all: delete unused variables

Found by Daniel Martí.

Fixes gio#24

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2019-08-24 18:25:37 +01:00
parent 7780cf1353
commit c3f30188a5
2 changed files with 3 additions and 4 deletions
+2 -3
View File
@@ -304,9 +304,8 @@ func (g *GPU) renderLoop(glctx gl.Context) error {
ops := frame.ops
// Upload path data to GPU before ack'ing the frame data for re-use.
for _, p := range ops.pathOps {
data, exists := g.pathCache.get(p.pathKey)
if !exists {
data = buildPath(r.ctx, p.pathVerts)
if _, exists := g.pathCache.get(p.pathKey); !exists {
data := buildPath(r.ctx, p.pathVerts)
g.pathCache.put(p.pathKey, data)
}
p.pathVerts = nil
+1 -1
View File
@@ -55,7 +55,7 @@ func (l *lineIterator) Next() (String, f32.Point, bool) {
l.prevDesc = line.Descent
// Align baseline and line start to the pixel grid.
off := fixed.Point26_6{X: fixed.I(x.Floor()), Y: fixed.I(l.y.Ceil())}
x, l.y = off.X, off.Y
l.y = off.Y
off.Y += fixed.I(l.Offset.Y)
if (off.Y + line.Bounds.Min.Y).Floor() > l.Clip.Max.Y {
break