Commit Graph

259 Commits

Author SHA1 Message Date
Walter Werner SCHNEIDER 30f8ac10b7 internal/stroke: fix point normalization for unit length.
This fixes the cases where the unit length matches the hypotenuse.

Signed-off-by: Walter Werner SCHNEIDER <contact@schnwalter.eu>
2025-07-28 21:28:26 +02:00
Walter Werner SCHNEIDER 176570527d internal/stroke: handle zero-length points
Fixes the edge case where a zero point would be normalized to NaN.

Signed-off-by: Walter Werner SCHNEIDER <contact@schnwalter.eu>
2025-07-28 21:28:22 +02:00
Walter Werner SCHNEIDER 4e5a344cc2 f32: replace Affine2D{} with AffineId() for identity transformations
References: https://todo.sr.ht/~eliasnaur/gio/655
Signed-off-by: Walter Werner SCHNEIDER <contact@schnwalter.eu>
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2025-07-12 15:28:03 +02:00
Walter Werner SCHNEIDER d76b4272aa f32: replace Affine2D{} with AffineId() for identity transformations
Reduces ambiguity by introducing AffineId() for representing identity transformation matrices.

References: https://todo.sr.ht/~eliasnaur/gio/655
Signed-off-by: Walter Werner SCHNEIDER <contact@schnwalter.eu>
2025-07-09 13:35:03 +02:00
Walter Werner SCHNEIDER 6ce7ffa4ca internal/stroke: fix normal vector size and direction
The normal vector size and direction depend on the input point and the sign of the unit value provided.

Fixes: https://todo.sr.ht/~eliasnaur/gio/576
Signed-off-by: Walter Werner SCHNEIDER <contact@schnwalter.eu>
2025-06-26 09:04:57 +02:00
Miles Alan 8104d527c7 internal/debug: go 1.23.8 compat; use strings.Split not strings.SplitSeq
Currently build fails as go.mod uses go 1.23.8 which doesn't have
strings.SplitSeq.  Note: strings.SplitSeq was introduced in go 1.24.

Signed-off-by: Miles Alan <m@milesalan.com>
2025-05-30 21:13:47 -04:00
Admin f73287be87 all: clean up code, upgrade to modern Go
Signed-off-by: ddkwork
2025-05-05 19:46:39 +02:00
Chris Waldon d2db4f6875 internal/{egl,gl}: [Windows] restrict graphics DLL sources
In order to avoid DLL preloading attacks, we should be careful about where we
load DLLs from. These packages load graphics DLLs, which may be provided by the
OS, by a graphics vendor, or even by individual applications. As such, we can't
restrict loading them to just system32-provided paths. Instead, we invoke
LoadLibraryEx [0] with the LOAD_LIBRARY_SEARCH_DEFAULT_DIRS path, which will search
system32, application-defined paths, and the path of the primary application
executable. This mode ignores the system %PATH% variable, which dramatically
reduces the attack surface of malicious or unintended DLLs.

Applications may add custom paths to the search list by calling the standard
windows AddDllDirectory function [1] prior to attempting to initialize GL.

Thanks to Mohsen Mirzakhani and Utkarsh Satya Prakash for bringing this to
our attention.

[0] https://learn.microsoft.com/en-us/windows/win32/api/libloaderapi/nf-libloaderapi-loadlibraryexa
[1] https://learn.microsoft.com/en-us/windows/win32/api/libloaderapi/nf-libloaderapi-adddlldirectory

Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2025-01-09 21:57:47 +01:00
Elias Naur 94355e5201 internal/vk: remove methods on C types, for Go 1.24 compatibility
Go 1.24 no longer allows methods on C types (golang.org/issue/60725).

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-11-26 10:31:04 +01:00
Jack Mordaunt 24b0c2a4a1 internal/gl: [Windows] allow GetProgramInfoLog to return nothing
If GetProgrami returns 0 we will panic because a zero-sized buffer indexed
at zero will OOB panic: "runtime error: index out of range [0] with length 0".

This was observed and is not theoretical.

Windows 8 9200

Hardware: {
  "board": {
    "name": "1963",
    "vendor": "Hewlett-Packard"
  },
  "cpu": {
    "name": "Intel(R) Core(TM) i7-4700MQ CPU @ 2.40GHz",
    "vendor": "GenuineIntel",
    "extra": {
      "cores": "4",
      "threads": "8"
    }
  },
  "ram": "8.00GB"
}

panic({0x7f7222ff260?, 0xc004b960d8?})
	runtime/panic.go:770 +0x132
gioui.org/internal/gl.(*Functions).GetProgramInfoLog(0xc004cd4000?, {0x7f720039345?})
	gioui.org@v0.4.2-0.20231216201919-2128f7adea9b/internal/gl/gl_windows.go:365 +0xc5
gioui.org/gpu/internal/opengl.(*Backend).newProgram(0xc004c8e008, {{0x7f7229d0b40, 0xc004e3a000}, {0x7f7229d0b60, 0xc004e3a120}, {{0xc002b04060, 0x2, 0x2}, 0x10}, {0x1, ...}, ...})
	gioui.org@v0.4.2-0.20231216201919-2128f7adea9b/gpu/internal/opengl/opengl.go:954 +0x26b
gioui.org/gpu/internal/opengl.(*Backend).NewPipeline(0x2ec?, {{0x7f7229d0b40, 0xc004e3a000}, {0x7f7229d0b60, 0xc004e3a120}, {{0xc002b04060, 0x2, 0x2}, 0x10}, {0x1, ...}, ...})
	gioui.org@v0.4.2-0.20231216201919-2128f7adea9b/gpu/internal/opengl/opengl.go:918 +0x65
gioui.org/gpu.createColorPrograms({_, _}, {{0x7f72241fcbb, 0x9}, {0x0, 0x0}, {0x7f72259c680, 0x42a}, {0x0, 0x0}, ...}, ...)
	gioui.org@v0.4.2-0.20231216201919-2128f7adea9b/gpu/gpu.go:601 +0x332
gioui.org/gpu.newBlitter({0x7f7229fea48, 0xc004c8e008})
	gioui.org@v0.4.2-0.20231216201919-2128f7adea9b/gpu/gpu.go:559 +0x358
gioui.org/gpu.newRenderer({0x7f7229fea48, 0xc004c8e008})
	gioui.org@v0.4.2-0.20231216201919-2128f7adea9b/gpu/gpu.go:516 +0x25
gioui.org/gpu.(*gpu).init(...)
	gioui.org@v0.4.2-0.20231216201919-2128f7adea9b/gpu/gpu.go:373
gioui.org/gpu.newGPU({0x7f7229fea48, 0xc004c8e008})
	gioui.org@v0.4.2-0.20231216201919-2128f7adea9b/gpu/gpu.go:365 +0x14d
gioui.org/gpu.NewWithDevice({0x7f7229fea48, 0xc004c8e008})
	gioui.org@v0.4.2-0.20231216201919-2128f7adea9b/gpu/gpu.go:355 +0x10c
gioui.org/gpu.New({0x7f7229cbdc0?, 0xc004bd2000?})
	gioui.org@v0.4.2-0.20231216201919-2128f7adea9b/gpu/gpu.go:342 +0x34

Signed-off-by: Jack Mordaunt <jackmordaunt.dev@gmail.com>
2024-05-25 18:24:35 +02:00
Walter Werner SCHNEIDER 8242234274 internal/stroke: fix normal vector size
With this change the GPU renderer now properly handles the cases when the stroke width equals the stroke length where the normal vector is the same size as the original vector.

Fixes: https://todo.sr.ht/~eliasnaur/gio/576
Signed-off-by: Walter Werner SCHNEIDER <contact@schnwalter.eu>
2024-05-06 10:45:29 +02:00
Elias Naur 691adf4e77 app: [X11] don't recreate EGL surface during resize
According to #565 X11 GPU drivers don't deal well with recreation of
EGL surfaces.

Thanks to Walter Schneider for debugging this issue and coming up with
the original patch.

Fixes: https://todo.sr.ht/~eliasnaur/gio/565
Co-authored-by: Walter Werner SCHNEIDER <contact@schnwalter.eu>
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-05-01 19:59:26 +02:00
Elias Naur c515b7804e all: replace InvalidateOp with InvalidateCmd command
Curiously, InvalidateCmd is probably the only command that is appropriate
to call during layout.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-02-05 11:09:36 +00:00
Elias Naur 27ef6dd7a2 io/key: [API] replace key.InputOp with a filter
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-02-05 11:09:33 +00:00
Elias Naur 12a0ad7038 io/key: [API] add InputHintOp for specifying the input hint for a tag
We're about to replace key.InputOp with a filter; this change separates
the input hint into its own operation.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-02-05 10:59:51 +00:00
Elias Naur ef8171b971 io: [API] introduce event filters; convert pointer input to use them
Instead of having to supply the predicates for event filtering at the
time of layout, the new Filter type allows widgets to filter at the time
of calling Source.Events. There is then only the need for a single input
op type, in package event.

Filters most importantly allow the use of one tag for several event types,
and we can define that a widget w has &w as its primary tag, by convention.
This allows the replacement of per-widget Focus methods with direct uses
of FocusCmd{&w}, and the later addition of Source.Focused(&w) queries.

Note that the TestCursor test needed restructuring to avoid its use of
InputOps.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-02-05 10:59:51 +00:00
Elias Naur 1bcbaa8137 io/input,io/pointer: [API] make pointer grab a command
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-02-05 10:59:51 +00:00
Elias Naur 676b670119 io/input,io/clipboard: [API] replace ReadOp with command
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-02-05 10:59:51 +00:00
Elias Naur d51aea553f io/input,io/clipboard: [API] replace WriteOp with command
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-02-05 10:59:51 +00:00
Elias Naur a3c539b3c2 io/input,io/transfer: [API] replace OfferOp with command
Also delete two tests that are no longer relevant.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-02-05 10:59:51 +00:00
Elias Naur eed93aaffe io/input,io/key: [API] replace SnippetOp with command
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-02-05 10:59:51 +00:00
Elias Naur 813d836641 io/input,io/key: [API] replace SelectionOp with command
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-02-05 10:59:51 +00:00
Elias Naur 5dd41f74d3 io/input,io/key: [API] replace SoftKeyboardOp with a command
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-02-05 10:59:51 +00:00
Elias Naur be36fc88aa io/input,io/key: [API] introduce Command, replace FocusOp with FocusCmd
Modeling focus change as an operation is awkward, because focus changes
logically happen during event processing, not layout. In particular, you
want to apply focus changes even if a widget is subsequently never laid
out.

Now that input.Source is concrete, it's much more straightforward to
offer focus changes as a command which can be queued through the
Source. A future change may similarly offer a command for directional
focus changes.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-02-05 10:59:51 +00:00
Elias Naur 3648bdc02a io/profile: [API] delete package
It was a design mistake to make profiling data available to programs.
Rather, profiling should either be a user-configurable debug overlay,
reported through runtime/trace, or both.

This change drops the io/profile package because we're about to overhaul
event routing.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-02-05 10:59:51 +00:00
Danny Wilkins 05d28ad76a internal/gl: fix startup crash on openbsd from libGLESv2 naming
Signed-off-by: Danny Wilkins <tekk.tonic@aol.com>
2024-01-26 15:40:13 -05:00
Egon Elbre 5fa94ff67b op/paint: add nearest neighbor scaling
This adds support for nearest neighbor filtering,
which can be useful in quite a few scenarios.

  img := paint.NewImageOp(m)
  img.Filter = paint.FilterNearest
  img.Add(gtx.Ops)

Fixes: https://todo.sr.ht/~eliasnaur/gio/414
Signed-off-by: Egon Elbre <egonelbre@gmail.com>
2023-11-15 10:38:02 -06:00
Egon Elbre 49296bd0ca internal/ops: use uint32 for pc, version, macroID
4GB of render data should be sufficient for anyone.

By replacing an int with uint32, it allows for a smaller memory
footprint and faster caching. Example impact on rendering static
labels.

                                     │  before.txt  │             after.txt              │
                                     │    sec/op    │   sec/op     vs base               │
LabelStatic/1000runes-RTL-arabic-32     98.08µ ± 3%   88.17µ ± 1%  -10.10% (p=0.002 n=6)
LabelStatic/1000runes-RTL-complex-32    103.9µ ± 2%   101.9µ ± 1%   -1.84% (p=0.009 n=6)
LabelStatic/1000runes-RTL-emoji-32      113.3µ ± 2%   100.7µ ± 3%  -11.11% (p=0.002 n=6)
LabelStatic/1000runes-RTL-latin-32     100.01µ ± 1%   92.31µ ± 1%   -7.69% (p=0.002 n=6)
LabelStatic/1000runes-LTR-arabic-32     97.90µ ± 2%   87.92µ ± 2%  -10.19% (p=0.002 n=6)
LabelStatic/1000runes-LTR-complex-32   102.63µ ± 2%   99.81µ ± 1%   -2.75% (p=0.002 n=6)
LabelStatic/1000runes-LTR-emoji-32     106.56µ ± 2%   98.47µ ± 1%   -7.59% (p=0.002 n=6)
LabelStatic/1000runes-LTR-latin-32      97.51µ ± 1%   92.60µ ± 3%   -5.03% (p=0.002 n=6)
geomean                                 102.4µ        95.09µ        -7.10%

Signed-off-by: Egon Elbre <egonelbre@gmail.com>
2023-11-09 15:18:46 -05:00
Elias Naur e1b3928819 io/semantic: [API] replace DisabledOp with EnabledOp
The double-negative DisabledOp is harder to understand than a
straightforward EnabledOp. Note that the absence of an EnabledOp
implies still means that the widget is enabled.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2023-10-06 18:08:52 -05:00
Elias Naur ae3bd2a1e1 op/paint: add opacity operation
The new paint.PushOpacity allows for adjusting the opacity of a group
of drawing operations.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2023-09-08 11:46:17 -05:00
Elias Naur ae43d18ced internal/ops: remove unused TypePushTransform
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2023-09-07 14:48:11 -05:00
Dominik Honnef b4d93379c4 op: don't allocate for each string reference
When storing a string in an interface value that escapes, Go has to heap
allocate space for the string header, as interface values can only store
pointers. In text-heavy applications, this can lead to hundreds of
allocations per frame due to semantic.LabelOp, the primary user of
string-typed references in ops.

Instead of allocating each string header individually, provide a slice
of strings to store string-typed references in, and store pointers into
this slice as the actual references. This only allocates when resizing
the slice's backing array, and averages out to no allocations, as the
backing array gets reused between calls to Ops.Reset.

We introduce two new functions, Write1String and Write2String, which
make use of this new slice for their last argument. We could've
automated this in the existing Write1 and Write2 methods, but that would
require type assertions on each call, and the vast majority of ops do
not make use of strings.

Signed-off-by: Dominik Honnef <dominik@honnef.co>
2023-09-02 09:02:39 -06:00
Elias Naur cf5ae4aad9 internal/egl: call eglTerminate after context release
Without eglTerminate, using EGL will crash or report spurious errors after
creating and destroying enough contexts. The test program in #528
takes 5-10 window cycles before errors show up for me.

Fixes: https://todo.sr.ht/~eliasnaur/gio/528
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2023-08-23 13:31:31 -06:00
Chris Waldon babe7a292b app,internal/debug: define GIODEBUG env var
This commit defines an environment-variable-based debug mechanism allowing
users to toggle various debug features of their applications at runtime. The
only currently supported features are debug logging in the text stack and
suppressing the usage message that would otherwise be printed if you supplied
a malformed GIODEBUG value. The syntax is a comma-delimited list of features
right now. To see the usage, set the variable to the empty string (or any other
unsupported value):

$ GIODEBUG="" go run .

To suppress the usage message, use GIODEBUG=silent. This may be helpful for scripts
trying to activate debug features and inspect their output across versions of Gio
with different debug options available.

Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2023-07-19 09:54:27 +02:00
Egon Elbre e5fe3a0732 internal/stroke: optimize SplitCubic
│   sec/op    │   sec/op     vs base               │
SplitCubic/4-10    37.36n ± 0%   36.16n ± 0%  -3.21% (p=0.000 n=10)
SplitCubic/8-10    74.53n ± 0%   72.21n ± 0%  -3.12% (p=0.000 n=10)
SplitCubic/16-10   149.3n ± 1%   144.5n ± 0%  -3.22% (p=0.000 n=10)
SplitCubic/33-10   340.1n ± 0%   334.4n ± 0%  -1.65% (p=0.000 n=10)

Signed-off-by: Egon Elbre <egonelbre@gmail.com>
2023-06-27 12:36:14 +02:00
Egon Elbre 55404aec91 internal/stroke: add BenchmarkSplitCubic
Signed-off-by: Egon Elbre <egonelbre@gmail.com>
2023-06-27 12:34:40 +02:00
Egon Elbre 0edc00a721 internal/stroke: tiny optimization to approxCubeTo
Signed-off-by: Egon Elbre <egonelbre@gmail.com>
2023-06-27 12:34:32 +02:00
Dominik Honnef b183774063 internal/stroke, gpu: reuse slice when splitting cubics
When building GPU vertices from paths, we call stroke.SplitCubic once
per OpCubic. Before this change, each call to stroke.SplitCubic would
allocate a slice, which we would only use to iterate over.

This allocation can be easily avoided by reusing the slice. We can
conveniently store it in gpu.quadSplitter.

In a real application that renders hundreds of paths with tens of
rounded rectangles per path, this saved roughly 4500 allocations (or 1
MB worth) per frame.

Signed-off-by: Dominik Honnef <dominik@honnef.co>
2023-06-19 16:19:07 +02:00
Egon Elbre bce4153640 internal/stroke: fix line overlap
When the line overlaps itself backtracking exactly, e.g.

   path.MoveTo(0, 100)
   path.LineTo(100, 0)
   path.LineTo(0, 100)

then acos calculation is relatively unstable. By using atan2 it avoids
some of such problems in the calculation. Additionally, it simpliflies
the round join calculation.

Fixes: https://todo.sr.ht/~eliasnaur/gio/474
Signed-off-by: Egon Elbre <egonelbre@gmail.com>
2023-02-06 12:01:52 -06:00
Elias Naur bebc73db37 gpu: implement automatic mipmaps for images
All GPU APIs except OpenGL ES 2 can generate mipmaps for textures.
This trades 33% more GPU memory use for improved rendering quality
and speed for downscaled images.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2022-10-22 16:47:00 -06:00
Elias Naur 80196f3c3e op: tolerate incomplete macros
Before this change, a macro not Stop'ed would result in an endless
loop during op decoding.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2022-10-04 17:11:35 -06:00
Inkeliz 83cb383523 app,internal/gl: [wasm] fix context lost
Before that change, Gio could crash when the WebGL context was lost
unexpectedly. Now, Gio will properly handle such situation and
recreate the buffers/resources when context is restored and will
wait until context is recovered.

Signed-off-by: Inkeliz <inkeliz@inkeliz.com>
2022-09-15 06:58:27 -06:00
Elias Naur 61b2e37691 all: format comments with go fmt ./... using Go 1.19
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2022-08-06 12:26:03 +02:00
Elias Naur 5326ca5fbe all: add support for macOS to flake.nix
The Nix version of the macOS toolchain has difficulties compiling
Objective-C modules; disable modules instead of figuring out why.
It also doesn't include any frameworks automatically; add them explicitly.

While here, move suppression of OpenGL deprecation to a GL-specific
file.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2022-08-01 01:33:21 +02:00
psydvl e711cbc004 internal/vk: fix wayland-client linking
Signed-off-by: psydvl <psydvl@fea.st>
2022-07-18 10:44:47 +02:00
Egon Elbre f8f68a4e9f internal/ops: optimize Decode
Using clean struct creation creates a lot of temporary variables in
assembly. Inline the assignments, which generates less code.

Signed-off-by: Egon Elbre <egonelbre@gmail.com>
2022-07-02 20:12:41 +02:00
Egon Elbre 17f604fb50 internal/ops: use single table for OpType
Size and NumRefs are always used together, so consolidate info to
a single table to avoid two separate lookups.

Signed-off-by: Egon Elbre <egonelbre@gmail.com>
2022-07-02 20:12:35 +02:00
Egon Elbre e7dd180447 internal/ops: avoid some bounds checks in decode
Signed-off-by: Egon Elbre <egonelbre@gmail.com>
2022-07-02 20:11:16 +02:00
Egon Elbre f8efc9c2a6 internal/ops: use lookup table for NumRefs
Signed-off-by: Egon Elbre <egonelbre@gmail.com>
2022-07-02 20:11:16 +02:00
Egon Elbre d3d2c51717 internal/ops: avoid bounds check in OpType.Size()
Signed-off-by: Egon Elbre <egonelbre@gmail.com>
2022-07-02 20:06:44 +02:00