Corrected the use of draw.Draw in paint.NewImageOp as the old use only works for images starting at the origin
Signed-off-by: Axel Paulander <axel.paulander@gmail.com>
The ability to invoke other operation lists belongs in the new CallOp.
While we're here, make MacroOp.Add use a pointer receiver to match the
other methods.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
We'd like to improve the API of Flex, Stack and similar layouts
that use MacroOps internall. Unfortunately, the
func (m MacroOp) Add(o *Ops)
method causes the MacroOp to be allocated on the heap, ruining the
nice garbage-free property of layouts.
Fortunately, layouts don't need the feature that caused the heap
allocation: invoking operation lists different than the current.
CallOp separates the invoke-different-list semantic from MacroOp,
in preparation for removing the feature from MacroOp.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Assign (per-frame) unique ids to each MacroOp and StackOp operations
and ensure that the pairwise Push/Pop and Record/End match.
In a follow-up change the Flex and Stack layouts will rely on those
checks to avoid being overlapped.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Remembering the order of the corners in the RoundRect is difficult,
which suggest that RoundRect should be a struct with named fields.
Do that, and make Rect the special case where corner radii are all
zero.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
The gioui.org/commit/74407a50d598bfd27e8f8e48b6832cc5df04de77
added a NewImageOp constructor that always copies the supplied
image. It does that for two reasons:
First, the image.Image reference is used in the image=>texture
map of cached textures. Without a copy, we wouldn't detect a
modified image even if a new ImageOp was created.
Second, we don't want the program to touch the image while the GPU
is uploading it.
The second reason was removed in a previous change that blocks
FrameEvent.Frame until we're done with the operations, including
uploading images to the GPU.
The first reason is easily fixed by using a unique per ImageOp,
as pointed out by Alessandro Arzilli.
This change switches to using the unique key. Alessandro's patch
avoids the copy when possible.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
By returning the allocated data buffer, Ops can become an interface
in a future change without forcing operations to allocate.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
With public ImageOp fields there was no way to mark an image.Image as modified.
Replace them with NewImageOp that always make a copy, and use the opportunity
to ensure the copy is ready to upload to a GPU texture.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Instead of adding an implicit ClipOp, return a ClipOp ready to use, freeing the
caller from recording a macro.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Package ui is now only about units except for the Config.Now method.
Remove Now and rename Config to Converter. Add layout.Config to
replace the old ui.Config.
Signed-off-by: Elias Naur <mail@eliasnaur.com>