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https://git.sr.ht/~eliasnaur/gio
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app: [Wayland] remove window.seat in favor of wlSeat.pointerFocus
Signed-off-by: Dave Akers <dave@dazoe.net>
This commit is contained in:
+15
-12
@@ -156,7 +156,6 @@ type repeatState struct {
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type window struct {
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w *callbacks
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disp *wlDisplay
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seat *wlSeat
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surf *C.struct_wl_surface
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wmSurf *C.struct_xdg_surface
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topLvl *C.struct_xdg_toplevel
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@@ -855,7 +854,6 @@ func gio_onPointerEnter(data unsafe.Pointer, pointer *C.struct_wl_pointer, seria
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s.serial = serial
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s.pointerSerial = serial
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w := callbackLoad(unsafe.Pointer(surf)).(*window)
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w.seat = s
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s.pointerFocus = w
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w.setCursor(pointer, serial)
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w.lastPos = f32.Point{X: fromFixed(x), Y: fromFixed(y)}
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@@ -864,9 +862,9 @@ func gio_onPointerEnter(data unsafe.Pointer, pointer *C.struct_wl_pointer, seria
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//export gio_onPointerLeave
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func gio_onPointerLeave(data unsafe.Pointer, p *C.struct_wl_pointer, serial C.uint32_t, surf *C.struct_wl_surface) {
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w := callbackLoad(unsafe.Pointer(surf)).(*window)
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w.seat = nil
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s := callbackLoad(data).(*wlSeat)
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s.serial = serial
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s.pointerFocus = nil
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if w.inCompositor {
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w.inCompositor = false
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w.ProcessEvent(pointer.Event{Kind: pointer.Cancel})
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@@ -966,6 +964,9 @@ func gio_onPointerAxis(data unsafe.Pointer, p *C.struct_wl_pointer, t, axis C.ui
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func gio_onPointerFrame(data unsafe.Pointer, p *C.struct_wl_pointer) {
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s := callbackLoad(data).(*wlSeat)
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w := s.pointerFocus
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if w == nil {
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return
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}
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w.flushScroll()
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w.flushFling()
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}
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@@ -1146,16 +1147,17 @@ func (w *window) Perform(actions system.Action) {
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}
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func (w *window) move(serial C.uint32_t) {
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s := w.seat
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if !w.inCompositor && s != nil {
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w.inCompositor = true
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C.xdg_toplevel_move(w.topLvl, s.seat, serial)
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s := w.disp.seat
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if w.inCompositor || s.pointerFocus != w {
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return
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}
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w.inCompositor = true
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C.xdg_toplevel_move(w.topLvl, s.seat, serial)
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}
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func (w *window) resize(serial, edge C.uint32_t) {
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s := w.seat
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if w.inCompositor || s == nil {
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s := w.disp.seat
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if w.inCompositor || s.pointerFocus != w {
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return
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}
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w.inCompositor = true
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@@ -1168,11 +1170,12 @@ func (w *window) SetCursor(cursor pointer.Cursor) {
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}
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func (w *window) updateCursor() {
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ptr := w.disp.seat.pointer
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if ptr == nil {
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s := w.disp.seat
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ptr := s.pointer
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if ptr == nil || s.pointerFocus != w {
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return
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}
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w.setCursor(ptr, w.seat.pointerSerial)
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w.setCursor(ptr, s.pointerSerial)
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}
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func (w *window) setCursor(pointer *C.struct_wl_pointer, serial C.uint32_t) {
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