mirror of
https://git.sr.ht/~eliasnaur/gio
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layout: add support for layout format strings
Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
@@ -0,0 +1,490 @@
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// SPDX-License-Identifier: Unlicense OR MIT
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package layout
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import (
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"fmt"
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"strconv"
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"gioui.org/unit"
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)
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type formatState struct {
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current int
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orig string
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expr string
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skip int
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}
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type formatError string
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// Format lays out widgets according to a format string, similar to
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// how fmt.Printf interpolates a string.
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//
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// The format string is an epxression where layouts are similar to
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// function calls, and the underscore denotes a widget from the
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// arguments. The ith _ invokes the ith widget from the arguments.
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//
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// If the layout format is invalid, Format panics with an error where
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// a cross, ✗, marks the error position.
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//
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// For example,
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//
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// layout.Format(gtx, "inset(8dp, _)", w)
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//
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// is equivalent to
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//
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// layout.UniformInset(unit.Dp(8)).Layout(gtx, w)
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//
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// Available layouts:
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//
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// inset(insets, widget) applies Inset to widget. Insets are either:
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// one value for uniform insets; two values for top/bottom and
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// right/left insets; three values for top, bottom and right/left
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// insets; or four values for top, right, bottom, left insets.
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//
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// <direction>(widget) applies a directed ALign to widget. Direction
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// is one of north, northeast, east, southeast, south, southwest, west,
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// northwest, center.
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//
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// hexpand/vexpand(widget) forces the horizontalor or vertical
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// constraints to their maximum before laying out widget.
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//
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// hcap/vcap(<size>, widget) caps the maximum horizontal or vertical
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// constraints to size.
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//
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// hflex/vflex(<alignment>, children...) lays out children with a
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// horizontal or vertical Flex. Each rigid child must be on the form
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// r(widget), and each flex child on the form f(<weight>, widget).
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// If alignment is specified, it must be one of: start, middle, end,
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// baseline. The default alignment is start.
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//
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// stack(<alignment>, children) lays out children with a Stack. Each
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// Rigid child must be on the form r(widget), and each expand child
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// on the form e(widget).
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// If alignment is specified it must be one of the directions listed
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// above.
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func Format(gtx *Context, format string, widgets ...Widget) {
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if format == "" {
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return
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}
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state := formatState{
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orig: format,
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expr: format,
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}
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defer func() {
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if err := recover(); err != nil {
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if _, ok := err.(formatError); !ok {
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panic(err)
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}
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pos := len(state.orig) - len(state.expr)
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msg := state.orig[:pos] + "✗" + state.orig[pos:]
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panic(fmt.Errorf("Format: %s:%d: %s", msg, pos, err))
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}
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}()
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formatExpr(gtx, &state, widgets)
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}
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func formatExpr(gtx *Context, state *formatState, widgets []Widget) {
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switch peek(state) {
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case '_':
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formatWidget(gtx, state, widgets)
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default:
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formatLayout(gtx, state, widgets)
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}
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}
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func formatLayout(gtx *Context, state *formatState, widgets []Widget) {
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name := parseName(state)
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if name == "" {
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errorf("missing layout name")
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}
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expect(state, "(")
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f := func() {
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formatExpr(gtx, state, widgets)
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}
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align, ok := dirFor(name)
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if ok {
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Align(align).Layout(gtx, f)
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expect(state, ")")
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return
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}
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switch name {
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case "inset":
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in := parseInset(gtx, state, widgets)
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in.Layout(gtx, f)
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case "hflex":
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formatFlex(gtx, Horizontal, state, widgets)
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case "vflex":
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formatFlex(gtx, Vertical, state, widgets)
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case "stack":
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formatStack(gtx, state, widgets)
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case "hexp":
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cs := gtx.Constraints
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cs.Width.Min = cs.Width.Max
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ctxLayout(gtx, cs, func() {
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formatExpr(gtx, state, widgets)
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})
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case "vexp":
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cs := gtx.Constraints
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cs.Height.Min = cs.Height.Max
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ctxLayout(gtx, cs, func() {
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formatExpr(gtx, state, widgets)
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})
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case "hcap":
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w := parseValue(state)
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expect(state, ",")
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cs := gtx.Constraints
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cs.Width.Max = cs.Width.Constrain(gtx.Px(w))
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ctxLayout(gtx, cs, func() {
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formatExpr(gtx, state, widgets)
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})
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case "vcap":
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h := parseValue(state)
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expect(state, ",")
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cs := gtx.Constraints
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cs.Height.Max = cs.Height.Constrain(gtx.Px(h))
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ctxLayout(gtx, cs, func() {
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formatExpr(gtx, state, widgets)
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})
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default:
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errorf("invalid layout %q", name)
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}
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expect(state, ")")
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}
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func formatWidget(gtx *Context, state *formatState, widgets []Widget) {
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expect(state, "_")
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if i, max := state.current, len(widgets)-1; i > max {
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errorf("widget index %d out of bounds [0;%d]", i, max)
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}
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if state.skip == 0 {
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widgets[state.current]()
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}
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state.current++
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}
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func formatStack(gtx *Context, state *formatState, widgets []Widget) {
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st := Stack{}
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// Parse alignment, if present.
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switch peek(state) {
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case 'r', 'e', ')':
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default:
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name := parseName(state)
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align, ok := dirFor(name)
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if !ok {
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errorf("invalid stack alignment: %q", name)
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}
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st.Alignment = align
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expect(state, ",")
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}
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var children []StackChild
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// First, lay out rigid children.
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backup := *state
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loop:
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for {
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switch peek(state) {
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case ')':
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break loop
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case ',':
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expect(state, ",")
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case 'r':
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expect(state, "r(")
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children = append(children, st.Rigid(gtx, func() {
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formatExpr(gtx, state, widgets)
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}))
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expect(state, ")")
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case 'e':
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expect(state, "e(")
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state.skip++
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formatExpr(gtx, state, widgets)
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children = append(children, StackChild{})
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state.skip--
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expect(state, ")")
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default:
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errorf("invalid flex child")
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}
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}
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// Then, lay out expanded children.
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*state = backup
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child := 0
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for {
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switch peek(state) {
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case ')':
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st.Layout(gtx, children...)
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return
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case ',':
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expect(state, ",")
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case 'r':
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expect(state, "r(")
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state.skip++
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formatExpr(gtx, state, widgets)
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state.skip--
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expect(state, ")")
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child++
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case 'e':
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expect(state, "e(")
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children[child] = st.Expand(gtx, func() {
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formatExpr(gtx, state, widgets)
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})
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expect(state, ")")
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child++
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default:
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errorf("invalid flex child")
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}
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}
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}
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func formatFlex(gtx *Context, axis Axis, state *formatState, widgets []Widget) {
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fl := Flex{Axis: axis}
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// Parse alignment, if present.
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switch peek(state) {
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case 'r', 'f', ')':
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default:
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name := parseName(state)
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switch name {
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case "start":
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fl.Alignment = Start
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case "middle":
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fl.Alignment = Middle
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case "end":
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fl.Alignment = End
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case "baseline":
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fl.Alignment = Baseline
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default:
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errorf("invalid flex alignment: %q", name)
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}
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expect(state, ",")
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}
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var children []FlexChild
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// First, lay out rigid children.
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backup := *state
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loop:
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for {
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switch peek(state) {
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case ')':
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break loop
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case ',':
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expect(state, ",")
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case 'r':
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expect(state, "r(")
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children = append(children, fl.Rigid(gtx, func() {
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formatExpr(gtx, state, widgets)
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}))
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expect(state, ")")
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case 'f':
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expect(state, "f(")
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parseFloat(state)
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expect(state, ",")
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state.skip++
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formatExpr(gtx, state, widgets)
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children = append(children, FlexChild{})
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state.skip--
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expect(state, ")")
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default:
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errorf("invalid flex child")
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}
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}
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// Then, lay out flexible children.
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*state = backup
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child := 0
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for {
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switch peek(state) {
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case ')':
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fl.Layout(gtx, children...)
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return
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case ',':
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expect(state, ",")
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case 'r':
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expect(state, "r(")
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state.skip++
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formatExpr(gtx, state, widgets)
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state.skip--
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expect(state, ")")
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child++
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case 'f':
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expect(state, "f(")
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weight := parseFloat(state)
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expect(state, ",")
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children[child] = fl.Flex(gtx, weight, func() {
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formatExpr(gtx, state, widgets)
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})
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expect(state, ")")
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child++
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default:
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errorf("invalid flex child")
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}
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}
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}
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func parseInset(gtx *Context, state *formatState, widgets []Widget) Inset {
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v1 := parseValue(state)
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if peek(state) == ',' {
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expect(state, ",")
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return UniformInset(v1)
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}
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v2 := parseValue(state)
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if peek(state) == ',' {
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expect(state, ",")
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return Inset{
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Top: v1,
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Right: v2,
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Bottom: v1,
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Left: v2,
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}
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}
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v3 := parseValue(state)
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if peek(state) == ',' {
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expect(state, ",")
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return Inset{
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Top: v1,
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Right: v2,
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Bottom: v3,
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Left: v2,
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}
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}
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v4 := parseValue(state)
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expect(state, ",")
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return Inset{
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Top: v1,
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Right: v2,
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Bottom: v3,
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Left: v4,
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}
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}
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func parseValue(state *formatState) unit.Value {
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i := parseFloat(state)
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if len(state.expr) < 2 {
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errorf("missing unit")
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}
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u := state.expr[:2]
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var v unit.Value
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switch u {
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case "dp":
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v = unit.Dp(i)
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case "sp":
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v = unit.Sp(i)
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case "px":
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v = unit.Px(i)
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default:
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errorf("unknown unit")
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}
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state.expr = state.expr[len(u):]
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return v
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}
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func parseName(state *formatState) string {
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i := 0
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for ; i < len(state.expr); i++ {
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c := state.expr[i]
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switch {
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case c == '(' || c == ',' || c == ')':
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fname := state.expr[:i]
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state.expr = state.expr[i:]
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return fname
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case c < 'a' || 'z' < c:
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errorf("invalid character '%c' in layout name", c)
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}
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}
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state.expr = state.expr[i:]
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errorf("missing ( after layout function")
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return ""
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}
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func parseFloat(state *formatState) float32 {
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i := 0
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for ; i < len(state.expr); i++ {
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c := state.expr[i]
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if (c < '0' || c > '9') && c != '.' {
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break
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}
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}
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expr := state.expr[:i]
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v, err := strconv.ParseFloat(expr, 32)
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if err != nil {
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errorf("invalid number %q", expr)
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}
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state.expr = state.expr[i:]
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return float32(v)
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}
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func parseInt(state *formatState) int {
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i := 0
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for ; i < len(state.expr); i++ {
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c := state.expr[i]
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if c < '0' || c > '9' {
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break
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}
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}
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expr := state.expr[:i]
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v, err := strconv.Atoi(expr)
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if err != nil {
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errorf("invalid number %q", expr)
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}
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state.expr = state.expr[i:]
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return v
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}
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func peek(state *formatState) rune {
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skipWhitespace(state)
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if len(state.expr) == 0 {
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errorf("unexpected end")
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}
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return rune(state.expr[0])
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}
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func expect(state *formatState, str string) {
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skipWhitespace(state)
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n := len(str)
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if len(state.expr) < n || state.expr[:n] != str {
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errorf("expected %q", str)
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}
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state.expr = state.expr[n:]
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}
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func skipWhitespace(state *formatState) {
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for len(state.expr) > 0 {
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switch state.expr[0] {
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case '\t', '\n', '\v', '\f', '\r', ' ':
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state.expr = state.expr[1:]
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default:
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return
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}
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}
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}
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func dirFor(name string) (Direction, bool) {
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var d Direction
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switch name {
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case "center":
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d = Center
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case "northwest":
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d = NW
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case "north":
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d = N
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case "northeeast":
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d = NE
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case "east":
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d = E
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case "southeast":
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d = SE
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case "south":
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d = S
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case "southwest":
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d = SW
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case "west":
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d = W
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default:
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return 0, false
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}
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return d, true
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}
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func errorf(f string, args ...interface{}) {
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panic(formatError(fmt.Sprintf(f, args...)))
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}
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func (e formatError) Error() string {
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return string(e)
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}
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