widget/material: use clip.Path.Arc to draw loader

Signed-off-by: Sebastien Binet <s@sbinet.org>
This commit is contained in:
Sebastien Binet
2020-08-27 13:11:11 +00:00
committed by Elias Naur
parent 3fe0f62fa3
commit d57edbb49d
+18 -59
View File
@@ -60,73 +60,32 @@ func (l LoaderStyle) Layout(gtx layout.Context) layout.Dimensions {
func clipLoader(ops *op.Ops, startAngle, endAngle, radius float64) {
const thickness = .25
outer := float32(radius)
inner := float32(radius) * (1. - thickness)
var (
outer = float32(radius)
delta = float32(endAngle - startAngle)
vy, vx = math.Sincos(startAngle)
pen = f32.Pt(float32(vx), float32(vy)).Mul(outer)
center = f32.Pt(0, 0).Sub(pen)
p clip.Path
)
var p clip.Path
p.Begin(ops)
vy, vx := math.Sincos(startAngle)
start := f32.Pt(float32(vx), float32(vy))
// Use quadratic beziér curves to approximate a circle arc and
// minimize the error by capping the length of each curve segment.
nsegments := math.Round(20 * math.Pi / (endAngle - startAngle))
θ := (endAngle - startAngle) / nsegments
// To avoid a math.Sincos for every segment, compute a clockwise
// rotation matrix once and apply for each segment.
//
// [ cos θ -sin θ]
// [sin θ cos θ]
sinθ64, cosθ64 := math.Sincos(θ)
sinθ, cosθ := float32(sinθ64), float32(cosθ64)
rotate := func(clockwise float32, p f32.Point) f32.Point {
return f32.Point{
X: p.X*cosθ - p.Y*clockwise*sinθ,
Y: p.X*clockwise*sinθ + p.Y*cosθ,
}
}
// Compute control point C according to
// https://pomax.github.io/bezierinfo/#circles.
// If S is the starting point, S' is the orthogonal
// tangent, θ is clockwise:
//
// C = S + b*S', b = (cos θ - 1)/sin θ
//
b := (cosθ - 1.) / sinθ
control := func(clockwise float32, S f32.Point) f32.Point {
tangent := f32.Pt(-S.Y, S.X)
return S.Add(tangent.Mul(b * -clockwise))
}
pen := start.Mul(outer)
p.Move(pen)
end := start
arc := func(clockwise float32, radius float32) {
for i := 0; i < int(nsegments); i++ {
ctrl := control(clockwise, end)
end = rotate(clockwise, end)
p.Quad(ctrl.Mul(radius).Sub(pen), end.Mul(radius).Sub(pen))
pen = end.Mul(radius)
}
}
// Outer arc, clockwise.
arc(+1, outer)
// Outer arc.
p.Arc(center, center, delta)
// Arc cap.
cap := end.Mul(inner)
pen = p.Pos()
cap := pen.Mul(1 - thickness)
p.Line(cap.Sub(pen))
pen = cap
// Inner arc, counter-clockwise.
arc(-1, inner)
// Inner arc.
center = f32.Pt(0, 0).Sub(p.Pos())
p.Arc(center, center, -delta)
// Second arc cap automatically completed by End.
p.End().Add(ops)