example/glfw: delete GLFW => Gio OpenGL bridge

It's no longer needed.

Update gophers to latest gio while here.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2020-12-04 18:00:40 +01:00
parent ffe5ab51a2
commit e9a75cc22a
5 changed files with 7 additions and 338 deletions
+1 -1
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@@ -3,7 +3,7 @@ module gioui.org/cmd
go 1.13
require (
gioui.org v0.0.0-20201119103011-21ef492cc9df
gioui.org v0.0.0-20201204195022-ffe5ab51a2b1
github.com/chromedp/cdproto v0.0.0-20191114225735-6626966fbae4
github.com/chromedp/chromedp v0.5.2
golang.org/x/image v0.0.0-20200618115811-c13761719519
+2 -2
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@@ -1,6 +1,6 @@
dmitri.shuralyov.com/gpu/mtl v0.0.0-20190408044501-666a987793e9/go.mod h1:H6x//7gZCb22OMCxBHrMx7a5I7Hp++hsVxbQ4BYO7hU=
gioui.org v0.0.0-20201119103011-21ef492cc9df h1:rbPrGAuu3VRB5ip6X8v1NN+P79oWEBGWYEI+Qreqvpg=
gioui.org v0.0.0-20201119103011-21ef492cc9df/go.mod h1:Y+uS7hHMvku1Q+ooaoq6fYD5B2LGoT8JtFgvmYmRzTw=
gioui.org v0.0.0-20201204195022-ffe5ab51a2b1 h1:ACfcF4yEsecRtaon99ftidRmIwuOsKZCLGQDENOI9BI=
gioui.org v0.0.0-20201204195022-ffe5ab51a2b1/go.mod h1:Y+uS7hHMvku1Q+ooaoq6fYD5B2LGoT8JtFgvmYmRzTw=
github.com/BurntSushi/xgb v0.0.0-20160522181843-27f122750802/go.mod h1:IVnqGOEym/WlBOVXweHU+Q+/VP0lqqI8lqeDx9IjBqo=
github.com/chromedp/cdproto v0.0.0-20191114225735-6626966fbae4 h1:QD3KxSJ59L2lxG6MXBjNHxiQO2RmxTQ3XcK+wO44WOg=
github.com/chromedp/cdproto v0.0.0-20191114225735-6626966fbae4/go.mod h1:PfAWWKJqjlGFYJEidUM6aVIWPr0EpobeyVWEEmplX7g=
+1 -332
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@@ -18,9 +18,7 @@ import (
"log"
"math"
"runtime"
"strings"
"time"
"unsafe"
"gioui.org/f32"
"gioui.org/font/gofont"
@@ -69,11 +67,10 @@ func main() {
// Enable sRGB.
gl.Enable(gl.FRAMEBUFFER_SRGB)
f := new(goglFunctions)
var queue router.Router
var ops op.Ops
th := material.NewTheme(gofont.Collection())
backend, err := giogl.NewBackend(f)
backend, err := giogl.NewBackend(nil)
if err != nil {
log.Fatal(err)
}
@@ -170,331 +167,3 @@ func (s *glfwConfig) Px(v unit.Value) int {
}
return int(math.Round(float64(scale * v.V)))
}
func (f *goglFunctions) ActiveTexture(texture giogl.Enum) {
gl.ActiveTexture(uint32(texture))
}
func (f *goglFunctions) AttachShader(p giogl.Program, s giogl.Shader) {
gl.AttachShader(uint32(p.V), uint32(s.V))
}
func (f *goglFunctions) BeginQuery(target giogl.Enum, query giogl.Query) {
gl.BeginQuery(uint32(target), uint32(query.V))
}
func (f *goglFunctions) BindAttribLocation(p giogl.Program, a giogl.Attrib, name string) {
gl.BindAttribLocation(uint32(p.V), uint32(a), gl.Str(name+"\x00"))
}
func (f *goglFunctions) BindBuffer(target giogl.Enum, b giogl.Buffer) {
gl.BindBuffer(uint32(target), uint32(b.V))
}
func (f *goglFunctions) BindBufferBase(target giogl.Enum, index int, b giogl.Buffer) {
gl.BindBufferBase(uint32(target), uint32(index), uint32(b.V))
}
func (f *goglFunctions) BindFramebuffer(target giogl.Enum, fb giogl.Framebuffer) {
gl.BindFramebuffer(uint32(target), uint32(fb.V))
}
func (f *goglFunctions) BindRenderbuffer(target giogl.Enum, rb giogl.Renderbuffer) {
gl.BindRenderbuffer(uint32(target), uint32(rb.V))
}
func (f *goglFunctions) BindTexture(target giogl.Enum, t giogl.Texture) {
gl.BindTexture(uint32(target), uint32(t.V))
}
func (f *goglFunctions) BlendEquation(mode giogl.Enum) {
gl.BlendEquation(uint32(mode))
}
func (f *goglFunctions) BlendFunc(sfactor, dfactor giogl.Enum) {
gl.BlendFunc(uint32(sfactor), uint32(dfactor))
}
func (f *goglFunctions) BufferData(target giogl.Enum, src []byte, usage giogl.Enum) {
gl.BufferData(uint32(target), len(src), gl.Ptr(src), uint32(usage))
}
func (f *goglFunctions) CheckFramebufferStatus(target giogl.Enum) giogl.Enum {
return giogl.Enum(gl.CheckFramebufferStatus(uint32(target)))
}
func (f *goglFunctions) Clear(mask giogl.Enum) {
gl.Clear(uint32(mask))
}
func (f *goglFunctions) ClearColor(red, green, blue, alpha float32) {
gl.ClearColor(red, green, blue, alpha)
}
func (f *goglFunctions) ClearDepthf(d float32) {
gl.ClearDepthf(d)
}
func (f *goglFunctions) CompileShader(s giogl.Shader) {
gl.CompileShader(uint32(s.V))
}
func (f *goglFunctions) CreateBuffer() giogl.Buffer {
var buf uint32
gl.GenBuffers(1, &buf)
return giogl.Buffer{uint(buf)}
}
func (f *goglFunctions) CreateFramebuffer() giogl.Framebuffer {
var fb uint32
gl.GenFramebuffers(1, &fb)
return giogl.Framebuffer{uint(fb)}
}
func (f *goglFunctions) CreateProgram() giogl.Program {
return giogl.Program{uint(gl.CreateProgram())}
}
func (f *goglFunctions) CreateQuery() giogl.Query {
var q uint32
gl.GenQueries(1, &q)
return giogl.Query{uint(q)}
}
func (f *goglFunctions) CreateRenderbuffer() giogl.Renderbuffer {
var rb uint32
gl.GenRenderbuffers(1, &rb)
return giogl.Renderbuffer{uint(rb)}
}
func (f *goglFunctions) CreateShader(ty giogl.Enum) giogl.Shader {
return giogl.Shader{uint(gl.CreateShader(uint32(ty)))}
}
func (f *goglFunctions) CreateTexture() giogl.Texture {
var t uint32
gl.GenTextures(1, &t)
return giogl.Texture{uint(t)}
}
func (f *goglFunctions) DeleteBuffer(v giogl.Buffer) {
buf := uint32(v.V)
gl.DeleteBuffers(1, &buf)
}
func (f *goglFunctions) DeleteFramebuffer(v giogl.Framebuffer) {
fb := uint32(v.V)
gl.DeleteFramebuffers(1, &fb)
}
func (f *goglFunctions) DeleteProgram(p giogl.Program) {
gl.DeleteProgram(uint32(p.V))
}
func (f *goglFunctions) DeleteQuery(query giogl.Query) {
q := uint32(query.V)
gl.DeleteQueries(1, &q)
}
func (f *goglFunctions) DeleteRenderbuffer(rb giogl.Renderbuffer) {
r := uint32(rb.V)
gl.DeleteRenderbuffers(1, &r)
}
func (f *goglFunctions) DeleteShader(s giogl.Shader) {
gl.DeleteShader(uint32(s.V))
}
func (f *goglFunctions) DeleteTexture(v giogl.Texture) {
t := uint32(v.V)
gl.DeleteTextures(1, &t)
}
func (f *goglFunctions) DepthFunc(d giogl.Enum) {
gl.DepthFunc(uint32(d))
}
func (f *goglFunctions) DepthMask(mask bool) {
gl.DepthMask(mask)
}
func (f *goglFunctions) DisableVertexAttribArray(a giogl.Attrib) {
gl.DisableVertexAttribArray(uint32(a))
}
func (f *goglFunctions) Disable(cap giogl.Enum) {
gl.Disable(uint32(cap))
}
func (f *goglFunctions) DrawArrays(mode giogl.Enum, first, count int) {
gl.DrawArrays(uint32(mode), int32(first), int32(count))
}
func (f *goglFunctions) DrawElements(mode giogl.Enum, count int, ty giogl.Enum, offset int) {
gl.DrawElements(uint32(mode), int32(count), uint32(ty), unsafe.Pointer(uintptr(offset)))
}
func (f *goglFunctions) Enable(cap giogl.Enum) {
gl.Enable(uint32(cap))
}
func (f *goglFunctions) EnableVertexAttribArray(a giogl.Attrib) {
gl.EnableVertexAttribArray(uint32(a))
}
func (f *goglFunctions) EndQuery(target giogl.Enum) {
gl.EndQuery(uint32(target))
}
func (f *goglFunctions) FramebufferRenderbuffer(target, attachment, renderbuffertarget giogl.Enum, renderbuffer giogl.Renderbuffer) {
gl.FramebufferRenderbuffer(uint32(target), uint32(attachment), uint32(renderbuffertarget), uint32(renderbuffer.V))
}
func (f *goglFunctions) FramebufferTexture2D(target, attachment, texTarget giogl.Enum, t giogl.Texture, level int) {
gl.FramebufferTexture2D(uint32(target), uint32(attachment), uint32(texTarget), uint32(t.V), int32(level))
}
func (f *goglFunctions) GetBinding(pname giogl.Enum) giogl.Object {
var o int32
gl.GetIntegerv(uint32(pname), &o)
return giogl.Object{uint(o)}
}
func (f *goglFunctions) GetError() giogl.Enum {
return giogl.Enum(gl.GetError())
}
func (f *goglFunctions) GetInteger(pname giogl.Enum) int {
var p [100]int32
gl.GetIntegerv(uint32(pname), &p[0])
return int(p[0])
}
func (f *goglFunctions) GetProgrami(p giogl.Program, pname giogl.Enum) int {
var params [100]int32
gl.GetProgramiv(uint32(p.V), uint32(pname), &params[0])
return int(params[0])
}
func (f *goglFunctions) GetProgramInfoLog(p giogl.Program) string {
var logLength int32
gl.GetProgramiv(uint32(p.V), gl.INFO_LOG_LENGTH, &logLength)
log := strings.Repeat("\x00", int(logLength+1))
gl.GetProgramInfoLog(uint32(p.V), logLength, nil, gl.Str(log))
return log[:logLength]
}
func (f *goglFunctions) GetQueryObjectuiv(query giogl.Query, pname giogl.Enum) uint {
var i uint32
gl.GetQueryObjectuiv(uint32(query.V), uint32(pname), &i)
return uint(i)
}
func (f *goglFunctions) GetShaderi(s giogl.Shader, pname giogl.Enum) int {
var i int32
gl.GetShaderiv(uint32(s.V), uint32(pname), &i)
return int(i)
}
func (f *goglFunctions) GetShaderInfoLog(s giogl.Shader) string {
var logLength int32
gl.GetShaderiv(uint32(s.V), gl.INFO_LOG_LENGTH, &logLength)
log := strings.Repeat("\x00", int(logLength+1))
gl.GetShaderInfoLog(uint32(s.V), logLength, nil, gl.Str(log))
return log[:logLength]
}
func (f *goglFunctions) GetString(pname giogl.Enum) string {
switch {
case pname == giogl.EXTENSIONS:
// OpenGL 3 core profile doesn't support glGetString(GL_EXTENSIONS).
// Use glGetStringi(GL_EXTENSIONS, <index>).
var exts []string
nexts := f.GetInteger(gl.NUM_EXTENSIONS)
for i := 0; i < nexts; i++ {
ext := gl.GetStringi(gl.EXTENSIONS, uint32(i))
exts = append(exts, gl.GoStr(ext))
}
return strings.Join(exts, " ")
default:
return gl.GoStr(gl.GetString(uint32(pname)))
}
}
func (f *goglFunctions) GetUniformBlockIndex(p giogl.Program, name string) uint {
return uint(gl.GetUniformBlockIndex(uint32(p.V), gl.Str(name+"\x00")))
}
func (f *goglFunctions) GetUniformLocation(p giogl.Program, name string) giogl.Uniform {
return giogl.Uniform{int(gl.GetUniformLocation(uint32(p.V), gl.Str(name+"\x00")))}
}
func (f *goglFunctions) InvalidateFramebuffer(target, attachment giogl.Enum) {
// Doesn't exist in OpenGL Core.
}
func (f *goglFunctions) LinkProgram(p giogl.Program) {
gl.LinkProgram(uint32(p.V))
}
func (f *goglFunctions) ReadPixels(x, y, width, height int, format, ty giogl.Enum, data []byte) {
gl.ReadPixels(int32(x), int32(y), int32(width), int32(height), uint32(format), uint32(ty), unsafe.Pointer(&data[0]))
}
func (f *goglFunctions) RenderbufferStorage(target, internalformat giogl.Enum, width, height int) {
gl.RenderbufferStorage(uint32(target), uint32(internalformat), int32(width), int32(height))
}
func (f *goglFunctions) ShaderSource(s giogl.Shader, src string) {
csources, free := gl.Strs(src + "\x00")
gl.ShaderSource(uint32(s.V), 1, csources, nil)
free()
}
func (f *goglFunctions) TexImage2D(target giogl.Enum, level int, internalFormat int, width, height int, format, ty giogl.Enum, data []byte) {
var p unsafe.Pointer
if len(data) > 0 {
p = unsafe.Pointer(&data[0])
}
gl.TexImage2D(uint32(target), int32(level), int32(internalFormat), int32(width), int32(height), 0, uint32(format), uint32(ty), p)
}
func (f *goglFunctions) TexParameteri(target, pname giogl.Enum, param int) {
gl.TexParameteri(uint32(target), uint32(pname), int32(param))
}
func (f *goglFunctions) Uniform1f(dst giogl.Uniform, v float32) {
gl.Uniform1f(int32(dst.V), v)
}
func (f *goglFunctions) UniformBlockBinding(p giogl.Program, uniformBlockIndex uint, uniformBlockBinding uint) {
gl.UniformBlockBinding(uint32(p.V), uint32(uniformBlockIndex), uint32(uniformBlockBinding))
}
func (f *goglFunctions) Uniform1i(dst giogl.Uniform, v int) {
gl.Uniform1i(int32(dst.V), int32(v))
}
func (f *goglFunctions) Uniform2f(dst giogl.Uniform, v0, v1 float32) {
gl.Uniform2f(int32(dst.V), v0, v1)
}
func (f *goglFunctions) Uniform3f(dst giogl.Uniform, v0, v1, v2 float32) {
gl.Uniform3f(int32(dst.V), v0, v1, v2)
}
func (f *goglFunctions) Uniform4f(dst giogl.Uniform, v0, v1, v2, v3 float32) {
gl.Uniform4f(int32(dst.V), v0, v1, v2, v3)
}
func (f *goglFunctions) UseProgram(p giogl.Program) {
gl.UseProgram(uint32(p.V))
}
func (f *goglFunctions) VertexAttribPointer(dst giogl.Attrib, size int, ty giogl.Enum, normalized bool, stride, offset int) {
gl.VertexAttribPointer(uint32(dst), int32(size), uint32(ty), normalized, int32(stride), unsafe.Pointer(uintptr(offset)))
}
func (f *goglFunctions) Viewport(x, y, width, height int) {
gl.Viewport(int32(x), int32(y), int32(width), int32(height))
}
+1 -1
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@@ -3,7 +3,7 @@ module gioui.org/example
go 1.13
require (
gioui.org v0.0.0-20201204193853-8c9466e03e3d
gioui.org v0.0.0-20201204195022-ffe5ab51a2b1
github.com/go-gl/gl v0.0.0-20190320180904-bf2b1f2f34d7
github.com/go-gl/glfw/v3.3/glfw v0.0.0-20191125211704-12ad95a8df72
github.com/google/go-github/v24 v24.0.1
+2 -2
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@@ -1,7 +1,7 @@
cloud.google.com/go v0.34.0/go.mod h1:aQUYkXzVsufM+DwF1aE+0xfcU+56JwCaLick0ClmMTw=
dmitri.shuralyov.com/gpu/mtl v0.0.0-20190408044501-666a987793e9/go.mod h1:H6x//7gZCb22OMCxBHrMx7a5I7Hp++hsVxbQ4BYO7hU=
gioui.org v0.0.0-20201204193853-8c9466e03e3d h1:u2rARNrKqmk/AICNAYbbPedy6CZUFSKfopuJ9Zb+CgQ=
gioui.org v0.0.0-20201204193853-8c9466e03e3d/go.mod h1:Y+uS7hHMvku1Q+ooaoq6fYD5B2LGoT8JtFgvmYmRzTw=
gioui.org v0.0.0-20201204195022-ffe5ab51a2b1 h1:ACfcF4yEsecRtaon99ftidRmIwuOsKZCLGQDENOI9BI=
gioui.org v0.0.0-20201204195022-ffe5ab51a2b1/go.mod h1:Y+uS7hHMvku1Q+ooaoq6fYD5B2LGoT8JtFgvmYmRzTw=
github.com/BurntSushi/xgb v0.0.0-20160522181843-27f122750802/go.mod h1:IVnqGOEym/WlBOVXweHU+Q+/VP0lqqI8lqeDx9IjBqo=
github.com/go-gl/gl v0.0.0-20190320180904-bf2b1f2f34d7 h1:SCYMcCJ89LjRGwEa0tRluNRiMjZHalQZrVrvTbPh+qw=
github.com/go-gl/gl v0.0.0-20190320180904-bf2b1f2f34d7/go.mod h1:482civXOzJJCPzJ4ZOX/pwvXBWSnzD4OKMdH4ClKGbk=