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ui/pointer: ignore hits to dropped handlers
Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
+4
-1
@@ -129,7 +129,10 @@ func (q *pointerQueue) opHit(handlers *[]Key, pos f32.Point) {
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idx = n.next
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}
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if n.key != nil {
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*handlers = append(*handlers, n.key)
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if _, exists := q.handlers[n.key]; exists {
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*handlers = append(*handlers, n.key)
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}
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}
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}
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}
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