mirror of
https://git.sr.ht/~eliasnaur/gio
synced 2026-07-01 07:35:40 +00:00
internal/d3d11: extract Direct3D API to separate package
We're about the merge the Direct3D backend into package gpu. Extract the raw Direct3D API to its own package, just like package glimpl. Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
@@ -6,7 +6,9 @@ import (
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"unsafe"
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"gioui.org/gpu"
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"gioui.org/app/internal/d3d11"
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"gioui.org/internal/d3d11"
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_ "gioui.org/app/internal/d3d11"
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)
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type d3d11Context struct {
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@@ -14,15 +16,20 @@ type d3d11Context struct {
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}
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func newContext() (context, error) {
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dev, err := d3d11.NewDevice()
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dev, ctx, _, err := d3d11.CreateDevice(
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d3d11.DRIVER_TYPE_HARDWARE,
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0,
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)
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if err != nil {
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return nil, err
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}
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// Don't need it.
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d3d11.IUnknownRelease(unsafe.Pointer(ctx), ctx.Vtbl.Release)
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return &d3d11Context{dev: dev}, nil
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}
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func (c *d3d11Context) API() gpu.API {
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return gpu.Direct3D11{Device: unsafe.Pointer(c.dev.Handle)}
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return gpu.Direct3D11{Device: unsafe.Pointer(c.dev)}
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}
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func (c *d3d11Context) MakeCurrent() error {
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@@ -33,6 +40,6 @@ func (c *d3d11Context) ReleaseCurrent() {
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}
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func (c *d3d11Context) Release() {
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c.dev.Release()
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d3d11.IUnknownRelease(unsafe.Pointer(c.dev), c.dev.Vtbl.Release)
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c.dev = nil
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}
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@@ -0,0 +1,5 @@
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// SPDX-License-Identifier: Unlicense OR MIT
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// This file exists so this package builds on non-Windows platforms.
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package d3d11
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@@ -12,23 +12,17 @@ import (
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"golang.org/x/sys/windows"
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"gioui.org/gpu/backend"
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"gioui.org/internal/d3d11"
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gunsafe "gioui.org/internal/unsafe"
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)
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const debug = false
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type Device struct {
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Handle *_ID3D11Device
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ctx *_ID3D11DeviceContext
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}
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type Backend struct {
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dev *_ID3D11Device
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ctx *_ID3D11DeviceContext
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dev *d3d11.Device
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ctx *d3d11.DeviceContext
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// Temporary storage to avoid garbage.
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clearColor [4]float32
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viewport _D3D11_VIEWPORT
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viewport d3d11.VIEWPORT
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depthState depthState
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blendState blendState
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@@ -43,8 +37,8 @@ type Backend struct {
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floatFormat uint32
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// cached state objects.
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depthStates map[depthState]*_ID3D11DepthStencilState
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blendStates map[blendState]*_ID3D11BlendState
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depthStates map[depthState]*d3d11.DepthStencilState
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blendStates map[blendState]*d3d11.BlendState
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}
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type blendState struct {
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@@ -63,9 +57,9 @@ type Texture struct {
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backend *Backend
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format uint32
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bindings backend.BufferBinding
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tex *_ID3D11Texture2D
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sampler *_ID3D11SamplerState
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resView *_ID3D11ShaderResourceView
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tex *d3d11.Texture2D
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sampler *d3d11.SamplerState
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resView *d3d11.ShaderResourceView
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width int
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height int
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}
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@@ -74,73 +68,52 @@ type Program struct {
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backend *Backend
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vert struct {
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shader *_ID3D11VertexShader
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shader *d3d11.VertexShader
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uniforms *Buffer
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}
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frag struct {
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shader *_ID3D11PixelShader
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shader *d3d11.PixelShader
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uniforms *Buffer
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}
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}
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type Framebuffer struct {
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dev *_ID3D11Device
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ctx *_ID3D11DeviceContext
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dev *d3d11.Device
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ctx *d3d11.DeviceContext
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format uint32
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resource *_ID3D11Resource
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renderTarget *_ID3D11RenderTargetView
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depthView *_ID3D11DepthStencilView
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resource *d3d11.Resource
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renderTarget *d3d11.RenderTargetView
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depthView *d3d11.DepthStencilView
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foreign bool
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}
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type Buffer struct {
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backend *Backend
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bind uint32
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buf *_ID3D11Buffer
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buf *d3d11.Buffer
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immutable bool
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}
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type InputLayout struct {
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layout *_ID3D11InputLayout
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}
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type SwapChain struct {
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swchain *_IDXGISwapChain
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fbo *Framebuffer
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layout *d3d11.InputLayout
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}
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func init() {
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backend.NewDirect3D11Device = newDirect3D11Device
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}
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func NewDevice() (*Device, error) {
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var flags uint32
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if debug {
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flags |= _D3D11_CREATE_DEVICE_DEBUG
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}
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d3ddev, d3dctx, _, err := _D3D11CreateDevice(
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_D3D_DRIVER_TYPE_HARDWARE,
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flags,
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)
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if err != nil {
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return nil, fmt.Errorf("NewContext: %v", err)
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}
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dev := &Device{Handle: d3ddev, ctx: d3dctx}
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return dev, nil
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}
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func detectFloatFormat(dev *_ID3D11Device) (uint32, bool) {
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func detectFloatFormat(dev *d3d11.Device) (uint32, bool) {
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formats := []uint32{
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_DXGI_FORMAT_R16_FLOAT,
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_DXGI_FORMAT_R32_FLOAT,
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_DXGI_FORMAT_R16G16_FLOAT,
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_DXGI_FORMAT_R32G32_FLOAT,
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d3d11.DXGI_FORMAT_R16_FLOAT,
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d3d11.DXGI_FORMAT_R32_FLOAT,
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d3d11.DXGI_FORMAT_R16G16_FLOAT,
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d3d11.DXGI_FORMAT_R32G32_FLOAT,
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// These last two are really wasteful, but c'est la vie.
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_DXGI_FORMAT_R16G16B16A16_FLOAT,
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_DXGI_FORMAT_R32G32B32A32_FLOAT,
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d3d11.DXGI_FORMAT_R16G16B16A16_FLOAT,
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d3d11.DXGI_FORMAT_R32G32B32A32_FLOAT,
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}
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for _, format := range formats {
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need := uint32(_D3D11_FORMAT_SUPPORT_TEXTURE2D | _D3D11_FORMAT_SUPPORT_RENDER_TARGET)
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need := uint32(d3d11.FORMAT_SUPPORT_TEXTURE2D | d3d11.FORMAT_SUPPORT_RENDER_TARGET)
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if support, _ := dev.CheckFormatSupport(format); support&need == need {
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return format, true
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}
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@@ -148,120 +121,27 @@ func detectFloatFormat(dev *_ID3D11Device) (uint32, bool) {
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return 0, false
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}
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func (d *Device) CreateSwapChain(hwnd windows.Handle) (*SwapChain, error) {
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dxgiDev, err := _IUnknownQueryInterface(unsafe.Pointer(d.Handle), d.Handle.vtbl.QueryInterface, &_IID_IDXGIDevice)
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if err != nil {
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return nil, fmt.Errorf("NewContext: %v", err)
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}
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adapter, err := (*_IDXGIDevice)(unsafe.Pointer(dxgiDev)).GetAdapter()
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_IUnknownRelease(unsafe.Pointer(dxgiDev), dxgiDev.vtbl.Release)
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if err != nil {
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return nil, fmt.Errorf("NewContext: %v", err)
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}
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dxgiFactory, err := (*_IDXGIObject)(unsafe.Pointer(adapter)).GetParent(&_IID_IDXGIFactory)
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_IUnknownRelease(unsafe.Pointer(adapter), adapter.vtbl.Release)
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if err != nil {
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return nil, fmt.Errorf("NewContext: %v", err)
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}
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d3dswchain, err := (*_IDXGIFactory)(unsafe.Pointer(dxgiFactory)).CreateSwapChain(
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(*_IUnknown)(unsafe.Pointer(d.Handle)),
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&_DXGI_SWAP_CHAIN_DESC{
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BufferDesc: _DXGI_MODE_DESC{
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Format: _DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
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},
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SampleDesc: _DXGI_SAMPLE_DESC{
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Count: 1,
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},
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BufferUsage: _DXGI_USAGE_RENDER_TARGET_OUTPUT,
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BufferCount: 1,
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OutputWindow: hwnd,
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Windowed: 1,
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SwapEffect: _DXGI_SWAP_EFFECT_DISCARD,
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},
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)
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_IUnknownRelease(unsafe.Pointer(dxgiFactory), dxgiFactory.vtbl.Release)
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if err != nil {
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return nil, fmt.Errorf("NewContext: %v", err)
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}
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return &SwapChain{swchain: d3dswchain, fbo: &Framebuffer{}}, nil
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}
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func (d *Device) BindFramebuffer(fbo *Framebuffer) {
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d.ctx.OMSetRenderTargets(fbo.renderTarget, fbo.depthView)
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}
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func (s *SwapChain) Framebuffer(d *Device) (*Framebuffer, error) {
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if s.fbo.renderTarget != nil {
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return s.fbo, nil
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}
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desc, err := s.swchain.GetDesc()
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if err != nil {
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return nil, err
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}
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backBuffer, err := s.swchain.GetBuffer(0, &_IID_ID3D11Texture2D)
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if err != nil {
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return nil, err
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}
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texture := (*_ID3D11Resource)(unsafe.Pointer(backBuffer))
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renderTarget, err := d.Handle.CreateRenderTargetView(texture)
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_IUnknownRelease(unsafe.Pointer(backBuffer), backBuffer.vtbl.Release)
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if err != nil {
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return nil, err
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}
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depthView, err := createDepthView(d.Handle, int(desc.BufferDesc.Width), int(desc.BufferDesc.Height), 24)
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if err != nil {
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_IUnknownRelease(unsafe.Pointer(renderTarget), renderTarget.vtbl.Release)
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return nil, err
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}
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s.fbo.renderTarget = renderTarget
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s.fbo.depthView = depthView
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s.fbo.dev = d.Handle
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s.fbo.ctx = d.ctx
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return s.fbo, nil
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}
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func (d *Device) Release() {
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_IUnknownRelease(unsafe.Pointer(d.ctx), d.ctx.vtbl.Release)
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_IUnknownRelease(unsafe.Pointer(d.Handle), d.Handle.vtbl.Release)
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*d = Device{}
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}
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func (s *SwapChain) Resize() error {
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if s.fbo.renderTarget != nil {
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s.fbo.Release()
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}
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return s.swchain.ResizeBuffers(0, 0, 0, _DXGI_FORMAT_UNKNOWN, 0)
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}
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func (s *SwapChain) Release() {
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_IUnknownRelease(unsafe.Pointer(s.swchain), s.swchain.vtbl.Release)
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}
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func (s *SwapChain) Present() error {
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return s.swchain.Present(1, 0)
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}
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func newDirect3D11Device(api backend.Direct3D11) (backend.Device, error) {
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dev := (*_ID3D11Device)(api.Device)
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dev := (*d3d11.Device)(api.Device)
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b := &Backend{
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dev: dev,
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ctx: dev.GetImmediateContext(),
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caps: backend.Caps{
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MaxTextureSize: 2048, // 9.1 maximum
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},
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depthStates: make(map[depthState]*_ID3D11DepthStencilState),
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blendStates: make(map[blendState]*_ID3D11BlendState),
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depthStates: make(map[depthState]*d3d11.DepthStencilState),
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blendStates: make(map[blendState]*d3d11.BlendState),
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}
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featLvl := dev.GetFeatureLevel()
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if featLvl < _D3D_FEATURE_LEVEL_9_1 {
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_IUnknownRelease(unsafe.Pointer(dev), dev.vtbl.Release)
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_IUnknownRelease(unsafe.Pointer(b.ctx), b.ctx.vtbl.Release)
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if featLvl < d3d11.FEATURE_LEVEL_9_1 {
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d3d11.IUnknownRelease(unsafe.Pointer(dev), dev.Vtbl.Release)
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d3d11.IUnknownRelease(unsafe.Pointer(b.ctx), b.ctx.Vtbl.Release)
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return nil, fmt.Errorf("d3d11: feature level too low: %d", featLvl)
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}
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switch {
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case featLvl >= _D3D_FEATURE_LEVEL_11_0:
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case featLvl >= d3d11.FEATURE_LEVEL_11_0:
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b.caps.MaxTextureSize = 16384
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case featLvl >= _D3D_FEATURE_LEVEL_9_3:
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case featLvl >= d3d11.FEATURE_LEVEL_9_3:
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b.caps.MaxTextureSize = 4096
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}
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if fmt, ok := detectFloatFormat(dev); ok {
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@@ -271,15 +151,15 @@ func newDirect3D11Device(api backend.Direct3D11) (backend.Device, error) {
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// Enable depth mask to match OpenGL.
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b.depthState.mask = true
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// Disable backface culling to match OpenGL.
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state, err := dev.CreateRasterizerState(&_D3D11_RASTERIZER_DESC{
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CullMode: _D3D11_CULL_NONE,
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FillMode: _D3D11_FILL_SOLID,
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state, err := dev.CreateRasterizerState(&d3d11.RASTERIZER_DESC{
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CullMode: d3d11.CULL_NONE,
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FillMode: d3d11.FILL_SOLID,
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DepthClipEnable: 1,
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})
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if err != nil {
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return nil, err
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}
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defer _IUnknownRelease(unsafe.Pointer(state), state.vtbl.Release)
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defer d3d11.IUnknownRelease(unsafe.Pointer(state), state.Vtbl.Release)
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b.ctx.RSSetState(state)
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return b, nil
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}
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@@ -288,10 +168,10 @@ func (b *Backend) BeginFrame() backend.Framebuffer {
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renderTarget, depthView := b.ctx.OMGetRenderTargets()
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// Assume someone else is holding on to the render targets.
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if renderTarget != nil {
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_IUnknownRelease(unsafe.Pointer(renderTarget), renderTarget.vtbl.Release)
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d3d11.IUnknownRelease(unsafe.Pointer(renderTarget), renderTarget.Vtbl.Release)
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}
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if depthView != nil {
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_IUnknownRelease(unsafe.Pointer(depthView), depthView.vtbl.Release)
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d3d11.IUnknownRelease(unsafe.Pointer(depthView), depthView.Vtbl.Release)
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}
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return &Framebuffer{ctx: b.ctx, dev: b.dev, renderTarget: renderTarget, depthView: depthView, foreign: true}
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}
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@@ -313,12 +193,12 @@ func (b *Backend) IsTimeContinuous() bool {
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func (b *Backend) Release() {
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for _, state := range b.depthStates {
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_IUnknownRelease(unsafe.Pointer(state), state.vtbl.Release)
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d3d11.IUnknownRelease(unsafe.Pointer(state), state.Vtbl.Release)
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}
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for _, state := range b.blendStates {
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_IUnknownRelease(unsafe.Pointer(state), state.vtbl.Release)
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d3d11.IUnknownRelease(unsafe.Pointer(state), state.Vtbl.Release)
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}
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_IUnknownRelease(unsafe.Pointer(b.ctx), b.ctx.vtbl.Release)
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d3d11.IUnknownRelease(unsafe.Pointer(b.ctx), b.ctx.Vtbl.Release)
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*b = Backend{}
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}
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@@ -328,17 +208,17 @@ func (b *Backend) NewTexture(format backend.TextureFormat, width, height int, mi
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case backend.TextureFormatFloat:
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d3dfmt = b.floatFormat
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case backend.TextureFormatSRGB:
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d3dfmt = _DXGI_FORMAT_R8G8B8A8_UNORM_SRGB
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d3dfmt = d3d11.DXGI_FORMAT_R8G8B8A8_UNORM_SRGB
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default:
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return nil, fmt.Errorf("unsupported texture format %d", format)
|
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}
|
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tex, err := b.dev.CreateTexture2D(&_D3D11_TEXTURE2D_DESC{
|
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tex, err := b.dev.CreateTexture2D(&d3d11.TEXTURE2D_DESC{
|
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Width: uint32(width),
|
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Height: uint32(height),
|
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MipLevels: 1,
|
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ArraySize: 1,
|
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Format: d3dfmt,
|
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SampleDesc: _DXGI_SAMPLE_DESC{
|
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SampleDesc: d3d11.DXGI_SAMPLE_DESC{
|
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Count: 1,
|
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Quality: 0,
|
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},
|
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@@ -348,50 +228,50 @@ func (b *Backend) NewTexture(format backend.TextureFormat, width, height int, mi
|
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return nil, err
|
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}
|
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var (
|
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sampler *_ID3D11SamplerState
|
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resView *_ID3D11ShaderResourceView
|
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sampler *d3d11.SamplerState
|
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resView *d3d11.ShaderResourceView
|
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)
|
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if bindings&backend.BufferBindingTexture != 0 {
|
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var filter uint32
|
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switch {
|
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case minFilter == backend.FilterNearest && magFilter == backend.FilterNearest:
|
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filter = _D3D11_FILTER_MIN_MAG_MIP_POINT
|
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filter = d3d11.FILTER_MIN_MAG_MIP_POINT
|
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case minFilter == backend.FilterLinear && magFilter == backend.FilterLinear:
|
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filter = _D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT
|
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filter = d3d11.FILTER_MIN_MAG_LINEAR_MIP_POINT
|
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default:
|
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_IUnknownRelease(unsafe.Pointer(tex), tex.vtbl.Release)
|
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d3d11.IUnknownRelease(unsafe.Pointer(tex), tex.Vtbl.Release)
|
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return nil, fmt.Errorf("unsupported texture filter combination %d, %d", minFilter, magFilter)
|
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}
|
||||
var err error
|
||||
sampler, err = b.dev.CreateSamplerState(&_D3D11_SAMPLER_DESC{
|
||||
sampler, err = b.dev.CreateSamplerState(&d3d11.SAMPLER_DESC{
|
||||
Filter: filter,
|
||||
AddressU: _D3D11_TEXTURE_ADDRESS_CLAMP,
|
||||
AddressV: _D3D11_TEXTURE_ADDRESS_CLAMP,
|
||||
AddressW: _D3D11_TEXTURE_ADDRESS_CLAMP,
|
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AddressU: d3d11.TEXTURE_ADDRESS_CLAMP,
|
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AddressV: d3d11.TEXTURE_ADDRESS_CLAMP,
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AddressW: d3d11.TEXTURE_ADDRESS_CLAMP,
|
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MaxAnisotropy: 1,
|
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MinLOD: -math.MaxFloat32,
|
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MaxLOD: math.MaxFloat32,
|
||||
})
|
||||
if err != nil {
|
||||
_IUnknownRelease(unsafe.Pointer(tex), tex.vtbl.Release)
|
||||
d3d11.IUnknownRelease(unsafe.Pointer(tex), tex.Vtbl.Release)
|
||||
return nil, err
|
||||
}
|
||||
resView, err = b.dev.CreateShaderResourceViewTEX2D(
|
||||
(*_ID3D11Resource)(unsafe.Pointer(tex)),
|
||||
&_D3D11_SHADER_RESOURCE_VIEW_DESC_TEX2D{
|
||||
_D3D11_SHADER_RESOURCE_VIEW_DESC: _D3D11_SHADER_RESOURCE_VIEW_DESC{
|
||||
(*d3d11.Resource)(unsafe.Pointer(tex)),
|
||||
&d3d11.SHADER_RESOURCE_VIEW_DESC_TEX2D{
|
||||
SHADER_RESOURCE_VIEW_DESC: d3d11.SHADER_RESOURCE_VIEW_DESC{
|
||||
Format: d3dfmt,
|
||||
ViewDimension: _D3D11_SRV_DIMENSION_TEXTURE2D,
|
||||
ViewDimension: d3d11.SRV_DIMENSION_TEXTURE2D,
|
||||
},
|
||||
Texture2D: _D3D11_TEX2D_SRV{
|
||||
Texture2D: d3d11.TEX2D_SRV{
|
||||
MostDetailedMip: 0,
|
||||
MipLevels: ^uint32(0),
|
||||
},
|
||||
},
|
||||
)
|
||||
if err != nil {
|
||||
_IUnknownRelease(unsafe.Pointer(tex), tex.vtbl.Release)
|
||||
_IUnknownRelease(unsafe.Pointer(sampler), sampler.vtbl.Release)
|
||||
d3d11.IUnknownRelease(unsafe.Pointer(tex), tex.Vtbl.Release)
|
||||
d3d11.IUnknownRelease(unsafe.Pointer(sampler), sampler.Vtbl.Release)
|
||||
return nil, err
|
||||
}
|
||||
}
|
||||
@@ -403,16 +283,16 @@ func (b *Backend) NewFramebuffer(tex backend.Texture, depthBits int) (backend.Fr
|
||||
if d3dtex.bindings&backend.BufferBindingFramebuffer == 0 {
|
||||
return nil, errors.New("the texture was created without BufferBindingFramebuffer binding")
|
||||
}
|
||||
resource := (*_ID3D11Resource)(unsafe.Pointer(d3dtex.tex))
|
||||
resource := (*d3d11.Resource)(unsafe.Pointer(d3dtex.tex))
|
||||
renderTarget, err := b.dev.CreateRenderTargetView(resource)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
fbo := &Framebuffer{ctx: b.ctx, dev: b.dev, format: d3dtex.format, resource: resource, renderTarget: renderTarget}
|
||||
if depthBits > 0 {
|
||||
depthView, err := createDepthView(b.dev, d3dtex.width, d3dtex.height, depthBits)
|
||||
depthView, err := d3d11.CreateDepthView(b.dev, d3dtex.width, d3dtex.height, depthBits)
|
||||
if err != nil {
|
||||
_IUnknownRelease(unsafe.Pointer(renderTarget), renderTarget.vtbl.Release)
|
||||
d3d11.IUnknownRelease(unsafe.Pointer(renderTarget), renderTarget.Vtbl.Release)
|
||||
return nil, err
|
||||
}
|
||||
fbo.depthView = depthView
|
||||
@@ -420,38 +300,11 @@ func (b *Backend) NewFramebuffer(tex backend.Texture, depthBits int) (backend.Fr
|
||||
return fbo, nil
|
||||
}
|
||||
|
||||
func createDepthView(d *_ID3D11Device, width, height, depthBits int) (*_ID3D11DepthStencilView, error) {
|
||||
depthTex, err := d.CreateTexture2D(&_D3D11_TEXTURE2D_DESC{
|
||||
Width: uint32(width),
|
||||
Height: uint32(height),
|
||||
MipLevels: 1,
|
||||
ArraySize: 1,
|
||||
Format: _DXGI_FORMAT_D24_UNORM_S8_UINT,
|
||||
SampleDesc: _DXGI_SAMPLE_DESC{
|
||||
Count: 1,
|
||||
Quality: 0,
|
||||
},
|
||||
BindFlags: _D3D11_BIND_DEPTH_STENCIL,
|
||||
})
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
depthView, err := d.CreateDepthStencilViewTEX2D(
|
||||
(*_ID3D11Resource)(unsafe.Pointer(depthTex)),
|
||||
&_D3D11_DEPTH_STENCIL_VIEW_DESC_TEX2D{
|
||||
Format: _DXGI_FORMAT_D24_UNORM_S8_UINT,
|
||||
ViewDimension: _D3D11_DSV_DIMENSION_TEXTURE2D,
|
||||
},
|
||||
)
|
||||
_IUnknownRelease(unsafe.Pointer(depthTex), depthTex.vtbl.Release)
|
||||
return depthView, err
|
||||
}
|
||||
|
||||
func (b *Backend) NewInputLayout(vertexShader backend.ShaderSources, layout []backend.InputDesc) (backend.InputLayout, error) {
|
||||
if len(vertexShader.Inputs) != len(layout) {
|
||||
return nil, fmt.Errorf("NewInputLayout: got %d inputs, expected %d", len(layout), len(vertexShader.Inputs))
|
||||
}
|
||||
descs := make([]_D3D11_INPUT_ELEMENT_DESC, len(layout))
|
||||
descs := make([]d3d11.INPUT_ELEMENT_DESC, len(layout))
|
||||
for i, l := range layout {
|
||||
inp := vertexShader.Inputs[i]
|
||||
cname, err := windows.BytePtrFromString(inp.Semantic)
|
||||
@@ -463,29 +316,29 @@ func (b *Backend) NewInputLayout(vertexShader backend.ShaderSources, layout []ba
|
||||
case backend.DataTypeFloat:
|
||||
switch l.Size {
|
||||
case 1:
|
||||
format = _DXGI_FORMAT_R32_FLOAT
|
||||
format = d3d11.DXGI_FORMAT_R32_FLOAT
|
||||
case 2:
|
||||
format = _DXGI_FORMAT_R32G32_FLOAT
|
||||
format = d3d11.DXGI_FORMAT_R32G32_FLOAT
|
||||
case 3:
|
||||
format = _DXGI_FORMAT_R32G32B32_FLOAT
|
||||
format = d3d11.DXGI_FORMAT_R32G32B32_FLOAT
|
||||
case 4:
|
||||
format = _DXGI_FORMAT_R32G32B32A32_FLOAT
|
||||
format = d3d11.DXGI_FORMAT_R32G32B32A32_FLOAT
|
||||
default:
|
||||
panic("unsupported float data size")
|
||||
}
|
||||
case backend.DataTypeShort:
|
||||
switch l.Size {
|
||||
case 1:
|
||||
format = _DXGI_FORMAT_R16_SINT
|
||||
format = d3d11.DXGI_FORMAT_R16_SINT
|
||||
case 2:
|
||||
format = _DXGI_FORMAT_R16G16_SINT
|
||||
format = d3d11.DXGI_FORMAT_R16G16_SINT
|
||||
default:
|
||||
panic("unsupported float data size")
|
||||
}
|
||||
default:
|
||||
panic("unsupported data type")
|
||||
}
|
||||
descs[i] = _D3D11_INPUT_ELEMENT_DESC{
|
||||
descs[i] = d3d11.INPUT_ELEMENT_DESC{
|
||||
SemanticName: cname,
|
||||
SemanticIndex: uint32(inp.SemanticIndex),
|
||||
Format: format,
|
||||
@@ -509,7 +362,7 @@ func (b *Backend) NewBuffer(typ backend.BufferBinding, size int) (backend.Buffer
|
||||
}
|
||||
}
|
||||
bind := convBufferBinding(typ)
|
||||
buf, err := b.dev.CreateBuffer(&_D3D11_BUFFER_DESC{
|
||||
buf, err := b.dev.CreateBuffer(&d3d11.BUFFER_DESC{
|
||||
ByteWidth: uint32(size),
|
||||
BindFlags: bind,
|
||||
}, nil)
|
||||
@@ -529,9 +382,9 @@ func (b *Backend) NewImmutableBuffer(typ backend.BufferBinding, data []byte) (ba
|
||||
}
|
||||
}
|
||||
bind := convBufferBinding(typ)
|
||||
buf, err := b.dev.CreateBuffer(&_D3D11_BUFFER_DESC{
|
||||
buf, err := b.dev.CreateBuffer(&d3d11.BUFFER_DESC{
|
||||
ByteWidth: uint32(len(data)),
|
||||
Usage: _D3D11_USAGE_IMMUTABLE,
|
||||
Usage: d3d11.USAGE_IMMUTABLE,
|
||||
BindFlags: bind,
|
||||
}, data)
|
||||
if err != nil {
|
||||
@@ -566,12 +419,12 @@ func (b *Backend) Clear(colr, colg, colb, cola float32) {
|
||||
|
||||
func (b *Backend) ClearDepth(depth float32) {
|
||||
if b.fbo.depthView != nil {
|
||||
b.ctx.ClearDepthStencilView(b.fbo.depthView, _D3D11_CLEAR_DEPTH|_D3D11_CLEAR_STENCIL, depth, 0)
|
||||
b.ctx.ClearDepthStencilView(b.fbo.depthView, d3d11.CLEAR_DEPTH|d3d11.CLEAR_STENCIL, depth, 0)
|
||||
}
|
||||
}
|
||||
|
||||
func (b *Backend) Viewport(x, y, width, height int) {
|
||||
b.viewport = _D3D11_VIEWPORT{
|
||||
b.viewport = d3d11.VIEWPORT{
|
||||
TopLeftX: float32(x),
|
||||
TopLeftY: float32(y),
|
||||
Width: float32(width),
|
||||
@@ -606,9 +459,9 @@ func (b *Backend) prepareDraw(mode backend.DrawMode) {
|
||||
var topology uint32
|
||||
switch mode {
|
||||
case backend.DrawModeTriangles:
|
||||
topology = _D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST
|
||||
topology = d3d11.PRIMITIVE_TOPOLOGY_TRIANGLELIST
|
||||
case backend.DrawModeTriangleStrip:
|
||||
topology = _D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP
|
||||
topology = d3d11.PRIMITIVE_TOPOLOGY_TRIANGLESTRIP
|
||||
default:
|
||||
panic("unsupported draw mode")
|
||||
}
|
||||
@@ -616,18 +469,18 @@ func (b *Backend) prepareDraw(mode backend.DrawMode) {
|
||||
|
||||
depthState, ok := b.depthStates[b.depthState]
|
||||
if !ok {
|
||||
var desc _D3D11_DEPTH_STENCIL_DESC
|
||||
var desc d3d11.DEPTH_STENCIL_DESC
|
||||
if b.depthState.enable {
|
||||
desc.DepthEnable = 1
|
||||
}
|
||||
if b.depthState.mask {
|
||||
desc.DepthWriteMask = _D3D11_DEPTH_WRITE_MASK_ALL
|
||||
desc.DepthWriteMask = d3d11.DEPTH_WRITE_MASK_ALL
|
||||
}
|
||||
switch b.depthState.fn {
|
||||
case backend.DepthFuncGreater:
|
||||
desc.DepthFunc = _D3D11_COMPARISON_GREATER
|
||||
desc.DepthFunc = d3d11.COMPARISON_GREATER
|
||||
case backend.DepthFuncGreaterEqual:
|
||||
desc.DepthFunc = _D3D11_COMPARISON_GREATER_EQUAL
|
||||
desc.DepthFunc = d3d11.COMPARISON_GREATER_EQUAL
|
||||
default:
|
||||
panic("unsupported depth func")
|
||||
}
|
||||
@@ -642,11 +495,11 @@ func (b *Backend) prepareDraw(mode backend.DrawMode) {
|
||||
|
||||
blendState, ok := b.blendStates[b.blendState]
|
||||
if !ok {
|
||||
var desc _D3D11_BLEND_DESC
|
||||
var desc d3d11.BLEND_DESC
|
||||
t0 := &desc.RenderTarget[0]
|
||||
t0.RenderTargetWriteMask = _D3D11_COLOR_WRITE_ENABLE_ALL
|
||||
t0.BlendOp = _D3D11_BLEND_OP_ADD
|
||||
t0.BlendOpAlpha = _D3D11_BLEND_OP_ADD
|
||||
t0.RenderTargetWriteMask = d3d11.COLOR_WRITE_ENABLE_ALL
|
||||
t0.BlendOp = d3d11.BLEND_OP_ADD
|
||||
t0.BlendOpAlpha = d3d11.BLEND_OP_ADD
|
||||
if b.blendState.enable {
|
||||
t0.BlendEnable = 1
|
||||
}
|
||||
@@ -701,27 +554,27 @@ func (b *Backend) DispatchCompute(x, y, z int) {
|
||||
|
||||
func (t *Texture) Upload(offset, size image.Point, pixels []byte) {
|
||||
stride := size.X * 4
|
||||
dst := &_D3D11_BOX{
|
||||
left: uint32(offset.X),
|
||||
top: uint32(offset.Y),
|
||||
right: uint32(offset.X + size.X),
|
||||
bottom: uint32(offset.Y + size.Y),
|
||||
front: 0,
|
||||
back: 1,
|
||||
dst := &d3d11.BOX{
|
||||
Left: uint32(offset.X),
|
||||
Top: uint32(offset.Y),
|
||||
Right: uint32(offset.X + size.X),
|
||||
Bottom: uint32(offset.Y + size.Y),
|
||||
Front: 0,
|
||||
Back: 1,
|
||||
}
|
||||
res := (*_ID3D11Resource)(unsafe.Pointer(t.tex))
|
||||
res := (*d3d11.Resource)(unsafe.Pointer(t.tex))
|
||||
t.backend.ctx.UpdateSubresource(res, dst, uint32(stride), uint32(len(pixels)), pixels)
|
||||
}
|
||||
|
||||
func (t *Texture) Release() {
|
||||
_IUnknownRelease(unsafe.Pointer(t.tex), t.tex.vtbl.Release)
|
||||
d3d11.IUnknownRelease(unsafe.Pointer(t.tex), t.tex.Vtbl.Release)
|
||||
t.tex = nil
|
||||
if t.sampler != nil {
|
||||
_IUnknownRelease(unsafe.Pointer(t.sampler), t.sampler.vtbl.Release)
|
||||
d3d11.IUnknownRelease(unsafe.Pointer(t.sampler), t.sampler.Vtbl.Release)
|
||||
t.sampler = nil
|
||||
}
|
||||
if t.resView != nil {
|
||||
_IUnknownRelease(unsafe.Pointer(t.resView), t.resView.vtbl.Release)
|
||||
d3d11.IUnknownRelease(unsafe.Pointer(t.resView), t.resView.Vtbl.Release)
|
||||
t.resView = nil
|
||||
}
|
||||
}
|
||||
@@ -737,8 +590,8 @@ func (b *Backend) BindProgram(prog backend.Program) {
|
||||
}
|
||||
|
||||
func (p *Program) Release() {
|
||||
_IUnknownRelease(unsafe.Pointer(p.vert.shader), p.vert.shader.vtbl.Release)
|
||||
_IUnknownRelease(unsafe.Pointer(p.frag.shader), p.frag.shader.vtbl.Release)
|
||||
d3d11.IUnknownRelease(unsafe.Pointer(p.vert.shader), p.vert.shader.Vtbl.Release)
|
||||
d3d11.IUnknownRelease(unsafe.Pointer(p.frag.shader), p.frag.shader.Vtbl.Release)
|
||||
p.vert.shader = nil
|
||||
p.frag.shader = nil
|
||||
}
|
||||
@@ -760,7 +613,7 @@ func (b *Backend) BindVertexBuffer(buf backend.Buffer, stride, offset int) {
|
||||
}
|
||||
|
||||
func (b *Backend) BindIndexBuffer(buf backend.Buffer) {
|
||||
b.ctx.IASetIndexBuffer(buf.(*Buffer).buf, _DXGI_FORMAT_R16_UINT, 0)
|
||||
b.ctx.IASetIndexBuffer(buf.(*Buffer).buf, d3d11.DXGI_FORMAT_R16_UINT, 0)
|
||||
}
|
||||
|
||||
func (b *Buffer) Download(data []byte) error {
|
||||
@@ -768,11 +621,11 @@ func (b *Buffer) Download(data []byte) error {
|
||||
}
|
||||
|
||||
func (b *Buffer) Upload(data []byte) {
|
||||
b.backend.ctx.UpdateSubresource((*_ID3D11Resource)(unsafe.Pointer(b.buf)), nil, 0, 0, data)
|
||||
b.backend.ctx.UpdateSubresource((*d3d11.Resource)(unsafe.Pointer(b.buf)), nil, 0, 0, data)
|
||||
}
|
||||
|
||||
func (b *Buffer) Release() {
|
||||
_IUnknownRelease(unsafe.Pointer(b.buf), b.buf.vtbl.Release)
|
||||
d3d11.IUnknownRelease(unsafe.Pointer(b.buf), b.buf.Vtbl.Release)
|
||||
b.buf = nil
|
||||
}
|
||||
|
||||
@@ -781,40 +634,40 @@ func (f *Framebuffer) ReadPixels(src image.Rectangle, pixels []byte) error {
|
||||
return errors.New("framebuffer does not support ReadPixels")
|
||||
}
|
||||
w, h := src.Dx(), src.Dy()
|
||||
tex, err := f.dev.CreateTexture2D(&_D3D11_TEXTURE2D_DESC{
|
||||
tex, err := f.dev.CreateTexture2D(&d3d11.TEXTURE2D_DESC{
|
||||
Width: uint32(w),
|
||||
Height: uint32(h),
|
||||
MipLevels: 1,
|
||||
ArraySize: 1,
|
||||
Format: f.format,
|
||||
SampleDesc: _DXGI_SAMPLE_DESC{
|
||||
SampleDesc: d3d11.DXGI_SAMPLE_DESC{
|
||||
Count: 1,
|
||||
Quality: 0,
|
||||
},
|
||||
Usage: _D3D11_USAGE_STAGING,
|
||||
CPUAccessFlags: _D3D11_CPU_ACCESS_READ,
|
||||
Usage: d3d11.USAGE_STAGING,
|
||||
CPUAccessFlags: d3d11.CPU_ACCESS_READ,
|
||||
})
|
||||
if err != nil {
|
||||
return fmt.Errorf("ReadPixels: %v", err)
|
||||
}
|
||||
defer _IUnknownRelease(unsafe.Pointer(tex), tex.vtbl.Release)
|
||||
res := (*_ID3D11Resource)(unsafe.Pointer(tex))
|
||||
defer d3d11.IUnknownRelease(unsafe.Pointer(tex), tex.Vtbl.Release)
|
||||
res := (*d3d11.Resource)(unsafe.Pointer(tex))
|
||||
f.ctx.CopySubresourceRegion(
|
||||
res,
|
||||
0, // Destination subresource.
|
||||
0, 0, 0, // Destination coordinates (x, y, z).
|
||||
f.resource,
|
||||
0, // Source subresource.
|
||||
&_D3D11_BOX{
|
||||
left: uint32(src.Min.X),
|
||||
top: uint32(src.Min.Y),
|
||||
right: uint32(src.Max.X),
|
||||
bottom: uint32(src.Max.Y),
|
||||
front: 0,
|
||||
back: 1,
|
||||
&d3d11.BOX{
|
||||
Left: uint32(src.Min.X),
|
||||
Top: uint32(src.Min.Y),
|
||||
Right: uint32(src.Max.X),
|
||||
Bottom: uint32(src.Max.Y),
|
||||
Front: 0,
|
||||
Back: 1,
|
||||
},
|
||||
)
|
||||
resMap, err := f.ctx.Map(res, 0, _D3D11_MAP_READ, 0)
|
||||
resMap, err := f.ctx.Map(res, 0, d3d11.MAP_READ, 0)
|
||||
if err != nil {
|
||||
return fmt.Errorf("ReadPixels: %v", err)
|
||||
}
|
||||
@@ -822,7 +675,7 @@ func (f *Framebuffer) ReadPixels(src image.Rectangle, pixels []byte) error {
|
||||
srcPitch := w * 4
|
||||
dstPitch := int(resMap.RowPitch)
|
||||
mapSize := dstPitch * h
|
||||
data := gunsafe.SliceOf(resMap.pData)[:mapSize:mapSize]
|
||||
data := gunsafe.SliceOf(resMap.PData)[:mapSize:mapSize]
|
||||
width := w * 4
|
||||
for r := 0; r < h; r++ {
|
||||
pixels := pixels[r*srcPitch:]
|
||||
@@ -844,11 +697,11 @@ func (f *Framebuffer) Release() {
|
||||
panic("framebuffer not created by NewFramebuffer")
|
||||
}
|
||||
if f.renderTarget != nil {
|
||||
_IUnknownRelease(unsafe.Pointer(f.renderTarget), f.renderTarget.vtbl.Release)
|
||||
d3d11.IUnknownRelease(unsafe.Pointer(f.renderTarget), f.renderTarget.Vtbl.Release)
|
||||
f.renderTarget = nil
|
||||
}
|
||||
if f.depthView != nil {
|
||||
_IUnknownRelease(unsafe.Pointer(f.depthView), f.depthView.vtbl.Release)
|
||||
d3d11.IUnknownRelease(unsafe.Pointer(f.depthView), f.depthView.Vtbl.Release)
|
||||
f.depthView = nil
|
||||
}
|
||||
}
|
||||
@@ -858,26 +711,26 @@ func (b *Backend) BindInputLayout(layout backend.InputLayout) {
|
||||
}
|
||||
|
||||
func (l *InputLayout) Release() {
|
||||
_IUnknownRelease(unsafe.Pointer(l.layout), l.layout.vtbl.Release)
|
||||
d3d11.IUnknownRelease(unsafe.Pointer(l.layout), l.layout.Vtbl.Release)
|
||||
l.layout = nil
|
||||
}
|
||||
|
||||
func convBufferBinding(typ backend.BufferBinding) uint32 {
|
||||
var bindings uint32
|
||||
if typ&backend.BufferBindingVertices != 0 {
|
||||
bindings |= _D3D11_BIND_VERTEX_BUFFER
|
||||
bindings |= d3d11.BIND_VERTEX_BUFFER
|
||||
}
|
||||
if typ&backend.BufferBindingIndices != 0 {
|
||||
bindings |= _D3D11_BIND_INDEX_BUFFER
|
||||
bindings |= d3d11.BIND_INDEX_BUFFER
|
||||
}
|
||||
if typ&backend.BufferBindingUniforms != 0 {
|
||||
bindings |= _D3D11_BIND_CONSTANT_BUFFER
|
||||
bindings |= d3d11.BIND_CONSTANT_BUFFER
|
||||
}
|
||||
if typ&backend.BufferBindingTexture != 0 {
|
||||
bindings |= _D3D11_BIND_SHADER_RESOURCE
|
||||
bindings |= d3d11.BIND_SHADER_RESOURCE
|
||||
}
|
||||
if typ&backend.BufferBindingFramebuffer != 0 {
|
||||
bindings |= _D3D11_BIND_RENDER_TARGET
|
||||
bindings |= d3d11.BIND_RENDER_TARGET
|
||||
}
|
||||
return bindings
|
||||
}
|
||||
@@ -885,13 +738,13 @@ func convBufferBinding(typ backend.BufferBinding) uint32 {
|
||||
func toBlendFactor(f backend.BlendFactor) (uint32, uint32) {
|
||||
switch f {
|
||||
case backend.BlendFactorOne:
|
||||
return _D3D11_BLEND_ONE, _D3D11_BLEND_ONE
|
||||
return d3d11.BLEND_ONE, d3d11.BLEND_ONE
|
||||
case backend.BlendFactorOneMinusSrcAlpha:
|
||||
return _D3D11_BLEND_INV_SRC_ALPHA, _D3D11_BLEND_INV_SRC_ALPHA
|
||||
return d3d11.BLEND_INV_SRC_ALPHA, d3d11.BLEND_INV_SRC_ALPHA
|
||||
case backend.BlendFactorZero:
|
||||
return _D3D11_BLEND_ZERO, _D3D11_BLEND_ZERO
|
||||
return d3d11.BLEND_ZERO, d3d11.BLEND_ZERO
|
||||
case backend.BlendFactorDstColor:
|
||||
return _D3D11_BLEND_DEST_COLOR, _D3D11_BLEND_DEST_ALPHA
|
||||
return d3d11.BLEND_DEST_COLOR, d3d11.BLEND_DEST_ALPHA
|
||||
default:
|
||||
panic("unsupported blend source factor")
|
||||
}
|
||||
|
||||
@@ -3,45 +3,59 @@
|
||||
package window
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"unsafe"
|
||||
|
||||
"gioui.org/gpu"
|
||||
"gioui.org/app/internal/d3d11"
|
||||
"gioui.org/internal/d3d11"
|
||||
)
|
||||
|
||||
type d3d11Context struct {
|
||||
win *window
|
||||
swchain *d3d11.SwapChain
|
||||
fbo *d3d11.Framebuffer
|
||||
dev *d3d11.Device
|
||||
win *window
|
||||
dev *d3d11.Device
|
||||
ctx *d3d11.DeviceContext
|
||||
|
||||
swchain *d3d11.IDXGISwapChain
|
||||
renderTarget *d3d11.RenderTargetView
|
||||
depthView *d3d11.DepthStencilView
|
||||
width, height int
|
||||
}
|
||||
|
||||
const debug = false
|
||||
|
||||
func init() {
|
||||
backends = append(backends, gpuAPI{
|
||||
priority: 1,
|
||||
initializer: func(w *window) (Context, error) {
|
||||
hwnd, _, _ := w.HWND()
|
||||
dev, err := d3d11.NewDevice()
|
||||
var flags uint32
|
||||
if debug {
|
||||
flags |= d3d11.CREATE_DEVICE_DEBUG
|
||||
}
|
||||
dev, ctx, _, err := d3d11.CreateDevice(
|
||||
d3d11.DRIVER_TYPE_HARDWARE,
|
||||
flags,
|
||||
)
|
||||
if err != nil {
|
||||
return nil, fmt.Errorf("NewContext: %v", err)
|
||||
}
|
||||
swchain, err := d3d11.CreateSwapChain(dev, hwnd)
|
||||
if err != nil {
|
||||
d3d11.IUnknownRelease(unsafe.Pointer(ctx), ctx.Vtbl.Release)
|
||||
d3d11.IUnknownRelease(unsafe.Pointer(dev), dev.Vtbl.Release)
|
||||
return nil, err
|
||||
}
|
||||
swchain, err := dev.CreateSwapChain(hwnd)
|
||||
if err != nil {
|
||||
dev.Release()
|
||||
return nil, err
|
||||
}
|
||||
return &d3d11Context{win: w, dev: dev, swchain: swchain}, nil
|
||||
return &d3d11Context{win: w, dev: dev, ctx: ctx, swchain: swchain}, nil
|
||||
},
|
||||
})
|
||||
}
|
||||
|
||||
func (c *d3d11Context) API() gpu.API {
|
||||
return gpu.Direct3D11{Device: unsafe.Pointer(c.dev.Handle)}
|
||||
return gpu.Direct3D11{Device: unsafe.Pointer(c.dev)}
|
||||
}
|
||||
|
||||
func (c *d3d11Context) Present() error {
|
||||
err := c.swchain.Present()
|
||||
err := c.swchain.Present(1, 0)
|
||||
if err == nil {
|
||||
return nil
|
||||
}
|
||||
@@ -59,25 +73,40 @@ func (c *d3d11Context) Present() error {
|
||||
|
||||
func (c *d3d11Context) MakeCurrent() error {
|
||||
_, width, height := c.win.HWND()
|
||||
if c.fbo != nil && width == c.width && height == c.height {
|
||||
c.dev.BindFramebuffer(c.fbo)
|
||||
if c.renderTarget != nil && width == c.width && height == c.height {
|
||||
c.ctx.OMSetRenderTargets(c.renderTarget, c.depthView)
|
||||
return nil
|
||||
}
|
||||
if c.fbo != nil {
|
||||
c.fbo.Release()
|
||||
c.fbo = nil
|
||||
}
|
||||
if err := c.swchain.Resize(); err != nil {
|
||||
c.releaseFBO()
|
||||
if err := c.swchain.ResizeBuffers(0, 0, 0, d3d11.DXGI_FORMAT_UNKNOWN, 0); err != nil {
|
||||
return err
|
||||
}
|
||||
c.width = width
|
||||
c.height = height
|
||||
fbo, err := c.swchain.Framebuffer(c.dev)
|
||||
|
||||
desc, err := c.swchain.GetDesc()
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
c.fbo = fbo
|
||||
c.dev.BindFramebuffer(c.fbo)
|
||||
backBuffer, err := c.swchain.GetBuffer(0, &d3d11.IID_Texture2D)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
texture := (*d3d11.Resource)(unsafe.Pointer(backBuffer))
|
||||
renderTarget, err := c.dev.CreateRenderTargetView(texture)
|
||||
d3d11.IUnknownRelease(unsafe.Pointer(backBuffer), backBuffer.Vtbl.Release)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
depthView, err := d3d11.CreateDepthView(c.dev, int(desc.BufferDesc.Width), int(desc.BufferDesc.Height), 24)
|
||||
if err != nil {
|
||||
d3d11.IUnknownRelease(unsafe.Pointer(renderTarget), renderTarget.Vtbl.Release)
|
||||
return err
|
||||
}
|
||||
c.renderTarget = renderTarget
|
||||
c.depthView = depthView
|
||||
|
||||
c.ctx.OMSetRenderTargets(c.renderTarget, c.depthView)
|
||||
return nil
|
||||
}
|
||||
|
||||
@@ -86,16 +115,26 @@ func (c *d3d11Context) Lock() {}
|
||||
func (c *d3d11Context) Unlock() {}
|
||||
|
||||
func (c *d3d11Context) Release() {
|
||||
if c.fbo != nil {
|
||||
c.fbo.Release()
|
||||
}
|
||||
c.releaseFBO()
|
||||
if c.swchain != nil {
|
||||
c.swchain.Release()
|
||||
d3d11.IUnknownRelease(unsafe.Pointer(c.swchain), c.swchain.Vtbl.Release)
|
||||
}
|
||||
if c.ctx != nil {
|
||||
d3d11.IUnknownRelease(unsafe.Pointer(c.ctx), c.ctx.Vtbl.Release)
|
||||
}
|
||||
if c.dev != nil {
|
||||
c.dev.Release()
|
||||
d3d11.IUnknownRelease(unsafe.Pointer(c.dev), c.dev.Vtbl.Release)
|
||||
}
|
||||
*c = d3d11Context{}
|
||||
}
|
||||
|
||||
func (c *d3d11Context) releaseFBO() {
|
||||
if c.depthView != nil {
|
||||
d3d11.IUnknownRelease(unsafe.Pointer(c.depthView), c.depthView.Vtbl.Release)
|
||||
c.depthView = nil
|
||||
}
|
||||
if c.renderTarget != nil {
|
||||
d3d11.IUnknownRelease(unsafe.Pointer(c.renderTarget), c.renderTarget.Vtbl.Release)
|
||||
c.renderTarget = nil
|
||||
}
|
||||
c.fbo = nil
|
||||
c.swchain = nil
|
||||
c.dev = nil
|
||||
}
|
||||
|
||||
@@ -10,6 +10,8 @@ import (
|
||||
"gioui.org/app/internal/window"
|
||||
"gioui.org/gpu"
|
||||
"gioui.org/op"
|
||||
|
||||
_ "gioui.org/app/internal/d3d11"
|
||||
)
|
||||
|
||||
type renderLoop struct {
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user