Allow platform backends to send pointer.Leave directly.
The router delivers it to entered handlers so hover state is cleared normally.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Scroll events arrived at pointerQueue.Push and went through pointerOf
+ deliverEnterLeaveEvents + deliverEvent like Move/Press/Release. The
side effect: every scroll created or updated a state.pointers entry,
populated p.entered with whatever handlers sat under the wheel
position, and overwrote state.cursor based on hit-test at the scroll
position.
When the platform layer reports scroll with a different PointerID
than mouse-move events for the same physical mouse — which the
Windows backend does (scrollEvent omits PointerID, defaulting to 0,
while pointerUpdate forwards Windows' assigned ID) — the scroll
spawns a phantom state.pointers entry. Subsequent moves go to the
mouse's "real" entry, so the phantom never receives Leave events,
its entered set never empties, and the cleanup at the end of Push
keeps it alive. pointerQueue.Frame then runs hit-test for it every
frame at the user's last scroll position, threading state.cursor
through it after the live pointer's resolution and clobbering it
with whatever's under the scroll position.
The wheel is positional but isn't a pointer. Treating it as one is
the bug. Hit-test inline at the scroll position to find delivery
targets, dispatch via deliverEvent (which already handles filter
matching, scroll axis clamping, and area-local position), and
return without creating or updating a state.pointers entry.
Add a router-level test that fails without the fix: a Move sets the
cursor over a CursorPointer region, a subsequent Scroll over a
CursorText region, and the test asserts the cursor is still
CursorPointer. Pre-fix the scroll's deliverEnterLeaveEvents
overwrites state.cursor with CursorText.
Signed-off-by: Eugene <eugenebosyakov@gmail.com>
Without this fix, two gestures that both issue GrabCmd on the same frame
will cancel each other. With the fix, the first will win the grab, and
the other ignored.
References: https://todo.sr.ht/~eliasnaur/gio/647
Signed-off-by: Elias Naur <mail@eliasnaur.com>
A single image.Rectangle for the scroll bounds introduced a subtle issue
with zero area rectangles (see #572). To avoid that and similar issues,
split the bounds into two separate one-dimensional ranges.
Fixes: https://todo.sr.ht/~eliasnaur/gio/572
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Refactor the pointer and key filter unions into the handler state struct.
This is a preparation for replacing calls to filtersMatches with queries
to the filter union.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
We're about to need per-handler state related to neither pointer nor
key input. This change merges the pointer and key handler state into one
state struct, tracked in the Router.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
This change defers event routing from the time the event is queued until
the time Events is called. This allows a future change to execute
commands immediately and to react to event order changes during a frame.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Replace the per-event event queues with a single queue of events, each
marked with the target tag. This change is a prerequisite for lazy event
delivery.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
We're about the refactor this quite subtle code, and the optimization
doesn't seem to carry its weight in complexity.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Refactor delivery of reset events to be resolved and delivered as part of
Source.Events. This is a preparation for changing event handling to be
lazy.
Reset events are delivered to event handlers that are either new or
haven't been active in the previous frame for a particular event type
(pointer or key events), to ensure the handler state is reset.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Instead of having to supply the predicates for event filtering at the
time of layout, the new Filter type allows widgets to filter at the time
of calling Source.Events. There is then only the need for a single input
op type, in package event.
Filters most importantly allow the use of one tag for several event types,
and we can define that a widget w has &w as its primary tag, by convention.
This allows the replacement of per-widget Focus methods with direct uses
of FocusCmd{&w}, and the later addition of Source.Focused(&w) queries.
Note that the TestCursor test needed restructuring to avoid its use of
InputOps.
Signed-off-by: Elias Naur <mail@eliasnaur.com>