The typesetting package has smarter line wrapping now, which is making our
test text require fewer lines to display. We needed to update the expected
data accordingly.
I've also added a feature that takes a screenshot of the rendered output of
one of our most complex cursoring tests. This will make it much easier to
verify its behavior in the future. This feature currently only triggers if
the test case fails.
Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
Note that you should use different Themes, with different Shapers, for
different top-level windows, and explain why.
Signed-off-by: Larry Clapp <larry@theclapp.org>
As suggested by ~egonelbre, Decorations should not be the source of truth
for the windows state, because external gestures may also change state.
This breaking change removes Decorations.Perform and exposes Maximized
as a bool which is the user's responsibility to set.
Fixes: https://todo.sr.ht/~eliasnaur/gio/600
Signed-off-by: Elias Naur <mail@eliasnaur.com>
A single image.Rectangle for the scroll bounds introduced a subtle issue
with zero area rectangles (see #572). To avoid that and similar issues,
split the bounds into two separate one-dimensional ranges.
Fixes: https://todo.sr.ht/~eliasnaur/gio/572
Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit fixes our tests to expect some whitespace-handling changes in upstream
go-text.
Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
Now (*widget.Selectable).Update() returns whether the selection changed during
event processing, rather than requiring a separate call to (*widget.Selectable).Events().
The Events() method has been removed as redundant.
Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
This commit eliminates (*widget.Editor).Events() in favor of making
(*widget.Editor).Update() return events as they are generated in response to
input. This makes the behavior of the editor match the rest of the core widgets.
Callers who previously invoked Events() can now achieve the same thing by using
a loop like this:
for {
ev, ok := editor.Update(gtx)
if !ok {
break
}
// Handle ev
}
This is undeniably more verbose, but it enables more sophisticated event processing.
Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
Widgets have themselves as tags, by convention, and so it's possible to
replace the per-widget Focused methods with a general-purpose Source.
Focused query.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Replace the key.Filter.Target field with a Focus field that matches only
of the specified tag has focus. This has the advantage of simpler event
delivery and for lower latency in delivering key events to new handlers.
For example, consider a UI where a button is activated by a key press,
which is turn displays a dialog with another button activated by the
same key. This change allows two button press(+releases) in the same frame
to arrive at the intended targets: one key press(+release) for each
button.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Until now, every event has had a particular target. We're about to simplify
key event delivery to match the first matching filter, so there is no
longer a global meaning to the tag argument to Source.Event.
Add fields to filters to specify their target tags.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Now that widgets by convention may be focused by issuing FocusCmd
directly, remove the now redundant Focus methods on Clickable, Editor,
Selectable.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
We're about to replace the per-widget Focus methods with the client
executing FocusCmd themselves. To ensure the soft keyboard is not
forgotten, ask to show it automatically on focus.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
With the introduction of filters, it is now possible to have one tag per
widget by convention. Note that gestures still have their own tags, for
disambiguation.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Processing one event at a time allows a widget to execute commands after
the event that triggered it, instead of after all matching events.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Change the semantics of commands to execute immediately. In cases where
execution of a command introduces a inconsistency, freeze event routing
and defer the command as well as queued events to the next frame.
Rename Source.Queue to Source.Execute to better fit the new command
semantics.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
We're about to replace key.InputOp with a filter; this change separates
the input hint into its own operation.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Instead of having to supply the predicates for event filtering at the
time of layout, the new Filter type allows widgets to filter at the time
of calling Source.Events. There is then only the need for a single input
op type, in package event.
Filters most importantly allow the use of one tag for several event types,
and we can define that a widget w has &w as its primary tag, by convention.
This allows the replacement of per-widget Focus methods with direct uses
of FocusCmd{&w}, and the later addition of Source.Focused(&w) queries.
Note that the TestCursor test needed restructuring to avoid its use of
InputOps.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Modeling focus change as an operation is awkward, because focus changes
logically happen during event processing, not layout. In particular, you
want to apply focus changes even if a widget is subsequently never laid
out.
Now that input.Source is concrete, it's much more straightforward to
offer focus changes as a command which can be queued through the
Source. A future change may similarly offer a command for directional
focus changes.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
This change gets rid of the event.Queue interface by replacing it with
input.Source values. Source provides the interface to Router necessary
to implement interface widgets.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
We're about to replace the interface Queue with a concrete input.Source.
This change renames the field accordingly.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
We're about to make Context.Queue a concrete type, and this change
replaces code that relies on Queue being an interface.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
In the early days of Gio, FrameEvent was part of package app. It was
moved to package system to enable layout.NewContext be a convenient
short-hand for constructing a layout.
However, it seems the better design to leave FrameEvent (and Insets) in
package app, and move layout.NewContext there as well. More importantly,
the move allows us to replace the event.Queue interface with a concrete
type.
Signed-off-by: Elias Naur <mail@eliasnaur.com>