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all: delete unused variables
Found by Daniel Martí. Fixes gio#24 Signed-off-by: Elias Naur <mail@eliasnaur.com>
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@@ -304,9 +304,8 @@ func (g *GPU) renderLoop(glctx gl.Context) error {
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ops := frame.ops
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// Upload path data to GPU before ack'ing the frame data for re-use.
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for _, p := range ops.pathOps {
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data, exists := g.pathCache.get(p.pathKey)
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if !exists {
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data = buildPath(r.ctx, p.pathVerts)
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if _, exists := g.pathCache.get(p.pathKey); !exists {
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data := buildPath(r.ctx, p.pathVerts)
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g.pathCache.put(p.pathKey, data)
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}
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p.pathVerts = nil
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+1
-1
@@ -55,7 +55,7 @@ func (l *lineIterator) Next() (String, f32.Point, bool) {
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l.prevDesc = line.Descent
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// Align baseline and line start to the pixel grid.
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off := fixed.Point26_6{X: fixed.I(x.Floor()), Y: fixed.I(l.y.Ceil())}
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x, l.y = off.X, off.Y
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l.y = off.Y
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off.Y += fixed.I(l.Offset.Y)
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if (off.Y + line.Bounds.Min.Y).Floor() > l.Clip.Max.Y {
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break
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