app/headless: re-implement Screenshot on top of Backend

The new Framebuffer.ReadPixels method is enough to implement
Window.Screenshot. Use that instead of the OpenGL-specific
implementation.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2020-02-22 08:24:18 +01:00
parent e4a927982d
commit f305f71b20
5 changed files with 46 additions and 79 deletions
+42 -9
View File
@@ -14,13 +14,15 @@ import (
// Window is a headless window.
type Window struct {
size image.Point
ctx backend
gpu *gpu.GPU
size image.Point
ctx backend
backend gpu.Backend
gpu *gpu.GPU
fboTex gpu.Texture
fbo gpu.Framebuffer
}
type backend interface {
Screenshot(width, height int, pixels []byte) error
Backend() (gpu.Backend, error)
MakeCurrent() error
ReleaseCurrent()
@@ -40,18 +42,38 @@ func NewWindow(width, height int) (*Window, error) {
err = contextDo(ctx, func() error {
backend, err := ctx.Backend()
if err != nil {
ctx.Release()
return err
}
gpu, err := gpu.New(backend)
fboTex, err := backend.NewTexture(
gpu.TextureFormatSRGB,
width, height,
gpu.FilterNearest, gpu.FilterNearest,
gpu.BufferBindingFramebuffer,
)
if err != nil {
ctx.Release()
return nil
}
const depthBits = 16
fbo, err := backend.NewFramebuffer(fboTex, depthBits)
if err != nil {
fboTex.Release()
return err
}
w.gpu = gpu
fbo.Bind()
gp, err := gpu.New(backend)
if err != nil {
fbo.Release()
fboTex.Release()
return err
}
w.fboTex = fboTex
w.fbo = fbo
w.gpu = gp
w.backend = backend
return err
})
if err != nil {
ctx.Release()
return nil, err
}
return w, nil
@@ -60,6 +82,14 @@ func NewWindow(width, height int) (*Window, error) {
// Release resources associated with the window.
func (w *Window) Release() {
contextDo(w.ctx, func() error {
if w.fbo != nil {
w.fbo.Release()
w.fbo = nil
}
if w.fboTex != nil {
w.fboTex.Release()
w.fboTex = nil
}
if w.gpu != nil {
w.gpu.Release()
w.gpu = nil
@@ -87,7 +117,10 @@ func (w *Window) Frame(frame *op.Ops) {
func (w *Window) Screenshot() (*image.RGBA, error) {
img := image.NewRGBA(image.Rectangle{Max: w.size})
contextDo(w.ctx, func() error {
return w.ctx.Screenshot(w.size.X, w.size.Y, img.Pix)
return w.fbo.ReadPixels(
image.Rectangle{
Max: image.Point{X: w.size.X, Y: w.size.Y},
}, img.Pix)
})
// Flip image in y-direction. OpenGL's origin is in the lower
// left corner.
+1 -1
View File
@@ -22,7 +22,7 @@ type nsContext struct {
prepared bool
}
func newGLContext() (glContext, error) {
func newGLContext() (backend, error) {
ctx := C.gio_headless_newContext()
return &nsContext{ctx: ctx, c: new(glimpl.Functions)}, nil
}
+1 -1
View File
@@ -8,6 +8,6 @@ import (
"gioui.org/app/internal/egl"
)
func newGLContext() (glContext, error) {
func newGLContext() (backend, error) {
return egl.NewContext(egl.EGL_DEFAULT_DISPLAY)
}
+1 -67
View File
@@ -2,72 +2,6 @@
package headless
import (
"fmt"
"runtime"
"gioui.org/app/internal/glimpl"
"gioui.org/app/internal/srgb"
"gioui.org/gpu"
"gioui.org/gpu/gl"
)
type glContext interface {
Functions() *glimpl.Functions
Backend() (gpu.Backend, error)
MakeCurrent() error
ReleaseCurrent()
Release()
}
type glBackend struct {
glContext
srgb *srgb.FBO
}
func newContext(width, height int) (backend, error) {
glctx, err := newGLContext()
if err != nil {
return nil, err
}
// Create the back buffer FBO after locking the thread and making
// the context current.
runtime.LockOSThread()
defer runtime.UnlockOSThread()
if err := glctx.MakeCurrent(); err != nil {
glctx.Release()
return nil, err
}
defer glctx.ReleaseCurrent()
fbo, err := srgb.New(glctx.Functions())
if err != nil {
glctx.Release()
return nil, err
}
if err := fbo.Refresh(width, height); err != nil {
fbo.Release()
glctx.Release()
return nil, err
}
return &glBackend{glctx, fbo}, nil
}
func (b *glBackend) Screenshot(width, height int, pixels []byte) error {
if len(pixels) != width*height*4 {
panic("unexpected RGBA size")
}
f := b.Functions()
f.ReadPixels(0, 0, width, height, gl.RGBA, gl.UNSIGNED_BYTE, pixels)
if glErr := f.GetError(); glErr != gl.NO_ERROR {
return fmt.Errorf("glReadPixels failed: %d", glErr)
}
return nil
}
func (b *glBackend) Release() {
if b.srgb != nil {
b.srgb.Release()
b.srgb = nil
}
b.glContext.Release()
return newGLContext()
}
+1 -1
View File
@@ -16,7 +16,7 @@ type jsContext struct {
f *glimpl.Functions
}
func newGLContext() (glContext, error) {
func newGLContext() (backend, error) {
version := 2
doc := js.Global().Get("document")
cnv := doc.Call("createElement", "canvas")