Commit Graph

420 Commits

Author SHA1 Message Date
Elias Naur 97044e53b5 app: [Windows] track window state changes initiated by the OS
Like the previous change, update the Windows backend to track and report
window state changes initiated by the OS.

References: https://todo.sr.ht/~eliasnaur/gio/600
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-10-22 19:05:27 +02:00
Elias Naur 9dceca6c95 Revert "app: [Windows] suppress double-click behaviour for custom decorations"
This reverts commit 82cbb7b8da.

As Egon Elbre points out in

https://todo.sr.ht/~eliasnaur/gio/600#event-377179

this is not the right fix.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-10-22 19:05:19 +02:00
Elias Naur 82cbb7b8da app: [Windows] suppress double-click behaviour for custom decorations
Fixes: https://todo.sr.ht/~eliasnaur/gio/600
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-07-13 18:09:13 +02:00
Elias Naur fe1df00d02 app: merge with internal log package to remove the separate log.appID
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-02-08 18:45:26 +00:00
Elias Naur 27ef6dd7a2 io/key: [API] replace key.InputOp with a filter
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-02-05 11:09:33 +00:00
Elias Naur 313c488ec3 app: [Windows] remove padding from maximized custom decorated windows
As described in https://devblogs.microsoft.com/oldnewthing/20150304-00/?p=44543
Windows extends maximized windows outside the visible display. This is
not appropriate for custom decorated windows, so this change implements
a workaround in the handling of WM_NCCALCSIZE.

While here, replace the deltas field from window state to fix issues
when switching between decoration modes.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2023-09-08 15:22:40 -05:00
Dominik Honnef b9654eb4eb app: support numpad keys in xkb
Signed-off-by: Dominik Honnef <dominik@honnef.co>
2023-09-01 16:34:16 -06:00
Elias Naur 0e77a2b521 app: [Windows] enable drop shadows for custom decorated windows
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2023-08-16 15:44:04 -06:00
Elias Naur 63550cc81e app: [Windows] make custom decorated windows behave like regular windows
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2023-08-16 15:44:04 -06:00
Egon Elbre 49bb767048 app/internal/xkb: ensure things don't panic
If there's no keyboard attached we don't want to panic
when querying modifiers.

Signed-off-by: Egon Elbre <egonelbre@gmail.com>
2023-06-19 16:14:42 +02:00
Inkeliz 90688fdd17 app,io/system: [API] add StageInactive when window is not in focus
Now, Gio will send one system.StageEvent with system.StageInactive when
the window is not active. It is implemented on macOS and Windows.

This change is not fully backward compatible, if your code compares
the Stage (`stage < system.StageRunning`), you need to consider
the new system.StageInactive.

Signed-off-by: inkeliz <inkeliz@inkeliz.com>
2022-09-19 11:07:41 -06:00
Elias Naur 3f38e67ce0 io/system: add ActionInputOp to register window move gesture areas
The app.Window.Perform(ActionMove) is the wrong abstraction for
initiating a move gesture: Windows needs to know the move gesture
area at pointer move, and macOS needs to know the pointer button
down event that triggers the move gesture. This change replaces
Perform(ActionMove) with a new system.ActionInputOp that marks an
area movable.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2022-06-25 19:40:46 +02:00
Elias Naur fd3a3eb1b9 app: [Windows] support resize gestures for undecorated windows
We're about to remove the client-controlled system.Action machinery
for resize gestures initiated by the client. This is the replacement
implementation for Windows, where the behaviour is hard-coded to
mimic the decorated automatic handling.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2022-06-25 18:41:32 +02:00
Egon Elbre cbbb5865e5 app/internal/windows: fix WS_CLIPCHILDREN value
Fixes: https://todo.sr.ht/~eliasnaur/gio/419
Signed-off-by: Egon Elbre <egonelbre@gmail.com>
2022-05-31 09:25:12 +02:00
Elias Naur 95365d5878 app/internal/windows,app: [Windows] generalize windows.GetPointerLong
We're about to use it to store the Go window cgo.Handle.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2022-03-02 18:15:38 +01:00
Elias Naur fea2f888bb all: replace unsafe slice operations with unsafe.Slice
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2022-03-02 16:53:02 +01:00
Egon Elbre b7a42da386 app: [windows] add missing cursors
Signed-off-by: Egon Elbre <egonelbre@gmail.com>
2022-02-22 10:39:12 +01:00
Elias Naur 31f55232bf app,widget,io: implement IME positioning
This change implements reporting of the caret position from Editor, as well
as Windows, macOS, Android support. As a result, the IME composition window
on Windows and macOS is now positioned correctly.

References: https://todo.sr.ht/~eliasnaur/gio/246
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2022-02-13 20:09:06 +01:00
Elias Naur cffa748c6a app: [Windows] simplify GetWindowRect, delete old workaround
Go issue #34474 was fixed in 1.14 and backported to 1.13.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2022-02-13 18:52:08 +01:00
Elias Naur 27e0b9cc7d app,app/internal/windows: [Windows] implement IME support
References: https://todo.sr.ht/~eliasnaur/gio/246
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2022-02-13 18:52:08 +01:00
Jan Kåre Vatne c4f98d3c1e app: [API] add minimized window mode, change methods to options
The window modes are extended, following microsoft conventions.
We have Fullscreen, Overlapping, Maximized and Minimized.
These modes can be set via options when a new window is creates,
or modified later by calling helper functions like w.Maximize() and w.Center()

The window configuration is automatically updated when a user
modifies the window by dragging or clicking the icons on the window's title-bar,
minimizing or maximizing the window.

Any change, either by the user or the application will emit a ConfigChange event.

This is implemented and tested on Windows only.

API change. the app.Window methods Maximize and Center are replaced with similar
options. For example, to maximize a window use

    w.Option(app.Maximized.Option())

Also, Maximize and Center implementations for X11 and macOS are left for a future
change.

Fixes: https://todo.sr.ht/~eliasnaur/gio/315
Signed-off-by: Jan Kåre Vatne <jkvatne@online.no>
2022-01-15 17:30:22 +01:00
Jeff Williams 13183522dd app: send keypress events for modifier keys
This change causes modifier keys (Control, Shift, Alt, Super) to be sent
to the application as key.Event events. These will still continue to be
used as modifiers for other key and pointer events as they are today.

This commit also adds a minor cleanup to use constants for function
keys in the OS-specific keypress handling functions.

Signed-off-by: Jeff Williams <kanobe@gmail.com>
2022-01-15 16:56:47 +01:00
Pierre Curto 3a20330d82 app: detect fullscreen mode for macOS and Windows
When an application goes into or out of fullscreen mode,
Gio now emits a ConfigEvent with the current window mode.

Signed-off-by: Pierre Curto <pierre.curto@gmail.com>
2021-12-26 10:20:54 +01:00
Inkeliz f4c82adeff app/internal/windows: don't crash on app.Fullscreen on windows/386
Before this patch, use of `app.Fullscreen` would result in "Failed to
find SetWindowLongPtrW procedure in user32.dll" when running on 32 bit
Windows.

Signed-off-by: Inkeliz <inkeliz@inkeliz.com>
2021-11-16 16:31:13 +01:00
Jan Kåre Vatne 9835cd5996 app: add Window.Maximize and Center, add Windows implementation
Signed-off-by: Jan Kare Vatne <jkvatne@online.no>
2021-11-10 17:03:23 +01:00
Pierre Curto 2f66ed1dc8 app: add Window.Raise to bring a window to the front
Fixes gio#252

Signed-off-by: Pierre Curto <pierre.curto@gmail.com>
2021-09-09 07:46:09 +02:00
Elias Naur 45da52cee7 app: merge app/internal/wm into package app
The app and app/internal/wm packages are tightly coupled, requiring
quite a bit of forwarding types, values and constants from the internal
package to export it. Further, no other package imports package wm.

This change merges the two packages.

While here, drop the pre-Go 1.14 SIGPIPE workaround.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-08-29 22:00:16 +02:00
Elias Naur baa98e7737 app/internal/wm: [macOS] avoid crash in window.Wakeup
window.Wakeup assumes the window.w field is never reset to nil. Avoid
doing that in gio_onClose.

While here, ensure a valid window handle in window.Close by calling
the checked window.runOnMain method, not the bare runOnMain function.

Fixes gio#258

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-08-27 06:01:21 +02:00
Elias Naur a4a2d517e7 app/internal/wm: [Metal] don't limit CAMetalDrawable count
We shouldn't need more than 2 drawables, but changing the count from the
default of 3 introduces framerate lags in fullscreen mode.

This changes leaves the drawable count alone. No good deed goes
unpunished.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-08-22 10:48:55 +02:00
Elias Naur 3b2992c37e gpu,app/internal/wm: add Metal port
The OpenGL (ES) implementations on Apple platforms are deprecated and
don't support GPU compute programs. This change adds support for the
replacement, the Metal GPU API.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-08-21 08:31:46 +02:00
Chris Waldon ae3103e180 app/internal/wm: implement ViewEvent for X11
Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2021-08-20 06:59:17 +02:00
Elias Naur 71f834d26f app/internal/wm: remove superfluous main thread switching
The affected code paths are guaranteed to be run on the main thread by
the app.Window callers.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-08-16 15:45:46 +02:00
Elias Naur 23640ec38f app,app/internal/wm: create contexts on the main thread
Instead of handing the internal/wm driver a method to run code on the
(blocked) main thread, just run the necessary driver methods on the main
thread.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-08-12 15:21:37 +02:00
Elias Naur 06556986c5 app/internal/wm: remove gio_ prefixes from static (local) C functions
Static C functions don't pollute the global namespace.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-08-08 15:36:49 +02:00
Elias Naur 18b4442393 all: remove Z buffer support
It is no longer needed by any rendering backend.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-08-08 13:47:37 +01:00
Elias Naur 2059862416 all: merge .m files with their .go counterparts
The only reason for separate files is Objective-C callbacks into Go,
or when the Go side is common, yet the Objective-C side differs from
macOS to iOS.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-08-08 13:46:16 +01:00
Elias Naur 7d84e419c9 gpu,gpu/headless,app/internal/wm: add explicit RenderTarget API
Both the OpenGL and the Direct3D API are stateful and gpu.GPU renders to
the render target current when Frame is called.

Modern GPU API such as Metal don't have a concept of a current render
target, and the target even changes each frame.

Add RenderTarget and add an explicit target argument to GPU.Frame as
well as the underlying driver.Device.BeginFrame.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-08-08 13:45:23 +01:00
Elias Naur 0bdc2e0432 app,app/internal/wm: fold context MakeCurrent/ReleaseCurrent into Lock/Unlock
While here, make context Refresh useful and remove the redundant
MakeCurrent from the window loop.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-08-08 13:53:19 +02:00
Elias Naur 7da315eb2b app,app/internal/wm: release OpenGL context after use
Otherwise, making a context current on another thread may result in
an EGL_BAD_ACCESS error.

Fixes gio#248

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-07-27 09:42:34 +02:00
Elias Naur 060ae1cdf9 all: add //go:build lines
They're automatically added by Go 1.17 source formatters. This change
adds them all now.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-07-26 15:17:51 +02:00
Elias Naur ca5a05bb35 internal/d3d11,app/internal/wm: add Direct3D11 leak reporting
Updates gio#245

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-07-18 17:57:38 +01:00
Inkeliz ca722508ce app/internal/wm: refactor Samsung keyboard fix
Move the code from Java to Go.

Signed-off-by: Inkeliz <inkeliz@inkeliz.com>
2021-07-12 08:43:07 +02:00
Inkeliz 5b8da35a79 app/internal/wm: [android] fix Samsung keyboard
That change makes the Samsung Keyboard compatible with Gio, with minimal
changes.

Fixes gio#116

Signed-off-by: Inkeliz <inkeliz@inkeliz.com>
2021-06-23 11:19:00 +02:00
Elias Naur f24232dac5 app/internal/wm: [X11] ignore zero-sized FrameEvents
Updates gio#235

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-06-16 12:01:42 +02:00
Elias Naur 3fc8f55350 app/internal/wm: [macOS] close display link after window close
The app.Window owner may run SetAnimating just before window close,
which in turn rely on an active display link. This change makes sure
the link is stopped after window close where no more driver calls
can occur.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-06-14 23:29:58 +02:00
Elias Naur 4c8aa4c3ca app/internal/wm: [macOS] make app emnu responsive on launch
The macOS app menu would respond to clicks, only to shotcuts (Cmd-Q,
Cmd-H). Moving setActivationPolicy to applicationDidFinishLaunching
seems to fix that, although I can't explain why.

Move a SetDriver call after initialization while here.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-06-14 23:16:41 +02:00
Elias Naur e256d52409 app/internal/wm: reformat os_macos.m
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-06-13 15:39:48 +02:00
Elias Naur 0e592f8bc6 app,app/internal/wm: [macOS] refresh context on display change
The NSViewGlobalFrameDidChangeNotification notification is documented to
be fired every time [NSOpenGLContext update] needs to be called.
However, the notification fails to fire on my setup when a window is
moved to a display with a different pixel scale, which leads to
incorrectly sized output.

This change gets rid of the notification and updates the context before
every frame.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-06-12 20:07:52 +02:00
Inkeliz 39eeaaff94 app/internal/wm: [android] fix key.Event and key.EditEvent conflict
Fixes gio#224

Signed-off-by: Inkeliz <inkeliz@inkeliz.com>
2021-06-10 11:37:12 +02:00
Inkeliz 910fa30edf app/internal/wm: [android] add Fullscreen support
Now, it's possible to use `app.Fullscreen` on Android devices. It uses
the "Fullscreen Sticky Immersive" mode.

Signed-off-by: Inkeliz <inkeliz@inkeliz.com>
2021-06-07 17:43:42 +02:00