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https://git.sr.ht/~eliasnaur/gio
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widget/material: use clip.Path.Arc to draw loader
Signed-off-by: Sebastien Binet <s@sbinet.org>
This commit is contained in:
committed by
Elias Naur
parent
3fe0f62fa3
commit
d57edbb49d
+18
-59
@@ -60,73 +60,32 @@ func (l LoaderStyle) Layout(gtx layout.Context) layout.Dimensions {
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func clipLoader(ops *op.Ops, startAngle, endAngle, radius float64) {
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func clipLoader(ops *op.Ops, startAngle, endAngle, radius float64) {
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const thickness = .25
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const thickness = .25
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outer := float32(radius)
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var (
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inner := float32(radius) * (1. - thickness)
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outer = float32(radius)
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delta = float32(endAngle - startAngle)
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vy, vx = math.Sincos(startAngle)
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pen = f32.Pt(float32(vx), float32(vy)).Mul(outer)
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center = f32.Pt(0, 0).Sub(pen)
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p clip.Path
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)
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var p clip.Path
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p.Begin(ops)
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p.Begin(ops)
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vy, vx := math.Sincos(startAngle)
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start := f32.Pt(float32(vx), float32(vy))
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// Use quadratic beziér curves to approximate a circle arc and
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// minimize the error by capping the length of each curve segment.
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nsegments := math.Round(20 * math.Pi / (endAngle - startAngle))
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θ := (endAngle - startAngle) / nsegments
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// To avoid a math.Sincos for every segment, compute a clockwise
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// rotation matrix once and apply for each segment.
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//
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// [ cos θ -sin θ]
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// [sin θ cos θ]
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sinθ64, cosθ64 := math.Sincos(θ)
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sinθ, cosθ := float32(sinθ64), float32(cosθ64)
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rotate := func(clockwise float32, p f32.Point) f32.Point {
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return f32.Point{
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X: p.X*cosθ - p.Y*clockwise*sinθ,
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Y: p.X*clockwise*sinθ + p.Y*cosθ,
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}
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}
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// Compute control point C according to
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// https://pomax.github.io/bezierinfo/#circles.
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// If S is the starting point, S' is the orthogonal
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// tangent, θ is clockwise:
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//
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// C = S + b*S', b = (cos θ - 1)/sin θ
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//
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b := (cosθ - 1.) / sinθ
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control := func(clockwise float32, S f32.Point) f32.Point {
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tangent := f32.Pt(-S.Y, S.X)
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return S.Add(tangent.Mul(b * -clockwise))
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}
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pen := start.Mul(outer)
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p.Move(pen)
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p.Move(pen)
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end := start
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// Outer arc.
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arc := func(clockwise float32, radius float32) {
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p.Arc(center, center, delta)
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for i := 0; i < int(nsegments); i++ {
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ctrl := control(clockwise, end)
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end = rotate(clockwise, end)
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p.Quad(ctrl.Mul(radius).Sub(pen), end.Mul(radius).Sub(pen))
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pen = end.Mul(radius)
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}
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}
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// Outer arc, clockwise.
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arc(+1, outer)
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// Arc cap.
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// Arc cap.
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cap := end.Mul(inner)
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pen = p.Pos()
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cap := pen.Mul(1 - thickness)
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p.Line(cap.Sub(pen))
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p.Line(cap.Sub(pen))
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pen = cap
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// Inner arc, counter-clockwise.
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// Inner arc.
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arc(-1, inner)
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center = f32.Pt(0, 0).Sub(p.Pos())
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p.Arc(center, center, -delta)
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// Second arc cap automatically completed by End.
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// Second arc cap automatically completed by End.
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p.End().Add(ops)
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p.End().Add(ops)
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