widget/material: use float32 for progress

Signed-off-by: Egon Elbre <egonelbre@gmail.com>
This commit is contained in:
Egon Elbre
2020-12-11 11:58:51 +02:00
committed by Elias Naur
parent fa96e12b6d
commit bd7bb4d5d2
+14 -11
View File
@@ -17,10 +17,10 @@ import (
type ProgressBarStyle struct {
Color color.NRGBA
TrackColor color.NRGBA
Progress int
Progress float32
}
func ProgressBar(th *Theme, progress int) ProgressBarStyle {
func ProgressBar(th *Theme, progress float32) ProgressBarStyle {
return ProgressBarStyle{
Progress: progress,
Color: th.Palette.ContrastBg,
@@ -46,21 +46,13 @@ func (p ProgressBarStyle) Layout(gtx layout.Context) layout.Dimensions {
return layout.Dimensions{Size: d}
}
progress := p.Progress
if progress > 100 {
progress = 100
} else if progress < 0 {
progress = 0
}
progressBarWidth := float32(gtx.Constraints.Max.X)
return layout.Stack{Alignment: layout.W}.Layout(gtx,
layout.Stacked(func(gtx layout.Context) layout.Dimensions {
return shader(progressBarWidth, p.TrackColor)
}),
layout.Stacked(func(gtx layout.Context) layout.Dimensions {
fillWidth := (progressBarWidth / 100) * float32(progress)
fillWidth := progressBarWidth * clamp1(p.Progress)
fillColor := p.Color
if gtx.Queue == nil {
fillColor = f32color.MulAlpha(fillColor, 200)
@@ -69,3 +61,14 @@ func (p ProgressBarStyle) Layout(gtx layout.Context) layout.Dimensions {
}),
)
}
// clamp1 limits v to range [0..1].
func clamp1(v float32) float32 {
if v >= 1 {
return 1
} else if v <= 0 {
return 0
} else {
return v
}
}