Commit Graph

28 Commits

Author SHA1 Message Date
Elias Naur bff8b64e5a ui/app: replace WindowOptions with WindowOption
Thanks to Larry Clapp for noticing the opportunity for improvement.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-08-21 10:31:16 +02:00
Elias Naur 340fff9814 ui/key: rename ChordEvent to just Event
Event is like pointer.Event and we don't want the stuttering of
key.KeyEvent.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-08-11 12:50:40 +02:00
Elias Naur e5738481f8 ui/app: add package documentation and document Main
Split Main into the common Main function and platform specific
main functions.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-08-09 21:34:29 +02:00
Elias Naur 4e005f2bfa ui/app: rename DrawEvent to UpdateEvent and Window.Draw to Window.Update
Window.Draw is not the right name for a method that does more than
just drawing. Rename to Update instead, and rename the DrawEvent
accordingly for symmetry.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-08-07 20:35:37 +02:00
Elias Naur 21ad48b7de ui/app: (macOS) use consistent scale for pointer events
Instead of querying the backing store scale for every pointer event,
use the scale from the last window draw. It might not make any visible
difference because we redraw on scale changes, but it is more correct.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-07-21 17:34:12 +02:00
Elias Naur 71f6df9352 ui/app: (macOS) redraw when NSOpenGLView update is called
When moving a window to another monitor, update is called when the
opengl backing store updates its internal size.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-07-21 17:20:44 +02:00
Elias Naur 8eea6b80f3 ui/app: (macOS) use a consistent and constant backing store constant
Compute and keep constant the pixel density, to avoid window content
changes when moving to another monitor with a different density.

Use backing store scale, not content scale for input events.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-07-21 16:59:29 +02:00
Elias Naur 9e0e4af8c6 ui/app,ui/key: move TextInputState from key to internal package
Clients have no need for the TextInputState type.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-07-21 13:12:24 +02:00
Elias Naur 6b5714d15d ui/app: (macOS) ignore asynchronous redraws to deleted windows
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-07-19 13:19:35 +02:00
Elias Naur a140527b08 ui/app: (macOS) serialize access to the views map
The CVDisplayLink used for synchronizing rendering to the display
refresh rate runs on a separate thread from the main thread.
View callbacks must therefore be serialized. Implement that by
introducing a singleton goroutine that owns the view map and runs
incoming commands.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-07-19 01:18:48 +02:00
Elias Naur 59e92e8233 ui/app: introduce DestroyEvent for ending the event loop
Replace the StageDead stage with DestroyEvent dedicated to ending
the event loop and, for premature window closes, the error.

Drop the error return from NewWindow; any errors in window creation
will appear as an immediate DestroyEvent with its Err field set.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-07-13 13:09:51 +02:00
Elias Naur a3b9c7818f ui/app: create windows directly
Replace CreateWindow with NewWindow that immediately creates a Window
ready to use.

Drop the Windows channel of windows created by the system. For iOS
and Android where the system creates the windows, let them rendezvous
with the window created in the first NewWindow call.

Android is further changed so that destroying and re-creating the
Java Activity simply reconnects with the original Window.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-07-12 20:47:29 +02:00
Elias Naur 32aae18293 ui,ui/app: convert Config to an interface
To keep the interface slim, remove the helper methods and shorten
the essential method, Pixels, to Px.

Add and use unexported Config implementation in the app package.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-07-10 17:20:55 +02:00
Elias Naur 320579814f ui: rename Config.Val to Pixels
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-07-10 14:00:44 +02:00
Elias Naur 0b6dd4efd9 ui: change events to have "Event" suffixed, not prefixed
Match the Go error naming convention (FooError).

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-06-21 17:14:16 +02:00
Elias Naur 47c5859d87 ui/app: make Draw.Config a value, not a pointer
We are going to encourage a model where pointers to a central
(program global) Configs are passed to widgets at setup time, and
not pass Configs at every frame.

That way, the global Gonfig can change, but the pointers won't need
updating.

This change only switches the Draw event's Config pointer to a value
to avoid tempting programs to use the event Config instead of
updating their own central Configs.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-06-21 15:02:37 +02:00
Elias Naur b9205d9965 uis/app: (macos) relay system focus events
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-06-20 18:45:46 +02:00
Elias Naur e24f19ecba ui/key,ui/app: introduce ModShift modifier
And add desktop implementations.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-06-18 20:20:57 +02:00
Elias Naur e5ddb0b903 ui/app: (macOS) use CFTypeRef for the view factory
The os and gl packages were separate in the past, which required
uintptr for cross-package CFTypeRefs. That's no longer needed.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-05-24 14:05:30 +02:00
Elias Naur 00cb158247 ui: add Config.Sp and Config.Dp convenience methods
And rename Pixels to Val.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-05-16 19:32:47 +02:00
Elias Naur e2a1f07b84 ui/app: rename StageVisible and StageInvisible
StageRunning and StagePaused better reflect their use.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-05-12 14:59:07 +02:00
Elias Naur 4441a3e13e Revert "ui/app,apps: unexport ChangeStage and Stage"
I found a convincing use case: stopping asynchronous activities
while paused. A follow up change will rename the stages and add
an example.

This reverts commit f9840b0963.
2019-05-12 14:47:38 +02:00
Elias Naur f9840b0963 ui/app,apps: unexport ChangeStage and Stage
I'm not convinced the API is right. For exmaple, an event that
notifies a program when to save its state is both smaller and
might be sufficient.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-05-11 13:50:18 +02:00
Elias Naur ed2590e30e ui/app,apps/gophers,apps/hello: revert NewWindow to CreateWindow
It turns out we already support multiple windows on Android: when
the activity is recreated.

This reverts commit f21b5eb1df.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-04-02 19:54:37 +02:00
Elias Naur 1d67fad0c3 ui/app,apps/gophers,apps/hello: accept nil WindowOptions in NewWindow
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-03-31 13:59:06 +02:00
Elias Naur f21b5eb1df ui/app,apps/gophers,apps/hello: replace CreateWindow with NewWindow
Gio doesn't support multiple windows anyway, so get rid of the
app.Windows channel and use NewWindow call for the mobile platforms
as well.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-03-31 13:52:14 +02:00
Elias Naur ca5204fcb8 ui: fix macOS build
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-03-31 11:00:26 +02:00
Elias Naur 0f05231c35 all: initial import
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-03-31 10:47:22 +02:00