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internal/d3d11: extract Direct3D API to separate package
We're about the merge the Direct3D backend into package gpu. Extract the raw Direct3D API to its own package, just like package glimpl. Signed-off-by: Elias Naur <mail@eliasnaur.com>
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// SPDX-License-Identifier: Unlicense OR MIT
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// This file exists so this package builds on non-Windows platforms.
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package d3d11
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