op: change signature of Ops.Write

By returning the allocated data buffer, Ops can become an interface
in a future change without forcing operations to allocate.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2019-10-14 23:10:35 +02:00
parent 88208891de
commit fa00b53e13
6 changed files with 24 additions and 34 deletions
+3 -6
View File
@@ -66,33 +66,30 @@ func (i ImageOp) Add(o *op.Ops) {
}.Add(o)
return
}
data := make([]byte, opconst.TypeImageLen)
data := o.Write(opconst.TypeImageLen, i.src)
data[0] = byte(opconst.TypeImage)
bo := binary.LittleEndian
bo.PutUint32(data[1:], uint32(i.size.X))
bo.PutUint32(data[5:], uint32(i.size.Y))
o.Write(data, i.src)
}
func (c ColorOp) Add(o *op.Ops) {
data := make([]byte, opconst.TypeColorLen)
data := o.Write(opconst.TypeColorLen)
data[0] = byte(opconst.TypeColor)
data[1] = c.Color.R
data[2] = c.Color.G
data[3] = c.Color.B
data[4] = c.Color.A
o.Write(data)
}
func (d PaintOp) Add(o *op.Ops) {
data := make([]byte, opconst.TypePaintLen)
data := o.Write(opconst.TypePaintLen)
data[0] = byte(opconst.TypePaint)
bo := binary.LittleEndian
bo.PutUint32(data[1:], math.Float32bits(d.Rect.Min.X))
bo.PutUint32(data[5:], math.Float32bits(d.Rect.Min.Y))
bo.PutUint32(data[9:], math.Float32bits(d.Rect.Max.X))
bo.PutUint32(data[13:], math.Float32bits(d.Rect.Max.Y))
o.Write(data)
}
// RectClip returns a ClipOp corresponding to a pixel aligned
+4 -5
View File
@@ -33,14 +33,13 @@ type ClipOp struct {
func (p ClipOp) Add(o *op.Ops) {
p.macro.Add(o)
data := make([]byte, opconst.TypeClipLen)
data := o.Write(opconst.TypeClipLen)
data[0] = byte(opconst.TypeClip)
bo := binary.LittleEndian
bo.PutUint32(data[1:], math.Float32bits(p.bounds.Min.X))
bo.PutUint32(data[5:], math.Float32bits(p.bounds.Min.Y))
bo.PutUint32(data[9:], math.Float32bits(p.bounds.Max.X))
bo.PutUint32(data[13:], math.Float32bits(p.bounds.Max.Y))
o.Write(data)
}
// Begin the path, storing the path data and final ClipOp into ops.
@@ -50,7 +49,8 @@ func (p *Path) Begin(ops *op.Ops) {
// Write the TypeAux opcode and a byte for marking whether the
// path has had its MaxY filled out. If not, the gpu will fill it
// before using it.
ops.Write([]byte{byte(opconst.TypeAux), 0})
data := ops.Write(2)
data[0] = byte(opconst.TypeAux)
}
// MoveTo moves the pen to the given position.
@@ -238,7 +238,7 @@ func (p *Path) vertex(cornerx, cornery int16, ctrl, to f32.Point) {
ToX: to.X,
ToY: to.Y,
}
data := make([]byte, path.VertStride)
data := p.ops.Write(path.VertStride)
bo := binary.LittleEndian
data[0] = byte(uint16(v.CornerX))
data[1] = byte(uint16(v.CornerX) >> 8)
@@ -252,7 +252,6 @@ func (p *Path) vertex(cornerx, cornery int16, ctrl, to f32.Point) {
bo.PutUint32(data[20:], math.Float32bits(v.CtrlY))
bo.PutUint32(data[24:], math.Float32bits(v.ToX))
bo.PutUint32(data[28:], math.Float32bits(v.ToY))
p.ops.Write(data)
}
func (p *Path) simpleQuadTo(ctrl, to f32.Point) {