Now, it's possible to launch one Gio app using a custom URI scheme, such as `gio://some/data`.
This feature is supported on Android, iOS, macOS and Windows, issuing a new transfer.URLEvent,
containing the URL launched. If the program is already open, one transfer.URLEvent will be
sent to the current app.
Limitations:
On Windows, if the program listen to schemes (compiled with `-schemes`), then just a single
instance of the app can be open. In other words, just a single `myprogram.exe` can
be active.
Security:
Deeplinking have the same level of security of clipboard. Any other software can send such
information and read the content, without any restriction. That should not be used to transfer
sensible data, and can't be fully trusted.
Setup/Compiling:
In order to set the custom scheme, you need to use the new `-schemes` flag in `gogio`, using
as `-schemes gio` will listen to `gio://`.
If you are not using gogio you need to defined some values, which varies for each OS:
macOS/iOS - You need to define the following Properly List:
```
<key>CFBundleURLTypes</key>
<array>
<dict>
<key>CFBundleURLSchemes</key>
<array>
<string>yourCustomScheme</string>
</array>
</dict>
</array>
```
Windows - You need to compiling using -X argument:
```
-ldflags="-X "gioui.org/app.schemesURI=yourCustomScheme" -H=windowsgui"
```
Android - You need to add IntentFilter in GioActivity:
```
<intent-filter>
<action android:name="android.intent.action.VIEW"></action>
<category android:name="android.intent.category.DEFAULT"></category>
<category android:name="android.intent.category.BROWSABLE"></category>
<data android:scheme="yourCustomScheme"></data>
</intent-filter>
```
That assumes that you still using GioActivity and GioAppDelegate, otherwise more
changes are required.
Events are routed to a new app.Events, which are not linked to a specific window.
Signed-off-by: inkeliz <inkeliz@inkeliz.com>
Signed-off-by: Elias Naur <mail@eliasnaur.com>
When Gio is embedded (such as on Android and iOS), we pretend that the
Go library is the main program by running Go main on the main thread.
To avoid deadlock, `app.Main` returns immediately to relinquish control
of the main thread.
This behaviour is suprising (what if something else runs after `app.Main`?)
and more importantly is not compatible with app global events received
by the main goroutine.
Something had to give, and this change starts a new goroutine for calling
Go's main.
Signed-off-by: inkeliz <inkeliz@inkeliz.com>
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Custom rendering applications need to be prepared to handle empty view events,
as an empty view event is sent during window shutdown. However, the current
implementation requires applications to write a platform-specific helper
function for each supported platform in order to check whether a received
view event is empty. This commit provides a safe, convenient, cross-platform
method that applications can use to detect this special view event and respond
to it.
Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
Up until now, the iOS part has relied on a tool such as gogio to
synthesize a main function. This change adds support for running direcetly
in exe mode, while retaining support for embedded Gio in C programs.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
StageEvent served only redundant purposes:
- To detect whether the window has focus. That is covered by
key.FocusEvent.
- To detect whether the window is currently visible. That is covered by
the absence or presence of FrameEvents.
- To detect when the window native handle is valid. That is
covered by ViewEvent.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
A uniform type allows convenient nil checks and for future window
backends on platforms other than Linux (which already had ViewEvent
as an interface).
Signed-off-by: Elias Naur <mail@eliasnaur.com>
This is mostly a refactor, but there are two user-visible effects:
- Window.NextEvent may be called even after DestroyEvent is returned.
- Window.Invalidate always wakes up a blocking NextEvent, even when a
FrameEvent cannot be generated.
As a nice side-effect, X11, Wayland and Wasm no longer require separate
goroutines for their window loops.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
In the early days of Gio, FrameEvent was part of package app. It was
moved to package system to enable layout.NewContext be a convenient
short-hand for constructing a layout.
However, it seems the better design to leave FrameEvent (and Insets) in
package app, and move layout.NewContext there as well. More importantly,
the move allows us to replace the event.Queue interface with a concrete
type.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Not only is the client guaranteed a ConfigEvent, but app.Window
can assume that an unsupported decoration change will be corrected
(by a ConfigEvent with Decorated forced to the supported value).
Signed-off-by: Elias Naur <mail@eliasnaur.com>
The unit.Value is a struct and thus more inconvenient to use than its
underlying float32 type. In addition, most uses don't need a general
value, but rather a specific unit given by the context. This change
replaces unit.Value with two float32 units, Dp and Sp. It also changes
variables and parameters of unit.Value to a specific unit type matching
the context. That is, unit.Dp everywhere except for text sizes which are
in Sp.
Switching to typed float32s has multiple advantages
- They can be constants:
const touchSlop = unit.Dp(16)
- Casting untyped constants is no longer necessary:
insets := layout.UniformInset(16)
- Calculation with values is natural:
func (s ScrollbarStyle) Width() unit.Dp {
return s.Indicator.MinorWidth + s.Track.MinorPadding + s.Track.MinorPadding
}
The main API change is that calls to gtx.Px must be replaced with either
gtx.Dp or gtx.Sp depending on the unit.
Idea by Christophe Meessen.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
It's now possible to directly user pointer.Cursor to add to the ops.
pointer.CursorText.Add(gtx.Ops)
This is an API change. Use pointer.Cursor directly instead of CursorNameOp.
Signed-off-by: Egon Elbre <egonelbre@gmail.com>
UTF8String is lossy in the presence of nul (\x00) runes.
While here, don't CFRelease the input to nsstringToString; leave it
up to the caller.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
This patch implements a mechanism for customizing window
decorations.
If a window is configured with app.Decorated(true), then
the widget/material.Decorations are applied. On Wayland,
the option is automatically set when the server does not
provide window decorations.
Server side decorations are no longer requested.
The Decorated flag is set according to the
server's requests.
Wayland is now the default driver for UNIX platforms.
References: https://todo.sr.ht/~eliasnaur/gio/318
Signed-off-by: Pierre Curto <pierre.curto@gmail.com>
The window modes are extended, following microsoft conventions.
We have Fullscreen, Overlapping, Maximized and Minimized.
These modes can be set via options when a new window is creates,
or modified later by calling helper functions like w.Maximize() and w.Center()
The window configuration is automatically updated when a user
modifies the window by dragging or clicking the icons on the window's title-bar,
minimizing or maximizing the window.
Any change, either by the user or the application will emit a ConfigChange event.
This is implemented and tested on Windows only.
API change. the app.Window methods Maximize and Center are replaced with similar
options. For example, to maximize a window use
w.Option(app.Maximized.Option())
Also, Maximize and Center implementations for X11 and macOS are left for a future
change.
Fixes: https://todo.sr.ht/~eliasnaur/gio/315
Signed-off-by: Jan Kåre Vatne <jkvatne@online.no>
For mixing native UI with Gio UI, the UIViewController is sometimes
needed, not just the UIView. This change replace the View field of
ViewEvent with ViewController.
Signed-off-by: Inkeliz <inkeliz@inkeliz.com>
ViewEvent exposes native window handle for platform specific uses. This
change implements ViewEvent for iOS.
Fixes gio#305
Signed-off-by: Inkeliz <inkeliz@inkeliz.com>
Unlike Raise, Close and other fire-and-forget methods on Window,
Config calls driverRun because it needs to wait for the result.
However, driverRun isn't guaranteed to block in all contexts.
This change avoids the synchronization dance altogether by removing the
Config method and introducing a ConfigEvent event. The event also makes
it clear when the configuration changes.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
A Window configuration with its current option values can now be fetched during a FrameEvent.
The WindowMode and Orientation options have moved to methods on their corresponding types.
Fixes#260
Signed-off-by: Pierre Curto <pierre.curto@gmail.com>
Driver methods are invoked during event processing, but some of them may
generate events that would in turn deadlock because event processing is
not re-entrant. However, a previous change moved all such calls outside
event processing and so chained events can no longer deadlock.
This change deletes the workarounds.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
The app and app/internal/wm packages are tightly coupled, requiring
quite a bit of forwarding types, values and constants from the internal
package to export it. Further, no other package imports package wm.
This change merges the two packages.
While here, drop the pre-Go 1.14 SIGPIPE workaround.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Package app is the only package that depends on native libraries and
Cgo. Minimize its API, thereby minimizing Gio clients' dependency on
it. In the future, a headless, testing or remote "Window" should be
very easy to replace app.Window.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
While "DrawEvent" was too specific (op.Ops contains non-draw events),
"Update" is too vague: it's a common word, and could be misunderstood
to mean update parts of a window, not replace it.
"FrameEvent" is more specific, and is the usual way to refer to immediate
mode drawing.
While we're here, unexport Window.Update and add a Frame function to
FrameEvent, to emphasize that updating the window frame is only
appropriate during the handling of a FrameEvent.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Package ui is now only about units except for the Config.Now method.
Remove Now and rename Config to Converter. Add layout.Config to
replace the old ui.Config.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Packages that provide support for external events such as pointer, key and
system are only the beginning. Future packages are expected for clipboard
access, drag and drop, gps positions and so on.
To keep the number of top-level packages under control, move such I/O packages
to the new `io` directory.
The `system` package name was the previous solution to keeping the number of
top-level packages under control: I named it `system` instead of the narrower
`profile` because I expected to put all the less common events into it, turning
`system` into a "package util" smell.
With `io`, package system can be renamed to `profile`.
Signed-off-by: Elias Naur <mail@eliasnaur.com>