.Decode()
|
||||
if !ok || ops.OpType(encOp.Data[0]) != ops.TypeAux {
|
||||
panic("corrupt dash data")
|
||||
}
|
||||
dashes.Dashes = make([]float32, p.dashes.size)
|
||||
dashData := encOp.Data[ops.TypeAuxLen:]
|
||||
bo := binary.LittleEndian
|
||||
for i := range dashes.Dashes {
|
||||
dashes.Dashes[i] = math.Float32frombits(bo.Uint32(dashData[i*4:]))
|
||||
}
|
||||
dashes.Phase = p.dashes.phase
|
||||
}
|
||||
|
||||
// Approximate and output path data.
|
||||
var outline Path
|
||||
outline.Begin(o)
|
||||
ss := stroke.StrokeStyle{
|
||||
Width: p.stroke.Width,
|
||||
Miter: p.stroke.Miter,
|
||||
Cap: stroke.StrokeCap(p.stroke.Cap),
|
||||
Join: stroke.StrokeJoin(p.stroke.Join),
|
||||
}
|
||||
quads := stroke.StrokePathCommands(ss, dashes, pathData)
|
||||
pen := f32.Pt(0, 0)
|
||||
for _, quad := range quads {
|
||||
q := quad.Quad
|
||||
if q.From != pen {
|
||||
pen = q.From
|
||||
outline.MoveTo(pen)
|
||||
}
|
||||
outline.contour = int(quad.Contour)
|
||||
outline.QuadTo(q.Ctrl, q.To)
|
||||
}
|
||||
return outline.End()
|
||||
}
|
||||
|
||||
type PathSpec struct {
|
||||
spec op.CallOp
|
||||
// open is true if any path contour is not closed. A closed contour starts
|
||||
@@ -382,6 +312,21 @@ func (p *Path) Close() {
|
||||
p.end()
|
||||
}
|
||||
|
||||
// Stroke represents a stroked path.
|
||||
type Stroke struct {
|
||||
Path PathSpec
|
||||
// Width of the stroked path.
|
||||
Width float32
|
||||
}
|
||||
|
||||
// Op returns a clip operation representing the stroke.
|
||||
func (s Stroke) Op() Op {
|
||||
return Op{
|
||||
path: s.Path,
|
||||
width: s.Width,
|
||||
}
|
||||
}
|
||||
|
||||
// Outline represents the area inside of a path, according to the
|
||||
// non-zero winding rule.
|
||||
type Outline struct {
|
||||
|
||||
@@ -1,118 +0,0 @@
|
||||
// SPDX-License-Identifier: Unlicense OR MIT
|
||||
|
||||
package clip
|
||||
|
||||
import (
|
||||
"encoding/binary"
|
||||
"math"
|
||||
|
||||
"gioui.org/internal/ops"
|
||||
"gioui.org/op"
|
||||
)
|
||||
|
||||
// Stroke represents a stroked path.
|
||||
type Stroke struct {
|
||||
Path PathSpec
|
||||
Style StrokeStyle
|
||||
|
||||
// Dashes specify the dashes of the stroke.
|
||||
// The empty value denotes no dashes.
|
||||
Dashes DashSpec
|
||||
}
|
||||
|
||||
// Op returns a clip operation representing the stroke.
|
||||
func (s Stroke) Op() Op {
|
||||
return Op{
|
||||
path: s.Path,
|
||||
stroke: s.Style,
|
||||
dashes: s.Dashes,
|
||||
}
|
||||
}
|
||||
|
||||
// StrokeStyle describes how a path should be stroked.
|
||||
type StrokeStyle struct {
|
||||
Width float32 // Width of the stroked path.
|
||||
|
||||
// Miter is the limit to apply to a miter joint.
|
||||
// The zero Miter disables the miter joint; setting Miter to +∞
|
||||
// unconditionally enables the miter joint.
|
||||
Miter float32
|
||||
Cap StrokeCap // Cap describes the head or tail of a stroked path.
|
||||
Join StrokeJoin // Join describes how stroked paths are collated.
|
||||
}
|
||||
|
||||
// StrokeCap describes the head or tail of a stroked path.
|
||||
type StrokeCap uint8
|
||||
|
||||
const (
|
||||
// RoundCap caps stroked paths with a round cap, joining the right-hand and
|
||||
// left-hand sides of a stroked path with a half disc of diameter the
|
||||
// stroked path's width.
|
||||
RoundCap StrokeCap = iota
|
||||
|
||||
// FlatCap caps stroked paths with a flat cap, joining the right-hand
|
||||
// and left-hand sides of a stroked path with a straight line.
|
||||
FlatCap
|
||||
|
||||
// SquareCap caps stroked paths with a square cap, joining the right-hand
|
||||
// and left-hand sides of a stroked path with a half square of length
|
||||
// the stroked path's width.
|
||||
SquareCap
|
||||
)
|
||||
|
||||
// StrokeJoin describes how stroked paths are collated.
|
||||
type StrokeJoin uint8
|
||||
|
||||
const (
|
||||
// RoundJoin joins path segments with a round segment.
|
||||
RoundJoin StrokeJoin = iota
|
||||
|
||||
// BevelJoin joins path segments with sharp bevels.
|
||||
BevelJoin
|
||||
)
|
||||
|
||||
// Dash records dashes' lengths and phase for a stroked path.
|
||||
type Dash struct {
|
||||
ops *ops.Ops
|
||||
macro op.MacroOp
|
||||
phase float32
|
||||
size uint8 // size of the pattern
|
||||
}
|
||||
|
||||
func (d *Dash) Begin(o *op.Ops) {
|
||||
d.ops = &o.Internal
|
||||
d.macro = op.Record(o)
|
||||
// Write the TypeAux opcode
|
||||
data := d.ops.Write(ops.TypeAuxLen)
|
||||
data[0] = byte(ops.TypeAux)
|
||||
}
|
||||
|
||||
func (d *Dash) Phase(v float32) {
|
||||
d.phase = v
|
||||
}
|
||||
|
||||
func (d *Dash) Dash(length float32) {
|
||||
if d.size == math.MaxUint8 {
|
||||
panic("clip: dash pattern too large")
|
||||
}
|
||||
data := d.ops.Write(4)
|
||||
bo := binary.LittleEndian
|
||||
bo.PutUint32(data[0:], math.Float32bits(length))
|
||||
d.size++
|
||||
}
|
||||
|
||||
func (d *Dash) End() DashSpec {
|
||||
c := d.macro.Stop()
|
||||
return DashSpec{
|
||||
spec: c,
|
||||
phase: d.phase,
|
||||
size: d.size,
|
||||
}
|
||||
}
|
||||
|
||||
// DashSpec describes a dashed pattern.
|
||||
type DashSpec struct {
|
||||
spec op.CallOp
|
||||
phase float32
|
||||
size uint8 // size of the pattern
|
||||
}
|
||||
@@ -35,7 +35,7 @@ func (b Border) Layout(gtx layout.Context, w layout.Widget) layout.Dimensions {
|
||||
b.Color,
|
||||
clip.Stroke{
|
||||
Path: clip.UniformRRect(r, rr).Path(gtx.Ops),
|
||||
Style: clip.StrokeStyle{Width: width},
|
||||
Width: width,
|
||||
}.Op(),
|
||||
)
|
||||
|
||||
|
||||
@@ -74,10 +74,7 @@ func clipLoader(ops *op.Ops, startAngle, endAngle, radius float32) clip.Op {
|
||||
p.Move(pen)
|
||||
p.Arc(center, center, delta)
|
||||
return clip.Stroke{
|
||||
Path: p.End(),
|
||||
Style: clip.StrokeStyle{
|
||||
Width: width,
|
||||
Cap: clip.FlatCap,
|
||||
},
|
||||
Path: p.End(),
|
||||
Width: width,
|
||||
}.Op()
|
||||
}
|
||||
|
||||