io/router: merge cursor and delivery of Enter/Leave events in Router

Cursor and Enter/Leave events should follow the same rules, specifically:
when pointerInfo.pressed is true, Enter/Leave processing ignores
pointer.Areas not hit during the pointer.Press event.

Signed-off-by: pierre <pierre.curto@gmail.com>
This commit is contained in:
pierre
2021-01-27 19:47:26 +01:00
committed by Elias Naur
parent d604455582
commit c3346680f4
+22 -28
View File
@@ -304,17 +304,7 @@ func (q *pointerQueue) Push(e pointer.Event, events *handlerEvents) {
q.deliverEvent(p, events, e)
p.pressed = false
}
q.scratch = q.scratch[:0]
q.opHit(&q.scratch, e.Position)
if p.pressed {
// Filter out non-participating handlers.
for i := len(q.scratch) - 1; i >= 0; i-- {
if _, found := searchTag(p.handlers, q.scratch[i]); !found {
q.scratch = append(q.scratch[:i], q.scratch[i+1:]...)
}
}
}
q.deliverEnterLeaveEvents(p, q.scratch, events, e)
q.deliverEnterLeaveEvents(p, events, e)
if !p.pressed {
p.handlers = append(p.handlers[:0], q.scratch...)
@@ -329,12 +319,6 @@ func (q *pointerQueue) Push(e pointer.Event, events *handlerEvents) {
// No longer need to track pointer.
q.pointers = append(q.pointers[:pidx], q.pointers[pidx+1:]...)
}
q.cursor = pointer.CursorDefault
for _, k := range p.entered {
h := q.handlers[k]
q.hitCursor(h.area)
}
}
func (q *pointerQueue) deliverEvent(p *pointerInfo, events *handlerEvents, e pointer.Event) {
@@ -357,7 +341,18 @@ func (q *pointerQueue) deliverEvent(p *pointerInfo, events *handlerEvents, e poi
}
}
func (q *pointerQueue) deliverEnterLeaveEvents(p *pointerInfo, hits []event.Tag, events *handlerEvents, e pointer.Event) {
func (q *pointerQueue) deliverEnterLeaveEvents(p *pointerInfo, events *handlerEvents, e pointer.Event) {
q.scratch = q.scratch[:0]
q.opHit(&q.scratch, e.Position)
if p.pressed {
// Filter out non-participating handlers.
for i := len(q.scratch) - 1; i >= 0; i-- {
if _, found := searchTag(p.handlers, q.scratch[i]); !found {
q.scratch = append(q.scratch[:i], q.scratch[i+1:]...)
}
}
}
hits := q.scratch
if e.Source != pointer.Mouse && !p.pressed && e.Type != pointer.Press {
// Consider non-mouse pointers leaving when they're released.
hits = nil
@@ -375,12 +370,19 @@ func (q *pointerQueue) deliverEnterLeaveEvents(p *pointerInfo, hits []event.Tag,
events.Add(k, e)
}
}
// Deliver Enter events.
// Deliver Enter events and update cursor.
q.cursor = pointer.CursorDefault
for _, k := range hits {
h := q.handlers[k]
for i := len(q.cursors) - 1; i >= 0; i-- {
if c := q.cursors[i]; c.area == h.area {
q.cursor = c.name
break
}
}
if _, found := searchTag(p.entered, k); found {
continue
}
h := q.handlers[k]
e.Type = pointer.Enter
e.Position = q.invTransform(h.area, e.Position)
@@ -391,14 +393,6 @@ func (q *pointerQueue) deliverEnterLeaveEvents(p *pointerInfo, hits []event.Tag,
p.entered = append(p.entered[:0], hits...)
}
func (q *pointerQueue) hitCursor(want int) {
for _, c := range q.cursors {
if c.area == want {
q.cursor = c.name
}
}
}
func searchTag(tags []event.Tag, tag event.Tag) (int, bool) {
for i, t := range tags {
if t == tag {