app: fix windows build

Signed-off-by: Egon Elbre <egonelbre@gmail.com>
This commit is contained in:
Egon Elbre
2023-07-19 12:18:23 +03:00
committed by Elias Naur
parent ddf770b9d5
commit d62057a62e
+3 -3
View File
@@ -20,7 +20,7 @@ type d3d11Context struct {
width, height int width, height int
} }
const debug = false const debugDirectX = false
func init() { func init() {
drivers = append(drivers, gpuAPI{ drivers = append(drivers, gpuAPI{
@@ -28,7 +28,7 @@ func init() {
initializer: func(w *window) (context, error) { initializer: func(w *window) (context, error) {
hwnd, _, _ := w.HWND() hwnd, _, _ := w.HWND()
var flags uint32 var flags uint32
if debug { if debugDirectX {
flags |= d3d11.CREATE_DEVICE_DEBUG flags |= d3d11.CREATE_DEVICE_DEBUG
} }
dev, ctx, _, err := d3d11.CreateDevice( dev, ctx, _, err := d3d11.CreateDevice(
@@ -122,7 +122,7 @@ func (c *d3d11Context) Release() {
d3d11.IUnknownRelease(unsafe.Pointer(c.dev), c.dev.Vtbl.Release) d3d11.IUnknownRelease(unsafe.Pointer(c.dev), c.dev.Vtbl.Release)
} }
*c = d3d11Context{} *c = d3d11Context{}
if debug { if debugDirectX {
d3d11.ReportLiveObjects() d3d11.ReportLiveObjects()
} }
} }