67 Commits

Author SHA1 Message Date
CoyAce 9966e922f9 widget: fix text selection and selection area rendering issues
1. When selecting multiple lines of text, the rendered selection area does not include the last character of the first line.
2. When selecting a specific line (other than the last line) in multiline text, the last character of that line cannot be selected.

Signed-off-by: CoyAce <AkeyCoy@gmail.com>
2026-01-29 07:19:39 -05:00
Admin f73287be87 all: clean up code, upgrade to modern Go
Signed-off-by: ddkwork
2025-05-05 19:46:39 +02:00
Walter Werner SCHNEIDER 7a9ce51988 widget: add more editor shortcuts
Signed-off-by: Walter Werner SCHNEIDER <contact@schnwalter.eu>
2024-05-06 08:46:20 -04:00
Chris Waldon c645c2ec8e widget: [API] convert Editor to return one event at a time
This commit eliminates (*widget.Editor).Events() in favor of making
(*widget.Editor).Update() return events as they are generated in response to
input. This makes the behavior of the editor match the rest of the core widgets.
Callers who previously invoked Events() can now achieve the same thing by using
a loop like this:

for {
	ev, ok := editor.Update(gtx)
	if !ok {
		break
    }
	// Handle ev
}

This is undeniably more verbose, but it enables more sophisticated event processing.

Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2024-02-05 11:09:36 +00:00
Elias Naur 20c28ef282 io/input: tighten tests
Now that event delivery can be interleaved with commands, tests can be
made more precise.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-02-05 11:09:36 +00:00
Elias Naur ed0d5d5767 all: [API] deliver key events to the first matching filter
Replace the key.Filter.Target field with a Focus field that matches only
of the specified tag has focus. This has the advantage of simpler event
delivery and for lower latency in delivering key events to new handlers.

For example, consider a UI where a button is activated by a key press,
which is turn displays a dialog with another button activated by the
same key. This change allows two button press(+releases) in the same frame
to arrive at the intended targets: one key press(+release) for each
button.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-02-05 11:09:36 +00:00
Elias Naur ab9f42c820 widget: [API] replace Focus methods with explicit FocusCmds
Now that widgets by convention may be focused by issuing FocusCmd
directly, remove the now redundant Focus methods on Clickable, Editor,
Selectable.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-02-05 11:09:36 +00:00
Elias Naur 27ef6dd7a2 io/key: [API] replace key.InputOp with a filter
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-02-05 11:09:33 +00:00
Elias Naur ef8171b971 io: [API] introduce event filters; convert pointer input to use them
Instead of having to supply the predicates for event filtering at the
time of layout, the new Filter type allows widgets to filter at the time
of calling Source.Events. There is then only the need for a single input
op type, in package event.

Filters most importantly allow the use of one tag for several event types,
and we can define that a widget w has &w as its primary tag, by convention.
This allows the replacement of per-widget Focus methods with direct uses
of FocusCmd{&w}, and the later addition of Source.Focused(&w) queries.

Note that the TestCursor test needed restructuring to avoid its use of
InputOps.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-02-05 10:59:51 +00:00
Elias Naur 8334d2abb4 widget: [API] re-implement Editor.Focus in terms of commands
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-02-05 10:59:51 +00:00
Elias Naur 6027517949 io/input: [API] introduce Source, the interface between a Router and widgets
This change gets rid of the event.Queue interface by replacing it with
input.Source values. Source provides the interface to Router necessary
to implement interface widgets.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-02-05 10:59:51 +00:00
Elias Naur 4fcd96ac4b layout,app: [API] rename FrameEvent.Queue and Context.Queue to Source
We're about to replace the interface Queue with a concrete input.Source.
This change renames the field accordingly.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-02-05 10:59:51 +00:00
Elias Naur d5a0d2cf60 io/input,io/router: [API] rename package io/router to io/input
The input name better matches its purpose, in particular when we
introduce input.Source.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-02-05 10:59:51 +00:00
Elias Naur 99399184ac widget: remove assumption that Context.Queue is an interface
We're about to make Context.Queue a concrete type, and this change
replaces code that relies on Queue being an interface.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-02-05 10:59:51 +00:00
Chris Waldon c8801fe233 widget: test update-only editor logic
Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2023-11-10 16:17:56 -05:00
Elias Naur 650ccea28d io/pointer: [API] rename PointerEvent.Type to Kind
Kind is the idiomatic field name for distinguishing a struct without
using separate types.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2023-10-06 19:11:08 -05:00
Chris Waldon fdd102aaf9 widget: simplify and improve cursor position generation
This commit updates the strategy of our cursor positioning index to eliminate
cursor positions *after* trailing whitespace characters on a line. Eliminating
such cursor positions enables us to collapse trailing whitespace visually without
impacting the editability of text (this will be done in a future commit).

Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2023-07-31 12:05:07 +02:00
Chris Waldon 43c47f0883 go.*,text,font{,/opentype},app,gpu,widget{,/material}: [API] load system fonts
This commit updates the text package to be able to load system fonts. As a consequence,
application authors may choose to provide no fonts manually, and it's
also possible that the system provides none (WASM, for instance, currently provides no
system fonts). As such, the text stack needed some minor tweaks to handle this case by
displaying blank spaces where text should be rather than crashing when no faces are
available.

Internally, we are dropping the old method of choosing faces and instead relying solely
on the new font matching logic in go-text. I chose to do this because maintaining two
different sets of logic with a hierarchical relationship proved to be really complex,
and also the go-text logic seems to produce higher-quality choices.

The breaking API change from this commit is the new way of constructing a text shaper
using text.ShaperOptions. Providing no options will result in a shaper that uses solely
system fonts. The various options can be used to disable system font loading and to
provide an already-parsed collection of fonts as per Gio's old API.

The material.NewTheme function now accepts no arguments instead of a font collection.
Users wanting to provide a collection can simply provide a new shaper configured how
they would like:

    theme := material.NewTheme()
	theme.Shaper = text.NewShaper(text.NoSystemFonts(), text.WithCollection(gofont.Regular()))

This commit touches many packages to fix up their construction of text shapers, mostly in
test code. The changes to the tests in package widget deserve special note:
Changing our font resolution logic caused the tofu characters within the
test strings to use a different font's tofu. This isn't a problem, but shifted
the layout of the shaped text a little bit. I've updated the numbers to expect
the new glyph positions.

Fixes: https://todo.sr.ht/~eliasnaur/gio/309
Fixes: https://todo.sr.ht/~eliasnaur/gio/184
Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2023-07-19 10:01:51 +02:00
Chris Waldon c6e4eecf21 go.*,text,widget{,/material}: enable configurable line wrapping within words
This commit enables consumers of the text shaper to select a policy for how
line breaking candidates will be chosen. The new default policy can break lines
within "words" (UAX#14 segments) when words do not fit by themselves on a line.
This ensures that text does not horizontally overflow its bounding box unless
the available width is insufficient to display a single UAX#29 grapheme cluster.

Fixes: https://todo.sr.ht/~eliasnaur/gio/467
Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2023-06-07 16:41:14 -06:00
Chris Waldon f77bf9a42c font/opentype: [API] support font collection loading
This commit adds back support for loading font collections, which we
lost when switching to the harfbuzz-based shaper last January. In
addition, this commit takes advantage of our new font loading library's
metadata facilities to automatically construct text.FontFaces for all
fonts within a collection. This is significantly more ergonomic for
users, and can be used to load single fonts with automatic metadata
detection as well.

I've exposed a opentype.Face.Font() method that can be used to get the
font metadata for a given face as well, though you have to type assert to
see it:

var myFace text.Face
if asOpentype, ok := myFace.(opentype.Face); ok {
    myFont := asOpentype.Font()
}

The one problem with this approach is that the font variant field always
be automatically populated. Mono font detection is supported, but
other variants like SmallCaps are more complicated and may need to be
expressed differently in the future (smallcaps is a feature that any font
file can have, not necessarily a separate font file). See this [0] upstream
issue for details.

Additionally, in order to avoid import cycles, I've moved the declarations
of font attributes to package font. You can fix your code automatically to
refer to the new definitions by running the following:

    gofmt -w -r 'text.FontFace -> font.FontFace' .
    gofmt -w -r 'text.Variant -> font.Variant' .
    gofmt -w -r 'text.Style -> font.Style' .
    gofmt -w -r 'text.Typeface -> font.Typeface' .
    gofmt -w -r 'text.Font -> font.Font' .
    gofmt -w -r 'text.Regular -> font.Regular' .
    gofmt -w -r 'text.Italic -> font.Italic' .
    gofmt -w -r 'text.Thin -> font.Thin' .
    gofmt -w -r 'text.ExtraLight -> font.ExtraLight' .
    gofmt -w -r 'text.Light -> font.Light' .
    gofmt -w -r 'text.Normal -> font.Normal' .
    gofmt -w -r 'text.Medium -> font.Medium' .
    gofmt -w -r 'text.SemiBold -> font.SemiBold' .
    gofmt -w -r 'text.Bold -> font.Bold' .
    gofmt -w -r 'text.ExtraBold -> font.ExtraBold' .
    gofmt -w -r 'text.Black -> font.Black' .
    gofmt -w -r 'text.Hairline -> font.Thin' .
    gofmt -w -r 'text.UltraLight -> font.ExtraLight' .
    gofmt -w -r 'text.DemiBold -> font.SemiBold' .
    gofmt -w -r 'text.UltraBold -> font.ExtraBold' .
    gofmt -w -r 'text.Heavy -> font.Black' .
    gofmt -w -r 'text.ExtraBlack -> font.Black+50' .
    gofmt -w -r 'text.UltraBlack -> font.ExtraBlack' .

Make sure each affected file imports gioui.org/font.

[0] https://github.com/go-text/typesetting/issues/57

Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2023-04-18 16:22:48 -06:00
Chris Waldon 6ab3ff40a6 font/opentype,text,widget{,/material}: [API] support bitmap glyph rendering
This commit supports rendering opentype glyphs containing bitmap data instead of
color data. In order to support returning the shaped bitmap glyphs from the Shaper's
Shape() method, it has gained a second return parameter, an op.CallOp. Adding
that CallOp immediately after or immediately before painting the returned path
will display the bitmap glyphs.

The consequences of supporting colored glyphs forced changes upon the widget APIs
for widgets that display text. Previously text always had a fixed paint material,
so we could rely upon the caller setting the material (e.g. adding a paint.ColorOp)
before painting the glyphs and everything would work. Now that we display image-
based glyphs, we end up changing the painting material to an image midway through
displaying text. This is an awkward consequence of how we currently manage the
painting material, and to work around it widgets now accept an op.CallOp that
is expected to set the proper paint material. Text widgets will use that op.CallOp
before painting text (or other paint operations) to ensure that they are painting
with the proper materials.

This, in turn, changed the APIs for laying out widget.Editor, widget.Label, and
widget.Selectable, and eliminated the need for them to accept a callback (the
callback was only really to set the colors). Dropping that callback function
allowed me to consolidate widget.Label to only need one exported Layout method,
and allowed me to unexport the PaintText, PaintCaret, and PaintSelection methods
from widget.Editor and widget.Selectable. Those methods are useless in the public
API now that they don't need to be invoked after applying a color operation.

Callers of the raw text shaper API will need to make the following changes:

- Where before you used:

	var ops *op.Ops // Assume we have an operation list.
	var shaper *text.Shaper // Assume we have a shaper.
	var col color.NRGBA // Assume we have a text color.
	var glyphs []text.Glyph // Assume we have already filled a slice of glyphs.

	shape := shaper.Shape(glyphs)
	paint.FillShape(ops, col, clip.Outline{Path:shape}.Op())

- Now you should do:

	shape, call := shaper.Shape(glyphs)
	paint.FillShape(ops, col, clip.Outline{Path:shape}.Op())
	call.Add(ops)

Callers of the widget.{Label,Selectable,Editor} APIs will need to make the
following changes:

- Where before you used:

	var gtx layout.Context // Assume we have an operation list.
	var shaper *text.Shaper // Assume we have a shaper.
	var textCol color.NRGBA // Assume we have a text color.
	var selectCol color.NRGBA // Assume we have a selection color.
	var ed widget.Editor // Assume we have an editor.
	var sel widget.Selectable // Assume we have a selectable.

	// Lay out an editor.
	ed.Layout(gtx, shaper, text.Font{}, unit.Sp(30), func(layout.Context) layout.Dimensions {
		// Paint the editor.
	})
	// Lay out a selectable.
	sel.Layout(gtx, shaper, text.Font{}, unit.Sp(30), func(layout.Context) layout.Dimensions {
		// Paint the selectable.
	})
	// Lay out an interactive label.
	widget.Label{}.LayoutSelectable(gtx, shaper, text.Font{}, unit.Sp(30), "hello", func(layout.Context) layout.Dimensions {
		// Paint the label.
	})
	// Lay out a non-interactive label.
	widget.Label{}.Layout(gtx, shaper, text.Font{}, unit.Sp(30), "hello")

- Now you should do:

	// Capture setting the text paint material in a macro.
	textColMacro := op.Record(gtx.Ops)
	paint.ColorOp{Color: textCol}.Add(gtx.Ops)
	textMaterial := textColMacro.Stop()
	// Capture setting the selection paint material in a macro.
	selectColMacro := op.Record(gtx.Ops)
	paint.ColorOp{Color: selectCol}.Add(gtx.Ops)
	selectMaterial := selectColMacro.Stop()

	// Lay out an editor.
	ed.Layout(gtx, shaper, text.Font{}, unit.Sp(30), textMaterial, selectMaterial)
	// Lay out a selectable.
	sel.Layout(gtx, shaper, text.Font{}, unit.Sp(30), textMaterial, selectMaterial)
	// Lay out a label (no difference between interactive and non-interactive)
	widget.Label{}.Layout(gtx, shaper, text.Font{}, unit.Sp(30), "hello", textMaterial, selectMaterial)

Callers of the material package API do not need to make any changes.

Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2023-03-28 09:25:15 -06:00
Serhat Sevki Dincer 35a8231963 text,widget: remove ineffective assignments
Signed-off-by: Serhat Sevki Dincer <jfcgauss@gmail.com>
2023-03-23 16:37:46 -06:00
Chris Waldon e98c8955bb widget{,/material}: rebuild label and editor with textView
This commit rebuilds the editor and label types on the common
foundation provided by textView. This enables labels to have
optional state that makes them selectable, and allows the
two widgets to share the code for managing cursor positions,
displaying selections, and soforth. Labels now have an additional
Layout function which can be invoked if they have a Selectable.
It accepts a layout.Widget used to paint their contents. Stateless
labels should still use the old Layout method.

Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2022-12-23 09:31:45 -06:00
Chris Waldon 0b456579a9 widget: add ReadOnly mode to editor
This commit provides a new ReadOnly boolean on the editor. If set, the
editor functions as a selectable label. User interaction cannot change
the contents of the editor (though application code can still use the
API).

Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2022-12-20 11:08:02 -06:00
Chris Waldon fe5878bc63 widget: track minWidth of editor for alignment
This commit extends the editor to keep track of its own minimum constraint
and to provide that value to the text shaper for the purpose of aligning
text. Without this, the shaper does not know how much of the width of the
editor to use for alignment purposes.

Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2022-12-19 11:17:12 -06:00
Chris Waldon b7d126e24c font/{gofont,opentype},text,widget{,/material}: [API] add font fallback and bidi support
This commit restructures the entire text shaping stack to enable lines of shaped text to
have non-homogeneous properties like which font face they belong to and which direction
a segment of text is going.

The text package now provides a concrete type text.Shaper which can be used to convert
strings into sequences of renderable text.Glyphs. At a high level, the API is used
like this:

    // Prepare some fonts.
    var collection []text.FontFace
    // Make a shaper with those fonts loaded.
    shaper := text.NewShaper(collection)
    // Shape a string.
    shaper.LayoutString(text.Parameters{
		PxPerEm: fixed.I(12),
    }, 0, 100, system.Locale{}, "Hello")
    // Iterate the glyphs from that string.
    for glyph, ok := shaper.NextGlyph(); ok; glyph, ok = shaper.NextGlyph() {
    	// Convert the glyph data into a path. In real uses, convert batches of glyphs
    	// rather than single glyphs to reduce the number of individual paths and offsets
    	// required to display your text.
    	shape := shaper.Shape([]text.Glyph{glyph})
    	// Offset the glyph to the position it declares within its fields. This will
    	// automatically handle correct bidirectional text glyph positioning.
    	offset := op.Offset(image.Pt(glyph.X.Floor(), int(glyph.Y))).Push(gtx.Ops)
    	// Create a clip area from the shape of the glyph.
    	area := clip.Outline{Path: shape}.Push(gtx.Ops)
    	// Paint whatever the current color is within the glyph's shape.
    	paint.PaintOp{}.Add(gtx.Ops)
    	area.Pop()
        offset.Pop()
    }

This API will transparently handle both font fallback (choosing appropriate fonts
from those loaded when the primary font doesn't contain a required glyph) and
bidirectional text (mixed left-to-right and right-to-left text). Glyphs are
iterated in order of the input runes, not their visual order, but proper use
of the provided offsets will ensure that text always displays correctly.

Thanks to Elias Naur for suggesting this glyph iterator strategy. It let us cut
through a lot of accumulated complexity from trying to match our old text APIs,
meaning that this change actually is a net negative change in lines of code.

This commit consumes the upstream github.com/go-text/typesetting/shaping API
now that my prior work is merged there, removing the need for the font/opentype/internal
package entirely.

As part of my efforts, I fuzzed both the low-level text shaping stack and the
editor widget extensively. I've committed regression tests found that way into
the appropriate testdata files to ensure the fuzzer re-checks them.

Fixes: https://todo.sr.ht/~eliasnaur/gio/425
Fixes: https://todo.sr.ht/~eliasnaur/gio/211
Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2022-12-13 22:06:57 -06:00
Elias Naur 5c896eabbb gesture,widget: detect multi-click on pointer.Press
References: https://todo.sr.ht/~eliasnaur/gio/455
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2022-11-07 07:26:19 -06:00
Chris Waldon 9f62230c38 widget: adjust editor tests to new pos iteration
This commit fixes the expectations of our ligature iteration tests to
match the new behavior of the text position iterator. Now the cursor
can reach the position after the final glyph on a line, if that glyph
is not a newline.

Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2022-10-22 18:19:56 -06:00
Elias Naur a55065af9c widget: take deleted runes into account when applying Editor.MaxLen
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2022-08-08 16:15:21 +02:00
Elias Naur 5fc9312f46 widget: report SubmitEvents for IME newlines in submit mode
Before this change, an IME text edit would always have its newlines
replaced with spaces. However, for Editors where Submit is enabled
we want newlines to result in SubmitEvents.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2022-08-08 15:43:36 +02:00
Elias Naur f7bc744a24 widget: add Editor.Filter for filtering unwanted characters
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2022-07-26 15:22:27 +02:00
Chris Waldon 41de0048db widget: implement editor undo/redo
This commit adds a simple linear-history undo/redo mechanism to
widget.Editor bound to Short-(Shift)-Z as well as tests for this
new feature.

Notes on the implementation:

- using a slice to hold the history does mean that we incur
  allocations as the user types, but I hope that the Go slice
  growth heuristic means that the number of times we pay this
  penalty is very small. We also never shrink the slice in this
  implementation, which ensures that undoing work and then making
  additional modifications is very efficient, but could be framed
  as a memory leak.
- this implementation creates a new history element every time
  we call replace(). This means that, on desktop, it's essentially
  one per rune of input. Users likely want to be able to undo larger
  units of change, so a future improvement could be to coalesce
  changes so long as the selection doesn't change between them.
- I think it's possible to store only one of the Apply/Reverse
  change contents in the history slice, but it's significantly
  more complicated. To implement this, you'd need to add a field
  indicating if the modification represented a forward or backward
  change, and then rewrite the modification's content as you performed
  undo/redo operations.For the time being, I'm not sure it's worth
  this complexity.
- Future work could introduce a limit to the number of history
  entries stored. If we did this, we should also change the
  data structure for storing history. Enforcing such a limit
  using a simple slice like this would be extremely inefficient.
  Perhaps a ring buffer or a linked list would make more sense?
- Applications will likely want to be able to manipulate undo
  history in the future. We may wish to export undo() and redo()
  from the editor. Applications will also likely want a mechanism
  to save the undo history to disk and restore it (implementing
  persistent undo). I'm not sure what the most suitable API for
  that is yet, so I decided not to try to tackle it yet.

Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2022-07-17 14:45:59 +02:00
Elias Naur 1d9ab65313 widget: add Editor.MaxLen for limiting the content length og Editor
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2022-07-13 18:45:02 +02:00
Elias Naur 916efb4612 all: apply suggestions from staticcheck.io
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2022-06-07 12:28:28 +02:00
Elias Naur 3d37491342 all: [API] replace unit.Value with separate unit.Dp, unit.Sp types
The unit.Value is a struct and thus more inconvenient to use than its
underlying float32 type. In addition, most uses don't need a general
value, but rather a specific unit given by the context. This change
replaces unit.Value with two float32 units, Dp and Sp. It also changes
variables and parameters of unit.Value to a specific unit type matching
the context. That is, unit.Dp everywhere except for text sizes which are
in Sp.

Switching to typed float32s has multiple advantages

- They can be constants:

const touchSlop = unit.Dp(16)

- Casting untyped constants is no longer necessary:

insets := layout.UniformInset(16)

- Calculation with values is natural:

func (s ScrollbarStyle) Width() unit.Dp {
	return s.Indicator.MinorWidth + s.Track.MinorPadding + s.Track.MinorPadding
}

The main API change is that calls to gtx.Px must be replaced with either
gtx.Dp or gtx.Sp depending on the unit.

Idea by Christophe Meessen.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2022-05-31 10:24:09 +02:00
Chris Waldon 4996337d26 widget: ensure empty editor makes space for caret
Prior to this change an editor with no content and a zero minimum
constraint would return itself has having width zero. This
prevented users from being able to see the editor when they
moved focus to it, as it could not display its caret. This
simple change ensures that, at minimum, the editor returns
its dimensions to include the width of a caret.

Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2022-05-07 09:14:10 +02:00
Chris Waldon 8833a6738a widget: drop debug prints from tests
This commit removes some lingering editor debug prints
from the test code.

Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2022-03-18 08:05:19 +01:00
Chris Waldon e14bbee252 font/gofont: [API] use new opentype impl for Collection()
This commit switches gofont.Collection from returning
a collection of fonts using the old text shaper to
using the new harfbuzz-based shaper. The underlying type
of gofont.Collection() has changed, which may break users
who dug into the font data.

References: https://todo.sr.ht/~eliasnaur/gio/146
Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2022-03-18 08:04:43 +01:00
Chris Waldon 9576b659d7 text: [API] remove Text and Advances from Layout
These fields are no longer needed with the new text shaper.
Advances is redundant to the glyph information, and Text
should never be used during layout, as you should
traverse the cluster list instead. This commit also removed
the now-unused string field from the path LRU cache key.

References: https://todo.sr.ht/~eliasnaur/gio/146
Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2022-03-18 08:04:27 +01:00
Chris Waldon 01276238df font/opentype: [API] replace old font type with harfbuzz
This commit replaces the previous opentype.Font with
an implementation that uses the new text shaper. In
order to keep the implementation simple, support for
opentype font collections was dropped. It should be
possible to re-add this support after some changes
to the text shaper's line wrapping algorithm.

To expand on the above, doing proper font fallback with
harfbuzz will require splitting the input text on font
glyph support boundaries, changing the input from a
simple shaping.Input to []shaping.Input with each input
matched against the font that supports its language.
The line wrapping then needs to be able to properly
consume that slice. Since the line wrapping algorithm is
really complex, I'm hoping to defer that modification
until this simple version is accepted.

References: https://todo.sr.ht/~eliasnaur/gio/146
Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2022-03-18 08:04:14 +01:00
Chris Waldon 42c99a5cb2 widget{,/material}: [API] update editor to support complex scripts
This commit updates material.Editor and material.Label to support the
new text shaper. This requires breaking their assumption that glyphs
of font data map 1:1 to runes of text data.

References: https://todo.sr.ht/~eliasnaur/gio/146
Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2022-03-18 08:03:46 +01:00
Chris Waldon 9b69233924 widget: test caret coordinates
This commit adds a check that caret coordinates never exceed
the max constraints of the editor.

Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2022-03-01 20:51:22 +01:00
Elias Naur b7341672e3 widget: extract seeking logic from Editor.closestPosition
We'd like to re-use the Editor.closestPosition seeking for
segmentIterator.Next; this change extracts the state-less logic
into functions.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2022-02-17 18:53:50 +01:00
Elias Naur 2df3db361f widget: fix moveLines residual x offset calculation
Commit c22138f5f broke it, this change fixes it.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2022-02-16 19:50:02 +01:00
Chris Waldon 9e23412a01 widget: test cursor motion in all editor permutations
This commit adds a testcase to catch unexpected panics in the
editor's scroll offset logic introduced by using different
setting combinations that affect editor layout. It also fixes
a panic for single-line editors with alignments other than
text.Start.

Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2022-02-11 13:42:13 +01:00
Chris Waldon b28307baeb widget: ensure buffer.Read does nothing to read zero bytes
This commit ensures that the edit buffer used by widget.Editor
does not get EOF when trying to read zero bytes from the
underlying buffer, which eliminates a panic when calling
Editor.SelectedText().

Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2022-02-09 16:11:58 +01:00
Elias Naur c22138f5f8 widget: track only Editor caret start in runes
The other information can be queries at use.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2022-02-05 22:58:55 +01:00
Elias Naur e323afa822 widget: track only rune offset in Editor caret end
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2022-02-05 22:36:12 +01:00
Elias Naur 3ce403f851 widget: replace Editor.seek
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2022-02-05 22:34:52 +01:00
Elias Naur 44e0196173 widget: [API] change Editor.SelectionLen, Selection, SetCaret, Len to operate in runes
This change uncovered and fixes a bug in nullLayout.

This is an API change; the methods operated in bytes before.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2022-02-05 22:34:32 +01:00