Refactor the pointer and key filter unions into the handler state struct.
This is a preparation for replacing calls to filtersMatches with queries
to the filter union.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
We're about to need per-handler state related to neither pointer nor
key input. This change merges the pointer and key handler state into one
state struct, tracked in the Router.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
This change defers event routing from the time the event is queued until
the time Events is called. This allows a future change to execute
commands immediately and to react to event order changes during a frame.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Replace the per-event event queues with a single queue of events, each
marked with the target tag. This change is a prerequisite for lazy event
delivery.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Refactor delivery of reset events to be resolved and delivered as part of
Source.Events. This is a preparation for changing event handling to be
lazy.
Reset events are delivered to event handlers that are either new or
haven't been active in the previous frame for a particular event type
(pointer or key events), to ensure the handler state is reset.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
We're about to replace key.InputOp with a filter; this change separates
the input hint into its own operation.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Modeling focus change as an operation is awkward, because focus changes
logically happen during event processing, not layout. In particular, you
want to apply focus changes even if a widget is subsequently never laid
out.
Now that input.Source is concrete, it's much more straightforward to
offer focus changes as a command which can be queued through the
Source. A future change may similarly offer a command for directional
focus changes.
Signed-off-by: Elias Naur <mail@eliasnaur.com>