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op/clip: add Circle and Path.CubeTo
Signed-off-by: Egon Elbre <egonelbre@gmail.com>
This commit is contained in:
+7
-4
@@ -294,12 +294,15 @@ func (p *Path) arc(alpha float64, c f32.Point, rx, ry, beg, delta float64) {
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// Cube records a cubic Bézier from the pen through
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// two control points ending in to.
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func (p *Path) Cube(ctrl0, ctrl1, to f32.Point) {
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if ctrl0 == (f32.Point{}) && ctrl1 == (f32.Point{}) && to == (f32.Point{}) {
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p.CubeTo(p.pen.Add(ctrl0), p.pen.Add(ctrl1), p.pen.Add(to))
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}
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// CubeTo records a cubic Bézier from the pen through
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// two control points ending in to, with absolute coordinates.
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func (p *Path) CubeTo(ctrl0, ctrl1, to f32.Point) {
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if ctrl0 == p.pen && ctrl1 == p.pen && to == p.pen {
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return
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}
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ctrl0 = ctrl0.Add(p.pen)
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ctrl1 = ctrl1.Add(p.pen)
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to = to.Add(p.pen)
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data := p.ops.Write(scene.CommandSize + 4)
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bo := binary.LittleEndian
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bo.PutUint32(data[0:], uint32(p.contour))
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@@ -4,6 +4,7 @@ package clip
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import (
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"image"
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"math"
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"gioui.org/f32"
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"gioui.org/op"
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@@ -101,6 +102,55 @@ func (rr Border) Add(ops *op.Ops) {
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rr.Op(ops).Add(ops)
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}
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// Circle represents the clip area of a circle.
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type Circle struct {
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Center f32.Point
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Radius float32
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}
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// Op returns the op for the circle.
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func (c Circle) Op(ops *op.Ops) Op {
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return Outline{Path: c.path(ops)}.Op()
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}
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// path returns the path spec for the circle.
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func (c Circle) path(ops *op.Ops) PathSpec {
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var p Path
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p.Begin(ops)
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center := c.Center
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r := c.Radius
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// https://pomax.github.io/bezierinfo/#circles_cubic.
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const q = 4 * (math.Sqrt2 - 1) / 3 // 4*(sqrt(2)-1)/3
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curve := r * q
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top := f32.Point{X: center.X, Y: center.Y - r}
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p.MoveTo(top)
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p.CubeTo(
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f32.Point{X: center.X + curve, Y: center.Y - r},
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f32.Point{X: center.X + r, Y: center.Y - curve},
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f32.Point{X: center.X + r, Y: center.Y},
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)
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p.CubeTo(
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f32.Point{X: center.X + r, Y: center.Y + curve},
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f32.Point{X: center.X + curve, Y: center.Y + r},
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f32.Point{X: center.X, Y: center.Y + r},
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)
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p.CubeTo(
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f32.Point{X: center.X - curve, Y: center.Y + r},
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f32.Point{X: center.X - r, Y: center.Y + curve},
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f32.Point{X: center.X - r, Y: center.Y},
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)
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p.CubeTo(
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f32.Point{X: center.X - r, Y: center.Y - curve},
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f32.Point{X: center.X - curve, Y: center.Y - r},
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top,
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)
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return p.End()
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}
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// roundRect adds the outline of a rectangle with rounded corners to a
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// path.
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func roundRect(p *Path, size f32.Point, se, sw, nw, ne float32) {
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