app: fix windows build

Signed-off-by: Egon Elbre <egonelbre@gmail.com>
This commit is contained in:
Egon Elbre
2023-07-19 12:18:23 +03:00
committed by Elias Naur
parent ddf770b9d5
commit d62057a62e
+3 -3
View File
@@ -20,7 +20,7 @@ type d3d11Context struct {
width, height int
}
const debug = false
const debugDirectX = false
func init() {
drivers = append(drivers, gpuAPI{
@@ -28,7 +28,7 @@ func init() {
initializer: func(w *window) (context, error) {
hwnd, _, _ := w.HWND()
var flags uint32
if debug {
if debugDirectX {
flags |= d3d11.CREATE_DEVICE_DEBUG
}
dev, ctx, _, err := d3d11.CreateDevice(
@@ -122,7 +122,7 @@ func (c *d3d11Context) Release() {
d3d11.IUnknownRelease(unsafe.Pointer(c.dev), c.dev.Vtbl.Release)
}
*c = d3d11Context{}
if debug {
if debugDirectX {
d3d11.ReportLiveObjects()
}
}