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app/headless: re-implement Screenshot on top of Backend
The new Framebuffer.ReadPixels method is enough to implement Window.Screenshot. Use that instead of the OpenGL-specific implementation. Signed-off-by: Elias Naur <mail@eliasnaur.com>
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@@ -2,72 +2,6 @@
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package headless
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import (
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"fmt"
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"runtime"
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"gioui.org/app/internal/glimpl"
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"gioui.org/app/internal/srgb"
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"gioui.org/gpu"
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"gioui.org/gpu/gl"
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)
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type glContext interface {
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Functions() *glimpl.Functions
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Backend() (gpu.Backend, error)
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MakeCurrent() error
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ReleaseCurrent()
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Release()
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}
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type glBackend struct {
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glContext
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srgb *srgb.FBO
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}
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func newContext(width, height int) (backend, error) {
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glctx, err := newGLContext()
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if err != nil {
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return nil, err
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}
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// Create the back buffer FBO after locking the thread and making
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// the context current.
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runtime.LockOSThread()
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defer runtime.UnlockOSThread()
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if err := glctx.MakeCurrent(); err != nil {
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glctx.Release()
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return nil, err
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}
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defer glctx.ReleaseCurrent()
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fbo, err := srgb.New(glctx.Functions())
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if err != nil {
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glctx.Release()
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return nil, err
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}
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if err := fbo.Refresh(width, height); err != nil {
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fbo.Release()
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glctx.Release()
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return nil, err
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}
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return &glBackend{glctx, fbo}, nil
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}
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func (b *glBackend) Screenshot(width, height int, pixels []byte) error {
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if len(pixels) != width*height*4 {
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panic("unexpected RGBA size")
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}
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f := b.Functions()
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f.ReadPixels(0, 0, width, height, gl.RGBA, gl.UNSIGNED_BYTE, pixels)
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if glErr := f.GetError(); glErr != gl.NO_ERROR {
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return fmt.Errorf("glReadPixels failed: %d", glErr)
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}
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return nil
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}
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func (b *glBackend) Release() {
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if b.srgb != nil {
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b.srgb.Release()
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b.srgb = nil
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}
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b.glContext.Release()
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return newGLContext()
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}
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