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https://git.sr.ht/~eliasnaur/gio
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io/router: merge cursor and delivery of Enter/Leave events in Router
Cursor and Enter/Leave events should follow the same rules, specifically: when pointerInfo.pressed is true, Enter/Leave processing ignores pointer.Areas not hit during the pointer.Press event. Signed-off-by: pierre <pierre.curto@gmail.com>
This commit is contained in:
+22
-28
@@ -304,17 +304,7 @@ func (q *pointerQueue) Push(e pointer.Event, events *handlerEvents) {
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q.deliverEvent(p, events, e)
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p.pressed = false
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}
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q.scratch = q.scratch[:0]
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q.opHit(&q.scratch, e.Position)
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if p.pressed {
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// Filter out non-participating handlers.
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for i := len(q.scratch) - 1; i >= 0; i-- {
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if _, found := searchTag(p.handlers, q.scratch[i]); !found {
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q.scratch = append(q.scratch[:i], q.scratch[i+1:]...)
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}
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}
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}
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q.deliverEnterLeaveEvents(p, q.scratch, events, e)
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q.deliverEnterLeaveEvents(p, events, e)
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if !p.pressed {
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p.handlers = append(p.handlers[:0], q.scratch...)
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@@ -329,12 +319,6 @@ func (q *pointerQueue) Push(e pointer.Event, events *handlerEvents) {
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// No longer need to track pointer.
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q.pointers = append(q.pointers[:pidx], q.pointers[pidx+1:]...)
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}
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q.cursor = pointer.CursorDefault
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for _, k := range p.entered {
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h := q.handlers[k]
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q.hitCursor(h.area)
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}
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}
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func (q *pointerQueue) deliverEvent(p *pointerInfo, events *handlerEvents, e pointer.Event) {
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@@ -357,7 +341,18 @@ func (q *pointerQueue) deliverEvent(p *pointerInfo, events *handlerEvents, e poi
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}
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}
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func (q *pointerQueue) deliverEnterLeaveEvents(p *pointerInfo, hits []event.Tag, events *handlerEvents, e pointer.Event) {
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func (q *pointerQueue) deliverEnterLeaveEvents(p *pointerInfo, events *handlerEvents, e pointer.Event) {
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q.scratch = q.scratch[:0]
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q.opHit(&q.scratch, e.Position)
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if p.pressed {
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// Filter out non-participating handlers.
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for i := len(q.scratch) - 1; i >= 0; i-- {
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if _, found := searchTag(p.handlers, q.scratch[i]); !found {
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q.scratch = append(q.scratch[:i], q.scratch[i+1:]...)
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}
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}
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}
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hits := q.scratch
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if e.Source != pointer.Mouse && !p.pressed && e.Type != pointer.Press {
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// Consider non-mouse pointers leaving when they're released.
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hits = nil
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@@ -375,12 +370,19 @@ func (q *pointerQueue) deliverEnterLeaveEvents(p *pointerInfo, hits []event.Tag,
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events.Add(k, e)
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}
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}
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// Deliver Enter events.
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// Deliver Enter events and update cursor.
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q.cursor = pointer.CursorDefault
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for _, k := range hits {
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h := q.handlers[k]
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for i := len(q.cursors) - 1; i >= 0; i-- {
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if c := q.cursors[i]; c.area == h.area {
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q.cursor = c.name
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break
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}
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}
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if _, found := searchTag(p.entered, k); found {
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continue
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}
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h := q.handlers[k]
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e.Type = pointer.Enter
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e.Position = q.invTransform(h.area, e.Position)
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@@ -391,14 +393,6 @@ func (q *pointerQueue) deliverEnterLeaveEvents(p *pointerInfo, hits []event.Tag,
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p.entered = append(p.entered[:0], hits...)
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}
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func (q *pointerQueue) hitCursor(want int) {
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for _, c := range q.cursors {
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if c.area == want {
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q.cursor = c.name
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}
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}
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}
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func searchTag(tags []event.Tag, tag event.Tag) (int, bool) {
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for i, t := range tags {
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if t == tag {
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