mirror of
https://git.sr.ht/~eliasnaur/gio
synced 2026-07-01 23:55:39 +00:00
ui/app,ui/key: move TextInputState from key to internal package
Clients have no need for the TextInputState type. Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
@@ -9,11 +9,13 @@ import (
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"gioui.org/ui/key"
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)
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type TextInputState uint8
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type keyQueue struct {
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focus input.Key
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handlers map[input.Key]*keyHandler
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reader ui.OpsReader
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state key.TextInputState
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state TextInputState
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}
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type keyHandler struct {
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@@ -29,9 +31,15 @@ const (
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priNewFocus
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)
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const (
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TextInputKeep TextInputState = iota
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TextInputClose
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TextInputOpen
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)
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// InputState returns the last text input state as
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// determined in Frame.
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func (q *keyQueue) InputState() key.TextInputState {
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func (q *keyQueue) InputState() TextInputState {
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return q.state
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}
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@@ -53,7 +61,6 @@ func (q *keyQueue) Frame(root *ui.Ops, events *handlerEvents) {
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}
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}
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}
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changed := focus != nil && focus != q.focus
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if focus != q.focus {
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if q.focus != nil {
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events.Add(q.focus, key.FocusEvent{Focus: false})
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@@ -67,13 +74,11 @@ func (q *keyQueue) Frame(root *ui.Ops, events *handlerEvents) {
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}
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switch {
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case pri == priNewFocus:
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q.state = key.TextInputOpen
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q.state = TextInputOpen
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case hide:
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q.state = key.TextInputClose
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case changed:
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q.state = key.TextInputFocus
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q.state = TextInputClose
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default:
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q.state = key.TextInputKeep
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q.state = TextInputKeep
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}
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}
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@@ -65,7 +65,7 @@ func (q *Router) Add(e input.Event) bool {
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return q.handlers.Updated()
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}
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func (q *Router) InputState() key.TextInputState {
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func (q *Router) TextInputState() TextInputState {
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return q.kqueue.InputState()
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}
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@@ -393,20 +393,17 @@ func onTouchEvent(env *C.JNIEnv, class C.jclass, handle C.jlong, action, pointer
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})
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}
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func (w *window) setTextInput(s key.TextInputState) {
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func (w *window) showTextInput(show bool) {
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if w.view == 0 {
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return
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}
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switch s {
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case key.TextInputOpen:
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runInJVM(func(env *C.JNIEnv) {
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runInJVM(func(env *C.JNIEnv) {
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if show {
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C.gio_jni_CallVoidMethod(env, w.view, w.mshowTextInput)
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})
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case key.TextInputClose:
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runInJVM(func(env *C.JNIEnv) {
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} else {
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C.gio_jni_CallVoidMethod(env, w.view, w.mhideTextInput)
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})
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}
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}
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})
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}
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func Main() {
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+3
-4
@@ -235,14 +235,13 @@ func (w *window) isVisible() bool {
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return w.visible.Load().(bool)
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}
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func (w *window) setTextInput(s key.TextInputState) {
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func (w *window) showTextInput(show bool) {
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if w.view == 0 {
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return
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}
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switch s {
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case key.TextInputOpen:
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if show {
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C.gio_showTextInput(w.view)
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case key.TextInputClose:
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} else {
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C.gio_hideTextInput(w.view)
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}
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}
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+3
-4
@@ -317,11 +317,10 @@ func (w *window) setAnimating(anim bool) {
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w.animating = anim
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}
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func (w *window) setTextInput(s key.TextInputState) {
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switch s {
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case key.TextInputOpen:
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func (w *window) showTextInput(show bool) {
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if show {
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w.focus()
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case key.TextInputClose:
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} else {
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w.blur()
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}
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}
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+1
-1
@@ -77,7 +77,7 @@ func (w *window) contextView() C.CFTypeRef {
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return w.view
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}
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func (w *window) setTextInput(s key.TextInputState) {}
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func (w *window) showTextInput(show bool) {}
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func (w *window) setAnimating(anim bool) {
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var animb C.BOOL
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@@ -1087,7 +1087,7 @@ func (w *window) nativeWindow(visID int) (unsafe.Pointer, int, int) {
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return unsafe.Pointer(w.surf), width * scale, height * scale
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}
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func (w *window) setTextInput(s key.TextInputState) {}
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func (w *window) showTextInput(show bool) {}
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// detectFontScale reports current font scale, or 1.0
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// if it fails.
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@@ -441,7 +441,7 @@ func (w *window) destroy() {
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}
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}
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func (w *window) setTextInput(s key.TextInputState) {}
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func (w *window) showTextInput(show bool) {}
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func (w *window) display() uintptr {
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return uintptr(w.hdc)
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+12
-16
@@ -12,7 +12,6 @@ import (
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"gioui.org/ui/app/internal/gpu"
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iinput "gioui.org/ui/app/internal/input"
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"gioui.org/ui/input"
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"gioui.org/ui/key"
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"gioui.org/ui/system"
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)
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@@ -23,11 +22,10 @@ type WindowOptions struct {
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}
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type Window struct {
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driver *window
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lastFrame time.Time
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drawStart time.Time
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gpu *gpu.GPU
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inputState key.TextInputState
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driver *window
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lastFrame time.Time
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drawStart time.Time
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gpu *gpu.GPU
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out chan Event
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in chan Event
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@@ -63,8 +61,8 @@ var _ interface {
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// setAnimating sets the animation flag. When the window is animating,
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// DrawEvents are delivered as fast as the display can handle them.
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setAnimating(anim bool)
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// setTextInput updates the virtual keyboard state.
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setTextInput(s key.TextInputState)
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// showTextInput updates the virtual keyboard state.
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showTextInput(show bool)
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} = (*window)(nil)
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// Pre-allocate the ack event to avoid garbage.
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@@ -103,13 +101,6 @@ func (w *Window) Events() <-chan Event {
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return w.out
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}
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func (w *Window) setTextInput(s key.TextInputState) {
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if s != w.inputState && (s == key.TextInputClose || s == key.TextInputOpen) {
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w.driver.setTextInput(s)
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}
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w.inputState = s
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}
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func (w *Window) Queue() *Queue {
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return &w.queue
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}
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@@ -127,7 +118,12 @@ func (w *Window) draw(size image.Point, frame *ui.Ops) {
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w.gpu.Draw(w.queue.q.Profiling(), size, frame)
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w.queue.q.Frame(frame)
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now := time.Now()
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w.setTextInput(w.queue.q.InputState())
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switch w.queue.q.TextInputState() {
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case iinput.TextInputOpen:
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w.driver.showTextInput(true)
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case iinput.TextInputClose:
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w.driver.showTextInput(false)
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}
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frameDur := now.Sub(w.lastFrame)
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frameDur = frameDur.Truncate(100 * time.Microsecond)
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w.lastFrame = now
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@@ -30,20 +30,11 @@ type EditEvent struct {
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type Modifiers uint32
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type TextInputState uint8
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const (
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ModCommand Modifiers = 1 << iota
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ModShift
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)
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const (
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TextInputKeep TextInputState = iota
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TextInputFocus
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TextInputClose
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TextInputOpen
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)
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const (
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NameLeftArrow = '←'
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NameRightArrow = '→'
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