The package app/internal/d3d11 now contains only the GPU backend on
Direct3D. Move it below package gpu to reflect that.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
We're about the merge the Direct3D backend into package gpu. Extract the
raw Direct3D API to its own package, just like package glimpl.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
NewDevice creates a Device given an API, which is the necessary GPU
resources for a backend.
Convert gpu.New to take an API instead of a backend.Device directly.
In turn, this frees us to later unexport the backend package along with
the backend implementations (for now just gioui.org/gpu/gl for OpenGL).
It also allows programs that embed Gio (such as gioui.org/example/glfw)
to freely choose a backend, not just OpenGL.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Gio UI may be overlaid on top of custom graphics such as in the glfw example.
That will only work if Gio doesn't clear the screen (to white).
Signed-off-by: Elias Naur <mail@eliasnaur.com>
While here, merge BeginFrame and EndFrame; the split was done for
performance reasons, yet never measured.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
The Window creates the context, and should also be responsible for
destroying it.
As a bonus, the wrong release ordering of loop.renderLoop is fixed.
Before this change, the context would be destroyed before the renderer
got a chance to destroy its resources.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
This is a refactoring change to prepare for another gpu.Backend
implementations.
Notably, app/loop.go no longer imports gpu/gl.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
A recent change made the OpenGL functions an interface of the functions
required for the implementation of GPU, a renderer for Gio operations.
That allowed for running Gio on external systems where OpenGL is
available.
However, to allow for non-OpenGL flavored backends such as Vulkan,
Metal and Direct3D, this change introduces Backend for the high-level
operations required by GPU. This change also adds a concrete backend
to package gl.
Type Backend is a first cut heavily based on OpenGL. Future changes will add
more backends, where the Backend interface quite possibly will need refinement.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
The rendering implementation is needed for using Gio UI with external
window libraries such as GLFW. Expose it in the new package gpu.
Updates #26
Signed-off-by: Elias Naur <mail@eliasnaur.com>
The policy of rendering on a separate goroutine is separate from
the actual rendering. Reflect that by introducing the RenderLoop
type for driving a GPU from a separate goroutine.
Signed-off-by: Elias Naur <mail@eliasnaur.com>