When a window goes from the Minimized state to Windowed
as the user brings it back up, the internal state needs
to reflect that change and generate the corresponding
Config event.
Signed-off-by: Pierre Curto <pierre.curto@gmail.com>
Add resize pointer cursor names for resize operations
in preparation for the window decorations patch.
Signed-off-by: Pierre Curto <pierre.curto@gmail.com>
Make sure that the title is set if changed while in
Maximized mode.
Don't overwrite the config.Size when going from
Minimized to Windowed mode.
Signed-off-by: Pierre Curto <pierre.curto@gmail.com>
Commit #c4f98d3c1eab201419be255fafb139f7e10ad273 added
the Minimized and Maximized options for the Windows platform.
This change adds those for the remaining desktop platforms.
Signed-off-by: Pierre Curto <pierre.curto@gmail.com>
The window modes are extended, following microsoft conventions.
We have Fullscreen, Overlapping, Maximized and Minimized.
These modes can be set via options when a new window is creates,
or modified later by calling helper functions like w.Maximize() and w.Center()
The window configuration is automatically updated when a user
modifies the window by dragging or clicking the icons on the window's title-bar,
minimizing or maximizing the window.
Any change, either by the user or the application will emit a ConfigChange event.
This is implemented and tested on Windows only.
API change. the app.Window methods Maximize and Center are replaced with similar
options. For example, to maximize a window use
w.Option(app.Maximized.Option())
Also, Maximize and Center implementations for X11 and macOS are left for a future
change.
Fixes: https://todo.sr.ht/~eliasnaur/gio/315
Signed-off-by: Jan Kåre Vatne <jkvatne@online.no>
This change implements a Vulkan port for the two renderers, old and
compute. Run with GIORENDERER=forcecompute to test the compute renderer.
To shake out bugs faster, it is also made the default on systems that
support it. To disable Vulkan and force the use of OpenGL, use the
`novulkan` tag:
$ go run -tags novulkan gioui.org/example/kitchen
Don't forget to file an issue describing the issue that prompted the use
of the tag.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Unlike Raise, Close and other fire-and-forget methods on Window,
Config calls driverRun because it needs to wait for the result.
However, driverRun isn't guaranteed to block in all contexts.
This change avoids the synchronization dance altogether by removing the
Config method and introducing a ConfigEvent event. The event also makes
it clear when the configuration changes.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
A Window configuration with its current option values can now be fetched during a FrameEvent.
The WindowMode and Orientation options have moved to methods on their corresponding types.
Fixes#260
Signed-off-by: Pierre Curto <pierre.curto@gmail.com>
The app and app/internal/wm packages are tightly coupled, requiring
quite a bit of forwarding types, values and constants from the internal
package to export it. Further, no other package imports package wm.
This change merges the two packages.
While here, drop the pre-Go 1.14 SIGPIPE workaround.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Package app is the only package that depends on native libraries and
Cgo. Minimize its API, thereby minimizing Gio clients' dependency on
it. In the future, a headless, testing or remote "Window" should be
very easy to replace app.Window.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
While "DrawEvent" was too specific (op.Ops contains non-draw events),
"Update" is too vague: it's a common word, and could be misunderstood
to mean update parts of a window, not replace it.
"FrameEvent" is more specific, and is the usual way to refer to immediate
mode drawing.
While we're here, unexport Window.Update and add a Frame function to
FrameEvent, to emphasize that updating the window frame is only
appropriate during the handling of a FrameEvent.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Only the Wayland backend needs an wl_egl_window between the wl_surface
and EGL. Move code dealing with the indirection to Wayland specific
code.
Then, introduce the eglDriver interface instead of referencing the
native window type directly. This will help when multiple backends are
supported at runtime (e.g. Wayland+X11).
Finally, move the eglDriver implementation methods from GOOS-specific
code to separate EGL-specific files, allowing EGL types to be used
directly instead of unsafe.Pointer and uinptr.
The result is simpler generic EGL code, and easier path towards X11
support.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Package ui is now only about units except for the Config.Now method.
Remove Now and rename Config to Converter. Add layout.Config to
replace the old ui.Config.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Packages that provide support for external events such as pointer, key and
system are only the beginning. Future packages are expected for clipboard
access, drag and drop, gps positions and so on.
To keep the number of top-level packages under control, move such I/O packages
to the new `io` directory.
The `system` package name was the previous solution to keeping the number of
top-level packages under control: I named it `system` instead of the narrower
`profile` because I expected to put all the less common events into it, turning
`system` into a "package util" smell.
With `io`, package system can be renamed to `profile`.
Signed-off-by: Elias Naur <mail@eliasnaur.com>