PaintOp.Rect is the wrong abstraction; it implies a clip operation
better handled by package clip, and not all paints need it (colors).
Furthermore, it's awkward to specify a PaintOp that fills up the
current clip area, regardless of its size.
Redefine PathOp to mean "fill current clip area".
API change. Replace uses of PaintOp.Rect with a TransformOp applied
before the PaintOp.
Leave a TODO for the PathOp infinity area.
Fixes gio#167
Signed-off-by: Elias Naur <mail@eliasnaur.com>
We're about to remove PaintOp.Rect. Replacing PaintOps with Fill or
FillShape where possible will ease the transition.
Using Fill in tests exposed a problem with the infinity in paint.Fill.
Adjust it for now; it will be removed later.
Updates gio#167
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Add a series of low level gpu.Backend tests to assure the correct behaviour of
Backends. The immediate use is debugging of the Direct3D port, in the future
for developing new backends.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
The macOS backend uses a desktop OpenGL context, not a OpenGL ES
context. The main difference is that sRGB have to be enabled and
a vertex buffer must be bound.
Do that and fix Window.Screenshot for scenes more complex than a
glClear.
Signed-off-by: Elias Naur <mail@eliasnaur.com>