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https://git.sr.ht/~eliasnaur/gio
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op/clip,widget: add clip.Border and widget.Border
Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
+59
-10
@@ -20,7 +20,11 @@ type RRect struct {
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// op returns the op for the rectangle.
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func (rr RRect) op(ops *op.Ops) Op {
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return roundRect(ops, rr.Rect, rr.SE, rr.SW, rr.NW, rr.NE)
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var p Path
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p.Begin(ops)
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p.Move(rr.Rect.Min)
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roundRect(&p, rr.Rect.Size(), rr.SE, rr.SW, rr.NW, rr.NE)
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return p.End()
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}
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// Add the rectangle clip.
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@@ -28,17 +32,48 @@ func (rr RRect) Add(ops *op.Ops) {
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rr.op(ops).Add(ops)
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}
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// roundRect returns the clip area of a rectangle with rounded
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// corners defined by their radii.
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func roundRect(ops *op.Ops, r f32.Rectangle, se, sw, nw, ne float32) Op {
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size := r.Size()
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// https://pomax.github.io/bezierinfo/#circles_cubic.
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w, h := float32(size.X), float32(size.Y)
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const c = 0.55228475 // 4*(sqrt(2)-1)/3
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// Border represents the clip area of a rectangular border.
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type Border struct {
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// Rect is the bounds of the border.
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Rect f32.Rectangle
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Width float32
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// The corner radii.
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SE, SW, NW, NE float32
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}
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func (b Border) op(ops *op.Ops) Op {
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var p Path
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p.Begin(ops)
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p.Move(r.Min)
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w := b.Width
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// Outer outline.
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r := b.Rect
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p.Move(r.Min)
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end := roundRect(&p, r.Size(), b.SE, b.SW, b.NW, b.NE)
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// Inner outline
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r = b.Rect
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r.Min.X += w
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r.Min.Y += w
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r.Max.X -= w
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r.Max.Y -= w
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p.Move(r.Min.Sub(end))
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roundRectRev(&p, r.Size(), b.SE-w, b.SW-w, b.NW-w, b.NE-w)
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return p.End()
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}
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// Add the border clip.
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func (rr Border) Add(ops *op.Ops) {
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rr.op(ops).Add(ops)
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}
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// roundRect adds the outline of a rectangle with rounded corners to a
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// path.
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func roundRect(p *Path, size f32.Point, se, sw, nw, ne float32) f32.Point {
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// https://pomax.github.io/bezierinfo/#circles_cubic.
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w, h := size.X, size.Y
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const c = 0.55228475 // 4*(sqrt(2)-1)/3
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p.Move(f32.Point{X: w, Y: h - se})
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p.Cube(f32.Point{X: 0, Y: se * c}, f32.Point{X: -se + se*c, Y: se}, f32.Point{X: -se, Y: se}) // SE
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p.Line(f32.Point{X: sw - w + se, Y: 0})
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@@ -47,5 +82,19 @@ func roundRect(ops *op.Ops, r f32.Rectangle, se, sw, nw, ne float32) Op {
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p.Cube(f32.Point{X: 0, Y: -nw * c}, f32.Point{X: nw - nw*c, Y: -nw}, f32.Point{X: nw, Y: -nw}) // NW
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p.Line(f32.Point{X: w - ne - nw, Y: 0})
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p.Cube(f32.Point{X: ne * c, Y: 0}, f32.Point{X: ne, Y: ne - ne*c}, f32.Point{X: ne, Y: ne}) // NE
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return p.End()
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return p.pen
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}
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// roundRectRev is like roundRect but counter-clockwise.
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func roundRectRev(p *Path, size f32.Point, se, sw, nw, ne float32) {
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w, h := size.X, size.Y
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const c = 0.55228475
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p.Move(f32.Point{X: 0, Y: h - sw})
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p.Cube(f32.Point{X: 0, Y: sw * c}, f32.Point{X: sw - sw*c, Y: sw}, f32.Point{X: sw, Y: sw}) // SW
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p.Line(f32.Point{X: -se + w - sw, Y: 0})
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p.Cube(f32.Point{X: se * c, Y: 0}, f32.Point{X: se, Y: -se + se*c}, f32.Point{X: se, Y: -se}) // SE
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p.Line(f32.Point{X: 0, Y: ne - h + se})
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p.Cube(f32.Point{X: 0, Y: -ne * c}, f32.Point{X: -ne + ne*c, Y: -ne}, f32.Point{X: -ne, Y: -ne}) // NE
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p.Line(f32.Point{X: -w + ne + nw, Y: 0})
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p.Cube(f32.Point{X: -nw * c, Y: 0}, f32.Point{X: -nw, Y: nw - nw*c}, f32.Point{X: -nw, Y: nw}) // NW
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}
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@@ -0,0 +1,43 @@
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// SPDX-License-Identifier: Unlicense OR MIT
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package widget
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import (
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"image/color"
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"gioui.org/f32"
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"gioui.org/layout"
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"gioui.org/op"
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"gioui.org/op/clip"
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"gioui.org/op/paint"
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"gioui.org/unit"
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)
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// Border lays out a widget and draws a border inside it.
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type Border struct {
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Color color.RGBA
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CornerRadius unit.Value
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Width unit.Value
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}
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func (b Border) Layout(gtx layout.Context, w layout.Widget) layout.Dimensions {
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dims := w(gtx)
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sz := dims.Size
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rr := float32(gtx.Px(b.CornerRadius))
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st := op.Push(gtx.Ops)
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width := gtx.Px(b.Width)
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clip.Border{
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Rect: f32.Rectangle{
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Max: layout.FPt(sz),
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},
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NE: rr, NW: rr, SE: rr, SW: rr,
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Width: float32(width),
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}.Add(gtx.Ops)
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dr := f32.Rectangle{
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Max: layout.FPt(sz),
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}
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paint.ColorOp{Color: b.Color}.Add(gtx.Ops)
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paint.PaintOp{Rect: dr}.Add(gtx.Ops)
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st.Pop()
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return dims
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}
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