Now, it's possible to launch one Gio app using a custom URI scheme, such as `gio://some/data`.
This feature is supported on Android, iOS, macOS and Windows, issuing a new transfer.URLEvent,
containing the URL launched. If the program is already open, one transfer.URLEvent will be
sent to the current app.
Limitations:
On Windows, if the program listen to schemes (compiled with `-schemes`), then just a single
instance of the app can be open. In other words, just a single `myprogram.exe` can
be active.
Security:
Deeplinking have the same level of security of clipboard. Any other software can send such
information and read the content, without any restriction. That should not be used to transfer
sensible data, and can't be fully trusted.
Setup/Compiling:
In order to set the custom scheme, you need to use the new `-schemes` flag in `gogio`, using
as `-schemes gio` will listen to `gio://`.
If you are not using gogio you need to defined some values, which varies for each OS:
macOS/iOS - You need to define the following Properly List:
```
<key>CFBundleURLTypes</key>
<array>
<dict>
<key>CFBundleURLSchemes</key>
<array>
<string>yourCustomScheme</string>
</array>
</dict>
</array>
```
Windows - You need to compiling using -X argument:
```
-ldflags="-X "gioui.org/app.schemesURI=yourCustomScheme" -H=windowsgui"
```
Android - You need to add IntentFilter in GioActivity:
```
<intent-filter>
<action android:name="android.intent.action.VIEW"></action>
<category android:name="android.intent.category.DEFAULT"></category>
<category android:name="android.intent.category.BROWSABLE"></category>
<data android:scheme="yourCustomScheme"></data>
</intent-filter>
```
That assumes that you still using GioActivity and GioAppDelegate, otherwise more
changes are required.
Events are routed to a new app.Events, which are not linked to a specific window.
Signed-off-by: inkeliz <inkeliz@inkeliz.com>
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Also replace calls to the deprecated StringToUTF16Ptr syscall.
Signed-off-by: inkeliz <inkeliz@inkeliz.com>
Signed-off-by: Elias Naur <mail@eliasnaur.com>
We're about to send messages between multiple instances of the same
program, and we need something to distinguish Gio programs. Use the
app ID.
Signed-off-by: inkeliz <inkeliz@inkeliz.com>
Signed-off-by: Elias Naur <mail@eliasnaur.com>
When Gio is embedded (such as on Android and iOS), we pretend that the
Go library is the main program by running Go main on the main thread.
To avoid deadlock, `app.Main` returns immediately to relinquish control
of the main thread.
This behaviour is suprising (what if something else runs after `app.Main`?)
and more importantly is not compatible with app global events received
by the main goroutine.
Something had to give, and this change starts a new goroutine for calling
Go's main.
Signed-off-by: inkeliz <inkeliz@inkeliz.com>
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Inspired by the discussion at golang.org/issue/70089, this change makes
our particular NSApplicationDelegate implementation optional.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Using cgo.Handle allows us to pass a reference to a Go function through
the GCD API for running main thread code, saving a goroutine and a channel.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Fixes the 1px overlap of curve quads. Without this patch the rendered quads
were skewed vertically and were 2 pixels shorter in height. The NorthWest
pixels were moved to the SouthWest instead of NorthWest and the SouthEast
pixels were moved to the NorthEast instead of SouthEast.
References: https://todo.sr.ht/~eliasnaur/gio/339
Signed-off-by: Walter Werner SCHNEIDER <contact@schnwalter.eu>
Signed-off-by: Elias Naur <mail@eliasnaur.com>
According to @kkeybbs, pressing the maximize button on Windows only
resizes the window up to its maximum bounds. That means we can leave the
button available, and only hide it when the window has a fixed size.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
There are two max window size settings on macOS, `contentMaxSize` and
`maxFullScreenContentSize`. Set the latter to avoid a window being
resized larger than its maximum in full screen mode.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Currently build fails as go.mod uses go 1.23.8 which doesn't have
strings.SplitSeq. Note: strings.SplitSeq was introduced in go 1.24.
Signed-off-by: Miles Alan <m@milesalan.com>
The Windows Pointer API
(https://learn.microsoft.com/en-us/windows/win32/api/_inputmsg/) was used
to allow the detection of events when interacting with touch screens. This
also opens the gates for supporting other types of input devices (e.g. pens
and touchpads). Mouse events are now part of the pointer events (primary
events trigger WM_POINTER<DOWN|UP>, whereas secondary ones vanilla
WM_POINTERUPDATE, and cancellations WM_POINTERCAPTURECHANGED).
A fourth and fifth button (usually found in modern mice) has also been added
for completeness, though their integration in other OS-es shall be the
objective of future patches.
Signed-off-by: Marc <marc.leroy@samantree.com>
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Stack.Layout and Flex.Layout caused a lot of heap allocations / escapes. The
reason was that scratch space for dims and call and was inside Stack/FlexChild.
child.call.Add(gtx.Ops) confused the go escape analysis and caused the entired
children slice to escape to the heap, including all widgets in it. This caused a
lot of heap allocations. Now the scratch space is separate from children, and
for cases len(children) <= 32, we will allocate the scratch space on the stack.
For cases len(children) > 32, only the scratch space gets allocated from the
heap, during append.
Signed-off-by: vsariola <5684185+vsariola@users.noreply.github.com>
Previously, it was impossible to scroll a Axis == Horizontal using
ordinary mouse-wheel. Now, it's possible to set ScrollAnyAxis == True,
which combine scrolling from any direction. That makes possible
to scroll Horizontal lists with vertical mouse-wheel.
By default this option is false, keeping the old behaviour.
Signed-off-by: inkeliz <inkeliz@inkeliz.com>
Without this fix, two gestures that both issue GrabCmd on the same frame
will cancel each other. With the fix, the first will win the grab, and
the other ignored.
References: https://todo.sr.ht/~eliasnaur/gio/647
Signed-off-by: Elias Naur <mail@eliasnaur.com>
When the window is created position it *before* processing the actions
to perform (which may include system.ActionCenter). Note that the
actions are performed in the callback windowProc().
Fixes: https://todo.sr.ht/~eliasnaur/gio/646
Signed-off-by: Marcel Juffermans <mjuffermans@paradigmone.com.au>
The fix for #605 moved the disabling of event delivery from Source
to Context to enable disabled Contexts to still react to commands
(invalidate, focus etc.). However, that change in turn caused #641 where
the exported Context.Source field would no longer know not to deliver
events.
This change partially reverts the fix for #605 by moving disabledness
back to Source, fixing #641. Disabled Sources are left capable of
executing commands, thus keeping #605 fixed.
Thanks to Chris et al for keeping the use-cases straight enough for me
to come up with this (hopefully final) fix.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Fixes: https://todo.sr.ht/~eliasnaur/gio/641
References: https://todo.sr.ht/~eliasnaur/gio/605
An IME session must be discarded when its text content no longer matches
the underlying text component content. However, the check for matching
was too pessimistic; the IME session would be discarded if the new
snippet from the text component was not equal to the snippet reported to
the IME. This change implements a refined check that only discards a
session if the content of the overlap between the new and old snippets
don't match.
Fixes an IME issue reported by Zhang Zj.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit updates our typesetting dependency to a version that properly
bidi-orders truncator runs. This fixes an issue in which the truncator
symbol could appear on the wrong side of text.
Fixes: https://todo.sr.ht/~eliasnaur/gio/634
Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>