internal/d3d11: extract Direct3D API to separate package

We're about the merge the Direct3D backend into package gpu. Extract the
raw Direct3D API to its own package, just like package glimpl.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2021-03-05 13:26:19 +01:00
parent 8ff6546285
commit e17dd5bd30
6 changed files with 574 additions and 603 deletions
+11 -4
View File
@@ -6,7 +6,9 @@ import (
"unsafe"
"gioui.org/gpu"
"gioui.org/app/internal/d3d11"
"gioui.org/internal/d3d11"
_ "gioui.org/app/internal/d3d11"
)
type d3d11Context struct {
@@ -14,15 +16,20 @@ type d3d11Context struct {
}
func newContext() (context, error) {
dev, err := d3d11.NewDevice()
dev, ctx, _, err := d3d11.CreateDevice(
d3d11.DRIVER_TYPE_HARDWARE,
0,
)
if err != nil {
return nil, err
}
// Don't need it.
d3d11.IUnknownRelease(unsafe.Pointer(ctx), ctx.Vtbl.Release)
return &d3d11Context{dev: dev}, nil
}
func (c *d3d11Context) API() gpu.API {
return gpu.Direct3D11{Device: unsafe.Pointer(c.dev.Handle)}
return gpu.Direct3D11{Device: unsafe.Pointer(c.dev)}
}
func (c *d3d11Context) MakeCurrent() error {
@@ -33,6 +40,6 @@ func (c *d3d11Context) ReleaseCurrent() {
}
func (c *d3d11Context) Release() {
c.dev.Release()
d3d11.IUnknownRelease(unsafe.Pointer(c.dev), c.dev.Vtbl.Release)
c.dev = nil
}